GodotComponentTest/utils/TileHighlight.tscn

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[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=10]
albedo_color = Color( 0.803922, 0.34902, 0.34902, 1 )
[sub_resource type="CylinderMesh" id=3]
material = SubResource( 10 )
top_radius = 0.5
bottom_radius = 0.5
height = 0.1
radial_segments = 6
rings = 1
[sub_resource type="SpatialMaterial" id=4]
render_priority = 1
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0.407843 )
roughness = 0.0
[node name="TileHighlight" type="Spatial"]
[node name="TileMesh" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -0.05, 0 )
cast_shadow = 0
mesh = SubResource( 3 )
skeleton = NodePath("../..")
material/0 = SubResource( 4 )