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using System;
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public static class Globals
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{
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public const float EpsPosition = 0.01f;
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public const float EpsPositionSquared = EpsPosition * EpsPosition;
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public const float EpsRadians = 0.1f * Godot.Mathf.Pi / 180f;
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public const float EpsRadiansSquared = EpsRadians * EpsRadians;
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} |