GodotComponentTest/entities/Player.cs

232 lines
7.3 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using GodotComponentTest.components;
using GodotComponentTest.entities;
using GodotComponentTest.utils;
public class Player : Entity, IInteractionInterface
{
// public members
[Export] public NodePath TileWorldNode;
public int GoldCount = 0;
public TaskQueueComponent TaskQueueComponent;
public NavigationComponent Navigation
{
get { return _navigationComponent; }
}
[Signal]
delegate void GoldCountChanged(int goldCount);
// private members
private WorldInfoComponent _worldInfo;
private GroundMotionComponent _groundMotion;
private NavigationComponent _navigationComponent;
private Area _itemAttractorArea;
private Area _itemPickupArea;
private List<Node> _attractedItemList = new List<Node>();
private BoneAttachment _toolAttachement;
private AnimationPlayer _playerAnimationPlayer;
private AnimationTree _animationTree;
private DebugGeometry _debugGeometry;
private InteractionComponent _interactionComponent;
public InteractionComponent InteractionComponent
{
get => _interactionComponent;
set => _interactionComponent = value;
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_groundMotion = new GroundMotionComponent();
_worldInfo = (WorldInfoComponent)FindNode("WorldInfo", false);
_navigationComponent = (NavigationComponent)FindNode("Navigation", false);
_navigationComponent.TileWorld = GetNode<TileWorld>(TileWorldNode);
TaskQueueComponent = new TaskQueueComponent();
_itemAttractorArea = (Area)FindNode("ItemAttractorArea", false);
if (_itemAttractorArea == null)
{
GD.PushWarning("No ItemAttractorArea node found for " + this.GetClass());
}
else
{
_itemAttractorArea.Connect("body_entered", this, nameof(OnItemAttractorBodyEntered));
_itemAttractorArea.Connect("body_exited", this, nameof(OnItemAttractorBodyExited));
}
_itemPickupArea = (Area)FindNode("ItemPickupArea", false);
if (_itemPickupArea == null)
{
GD.PushWarning("No ItemPickupArea node found for " + this.GetClass());
}
else
{
_itemPickupArea.Connect("body_entered", this, nameof(OnItemPickupAreaBodyEntered));
}
_playerAnimationPlayer = GetNode<AnimationPlayer>("Geometry/AnimationPlayer");
Debug.Assert(_playerAnimationPlayer != null);
_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
Debug.Assert(_animationTree != null);
AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
stateMachine.Start("Idle");
_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
if (_toolAttachement == null)
{
GD.PushWarning("No ToolAttachement found!");
}
_debugGeometry = (DebugGeometry)FindNode("DebugGeometry");
}
public override void _PhysicsProcess(float delta)
{
base._PhysicsProcess(delta);
if (_navigationComponent == null)
{
return;
}
if (TaskQueueComponent != null && TaskQueueComponent.Queue.Count > 0)
{
TaskQueueComponent.Process(this, delta);
if (TaskQueueComponent.Queue.Count > 0)
{
var currentTask = TaskQueueComponent.Queue.Peek();
TaskQueueComponent.NavigationTask navigationTask = currentTask as TaskQueueComponent.NavigationTask;
if (navigationTask != null && navigationTask.PlanningComplete == false)
{
// _navigationComponent.PlanGridPath(this, GlobalTransform, navigationTask.NavigationPoint);
_navigationComponent.FindPath(this, GlobalTranslation, navigationTask.NavigationPoint.WorldPosition);
_navigationComponent.ActivatePlannedPath();
navigationTask.PlanningComplete = true;
}
_navigationComponent.UpdateCurrentGoal(GlobalTransform);
_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld, _navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
}
}
}
public override void _Process(float delta)
{
if (_navigationComponent != null)
{
_navigationComponent.UpdateCurrentGoal(GlobalTransform);
}
foreach (Node node in _attractedItemList)
{
if (node is GoldBar)
{
GoldBar bar = (GoldBar)node;
bar.SetTarget(GlobalTransform.origin);
}
}
UpdateDebugGeometry();
}
public void UpdateDebugGeometry()
{
if (_debugGeometry == null || _debugGeometry.Visible == false)
{
return;
}
_debugGeometry.Clear();
_debugGeometry.GlobalTransform = Transform.Identity;
if (_navigationComponent != null)
{
_navigationComponent.DebugDraw(this, _debugGeometry);
return;
}
}
public void OnItemAttractorBodyEntered(Node node)
{
GD.Print("Item entered " + node);
_attractedItemList.Add(node);
}
public void OnItemAttractorBodyExited(Node node)
{
GD.Print("Item exited " + node);
if (node is GoldBar)
{
GoldBar bar = (GoldBar)node;
bar.UnsetTarget();
}
_attractedItemList.Remove(node);
}
public void OnItemPickupAreaBodyEntered(Node body)
{
GD.Print("Picking up item: " + body.Name);
if (body is Axe)
{
SetActiveTool("Axe");
}
if (body is GoldBar)
{
GoldCount++;
EmitSignal("GoldCountChanged", GoldCount);
}
body.QueueFree();
}
public void SetActiveTool(String toolName)
{
Debug.Assert(_toolAttachement != null);
if (toolName == "Axe")
{
_toolAttachement.Visible = true;
} else if (toolName == "")
{
_toolAttachement.Visible = false;
}
}
public void OnInteractionStart()
{
AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
Debug.Assert(stateMachine != null);
if (_interactionComponent.TargetEntity is Chest)
{
GD.Print("Player Opening Box");
stateMachine.Travel("Interaction");
} else if (_interactionComponent.TargetEntity is Tree)
{
GD.Print("Player Chopping Tree");
stateMachine.Travel("Hit");
}
}
public void OnInteractionEnd()
{
GD.Print("Player Stopping Interaction");
AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
Debug.Assert(stateMachine != null);
stateMachine.Travel("Idle");
}
}