GodotComponentTest/materials/HexTileTextureLookup.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[ext_resource path="res://assets/4x4checkerPattern.png" type="Texture" id=1]
[ext_resource path="res://materials/shader/HexToTexture.gdshader" type="Shader" id=2]
[resource]
shader = ExtResource( 2 )
shader_param/TextureSize = 4
shader_param/CoordinateOffsetU = null
shader_param/CoordinateOffsetV = null
shader_param/MapAlbedoTexture = ExtResource( 1 )