34 lines
955 B
C#
34 lines
955 B
C#
using Godot;
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using System;
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public class Player : KinematicBody
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{
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private MovableComponent _movable;
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private Spatial _geometry;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_movable = (MovableComponent)FindNode("Movable", false);
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if (_movable != null)
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{
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_movable.Connect("PositionUpdated", this, nameof(OnPositionUpdated));
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_movable.Connect("OrientationUpdated", this, nameof(OnOrientationUpdated));
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}
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_geometry = (Spatial)FindNode("Geometry", false);
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}
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private void OnPositionUpdated(Vector3 newPosition)
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{
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Transform transform = Transform;
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transform.origin = newPosition;
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Transform = transform;
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}
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private void OnOrientationUpdated(float newOrientation)
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{
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_geometry.Transform = new Transform (new Quat(Vector3.Up, newOrientation), Vector3.Zero);
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}
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}
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