GodotComponentTest/components/ColorComponent.gd

15 lines
278 B
GDScript

class_name ColorComponent
extends Node
export var color = Color(1, 0, 1)
signal color_changed(color)
# Called when the node enters the scene tree for the first time.
func _ready():
set_color(color)
func set_color(c : Color):
color = c
emit_signal("color_changed", color)