60 lines
1.8 KiB
GDScript
60 lines
1.8 KiB
GDScript
extends Spatial
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onready var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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onready var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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onready var tiles = $Tiles
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onready var fps_label = $CanvasLayer/HBoxContainer/FPSLabel
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onready var player_pos_label = $CanvasLayer/HBoxContainer/PlayerPos
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onready var player = $Player
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var player_velocity = Vector3.ZERO
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var player_speed = 10
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var target_coordinate = Vector3.ZERO
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func _ready():
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print (hexgrid)
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var num_tiles_x = 50
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var num_tiles_z = 50
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for i in range(-num_tiles_x / 2, num_tiles_x / 2):
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for j in range (-num_tiles_z / 2, num_tiles_z / 2):
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var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
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var tile = HexTile3D.instance()
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var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 - 0.5
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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tile.connect("tile_selected", self, "on_tile_selected")
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tiles.add_child(tile)
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var pos = hexgrid.get_hex_center3(Vector3(0, 0, 0))
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print (pos)
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var hex = hexgrid.get_hex_at(pos)
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print (hex)
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pass
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func _process(delta):
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fps_label.text = "FPS: " + str(Performance.get_monitor(Performance.TIME_FPS))
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player_pos_label.text = "Pos: " + str(player.transform.origin)
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func _physics_process(delta):
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var position_error = target_coordinate - player.transform.origin
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var error_length = position_error.length()
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if error_length > 0.1:
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player_velocity = position_error / error_length * player_speed
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else:
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player_velocity = Vector3.ZERO
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player.transform.origin += player_velocity * delta
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func on_tile_selected(tile):
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target_coordinate = Vector3(tile.transform.origin.x, 0, tile.transform.origin.z)
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var position_error = target_coordinate - player.transform.origin
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print ("clicked on tile " + str(tile.transform.origin) + " error: " + str(position_error))
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