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Martin Felis 5209657cef Minor tweaks. 2022-12-04 21:54:44 +01:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Tests with level generator and water 2022-09-15 12:32:45 +02:00
components Minor tweaks. 2022-12-04 21:54:44 +01:00
doc Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
entities Minor tweaks. 2022-12-04 21:54:44 +01:00
materials Random progress 2022-09-21 14:09:31 +02:00
scenes Minor tweaks. 2022-12-04 21:54:44 +01:00
tests Started migration to C# 2022-12-02 21:11:04 +01:00
utils Super basic player movement working. 2022-12-04 20:53:51 +01:00
.gitignore Started migration to C# 2022-12-02 21:11:04 +01:00
Game.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Game.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
GodotComponentTest.csproj Started migration to C# 2022-12-02 21:11:04 +01:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs Started migration to C# 2022-12-02 21:11:04 +01:00
HexGrid.cs Started migration to C# 2022-12-02 21:11:04 +01:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Initial commit 2022-08-17 00:50:30 +02:00
project.godot Super basic player movement working. 2022-12-04 20:53:51 +01:00