GodotComponentTest/materials
Martin Felis f21db2ac4f Started populating generated islands. 2023-06-11 22:04:22 +02:00
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shader Started populating generated islands. 2023-06-11 22:04:22 +02:00
DeepGrassTile.tres Random progress 2022-09-21 14:09:31 +02:00
GrassTile.tres Random progress 2022-09-21 14:09:31 +02:00
HexTileCoordinateToTextureColor.gdshader WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
HexTileTextureLookup.tres Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
IslandColorRampShader.tres Heightmap and Colormap generation kind of works now. 2023-05-21 17:24:37 +02:00
IslandHeightmapFalloffShader.tres Heightmap and Colormap generation kind of works now. 2023-05-21 17:24:37 +02:00
PhysicsObjects.tres Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SandTile.tres Random progress 2022-09-21 14:09:31 +02:00
UndefinedTile.tres Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00