120 lines
4.5 KiB
C#
120 lines
4.5 KiB
C#
using System.Diagnostics;
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using Godot;
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using Godot.Collections;
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public class NavigationTests : Spatial {
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private HexGrid _hexGrid;
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private HexCell _currentTile;
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private HexCell _lastTile;
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private Spatial _mouseHighlight;
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private ShaderMaterial _tileMaterial;
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private EditorUI _editorUi;
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private World _world;
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private StreamContainer _streamContainer;
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private Player _player;
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private NavigationComponent _playerNavigationComponent;
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public override void _Ready() {
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_hexGrid = new HexGrid();
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_currentTile = new HexCell();
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_lastTile = new HexCell();
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_tileMaterial = GD.Load<ShaderMaterial>("materials/HexTileTextureLookup.tres");
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_mouseHighlight = GetNode<Spatial>("MouseHighlight");
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_editorUi = GetNode<EditorUI>("EditorUI");
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_world = GetNode<World>("World");
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_player = GetNode<Player>("Player");
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_playerNavigationComponent = _player.GetNode<NavigationComponent>("Navigation");
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// connect signals
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_world.Connect("TileClicked", this, nameof(OnTileClicked));
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_world.Connect("TileHovered", this, nameof(OnTileHovered));
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_world.Connect("OnWorldViewTileTypeImageChanged", this, nameof(OnWorldViewTileTypeImageChanged));
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_world.Connect("OnHeightmapImageChanged", this, nameof(OnHeightmapImageChanged));
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CorrectEntityGridPositions();
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}
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public void CorrectEntityGridPositions() {
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Spatial entitiesNode = GetNode<Spatial>("Entities");
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if (entitiesNode == null) {
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return;
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}
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Array entities = entitiesNode.GetChildren();
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foreach (Spatial entity in entities) {
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Vector2 entityPlaneCoords = new(entity.GlobalTranslation.x, entity.GlobalTranslation.z);
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HexCell entityCell = _world.HexGrid.GetHexAt(entityPlaneCoords);
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_world.MarkCellUnwalkable(entityCell);
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Vector2 cellPlaneCoords = _hexGrid.GetHexCenterFromOffset(entityCell.OffsetCoords);
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Vector3 entityGlobalTranslation = entity.GlobalTranslation;
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entityGlobalTranslation.x = cellPlaneCoords.x;
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entityGlobalTranslation.z = cellPlaneCoords.y;
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entity.GlobalTranslation = entityGlobalTranslation;
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}
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}
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private void OnHeightmapImageChanged(Image heightmapImage) {
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ImageTexture newHeightmapTexture = new();
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newHeightmapTexture.CreateFromImage(heightmapImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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}
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private void OnWorldViewTileTypeImageChanged(Image viewTileTypeImage) {
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ImageTexture newWorldTexture = new();
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newWorldTexture.CreateFromImage(viewTileTypeImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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_tileMaterial.SetShaderParam("MapAlbedoTexture", newWorldTexture);
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_tileMaterial.SetShaderParam("TextureSize", (int)newWorldTexture.GetSize().x);
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_tileMaterial.SetShaderParam("CoordinateOffsetU", (int)_world.WorldTextureCoordinateOffset.x);
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_tileMaterial.SetShaderParam("CoordinateOffsetV", (int)_world.WorldTextureCoordinateOffset.y);
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}
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public void UpdateCurrentTile(HexCell tile) {
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if (_currentTile.AxialCoords == tile.AxialCoords) {
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return;
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}
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_lastTile = _currentTile;
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_currentTile = tile;
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GD.Print("Current tile: " + _currentTile.OffsetCoords);
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if (_lastTile.OffsetCoords != _currentTile.OffsetCoords && _editorUi != null) {
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_editorUi.currentTileOffset = _currentTile.OffsetCoords;
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}
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Vector2 planeCoords = _hexGrid.GetHexCenterFromOffset(_currentTile.OffsetCoords);
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}
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public void OnGroundLayerInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
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int shapeIndex) {
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UpdateCurrentTile(_hexGrid.GetHexAt(new Vector2(position.x, position.z)));
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}
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public void OnTileClicked(HexTile3D tile) {
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if (_editorUi != null) {
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_editorUi.OnTileClicked(tile.OffsetCoords);
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if (_editorUi.CurrentInputMode == EditorUI.InputMode.Navigate) {
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_playerNavigationComponent.FindPath(_player, _player.GlobalTranslation, tile.GlobalTranslation);
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}
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}
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}
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public void OnTileHovered(HexTile3D tile) {
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UpdateCurrentTile(tile.Cell);
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Debug.Assert(_playerNavigationComponent != null);
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_playerNavigationComponent.FindPath(_player, _player.GlobalTranslation, tile.GlobalTranslation);
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}
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} |