GodotComponentTest/entities/Player.tscn

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[gd_scene load_steps=26 format=2]
[ext_resource path="res://entities/Player.cs" type="Script" id=1]
[ext_resource path="res://components/NavigationComponent.cs" type="Script" id=2]
[ext_resource path="res://materials/debug/PlayerPhysicsGeometry.tres" type="Material" id=3]
[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=4]
[ext_resource path="res://components/WorldInfoComponent.cs" type="Script" id=5]
[ext_resource path="res://utils/DebugGeometry.cs" type="Script" id=6]
[ext_resource path="res://components/MovableComponent.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/CreatusPiratePack/Modified/Pirate1_Rigged.glb" type="PackedScene" id=8]
[sub_resource type="CapsuleShape" id=7]
radius = 0.27
height = 0.4
[sub_resource type="CapsuleMesh" id=26]
radius = 0.27
mid_height = 0.4
[sub_resource type="CylinderShape" id=24]
height = 0.2
radius = 1.5
[sub_resource type="SphereShape" id=23]
radius = 0.1
[sub_resource type="SpatialMaterial" id=25]
flags_unshaded = true
vertex_color_use_as_albedo = true
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "Hit-loop"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "Idle-loop"
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "Interaction-loop"
[sub_resource type="AnimationNodeAnimation" id=35]
animation = "Shrug-loop"
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
[sub_resource type="AnimationNodeStateMachineTransition" id=5]
switch_mode = 2
xfade_time = 0.2
[sub_resource type="AnimationNodeStateMachineTransition" id=6]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=33]
switch_mode = 2
xfade_time = 0.3
[sub_resource type="AnimationNodeStateMachineTransition" id=36]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
switch_mode = 2
auto_advance = true
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachine" id=8]
states/Hit/node = SubResource( 1 )
states/Hit/position = Vector2( 413, 37 )
states/Idle/node = SubResource( 2 )
states/Idle/position = Vector2( 157, 37 )
states/Interaction/node = SubResource( 3 )
states/Interaction/position = Vector2( 157, 162 )
states/Shrug-loop/node = SubResource( 35 )
states/Shrug-loop/position = Vector2( -53, 37 )
transitions = [ "Idle", "Hit", SubResource( 4 ), "Hit", "Idle", SubResource( 5 ), "Idle", "Interaction", SubResource( 6 ), "Interaction", "Idle", SubResource( 33 ), "Idle", "Shrug-loop", SubResource( 36 ), "Shrug-loop", "Idle", SubResource( 37 ) ]
start_node = "Idle"
graph_offset = Vector2( -175, -42 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=34]
[node name="Player" type="KinematicBody"]
collision_mask = 0
input_ray_pickable = false
axis_lock_motion_y = true
move_lock_y = true
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
shape = SubResource( 7 )
__meta__ = {
"_editor_description_": "Player World Collision Shape
"
}
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]]
visible = false
mesh = SubResource( 26 )
material/0 = ExtResource( 3 )
[node name="Movable" parent="." instance=ExtResource( 7 )]
[node name="WorldInfo" type="Node" parent="."]
script = ExtResource( 5 )
[node name="Navigation" type="Spatial" parent="."]
visible = false
script = ExtResource( 2 )
[node name="ItemAttractorArea" type="Area" parent="."]
collision_layer = 0
collision_mask = 8
input_ray_pickable = false
monitorable = false
[node name="CollisionShape" type="CollisionShape" parent="ItemAttractorArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.123516, 0 )
shape = SubResource( 24 )
[node name="ItemPickupArea" type="Area" parent="."]
collision_layer = 0
collision_mask = 8
input_ray_pickable = false
monitorable = false
[node name="CollisionShape" type="CollisionShape" parent="ItemPickupArea"]
visible = false
shape = SubResource( 23 )
[node name="DebugGeometry" type="Spatial" parent="."]
script = ExtResource( 6 )
[node name="ImmediateGeometry" type="ImmediateGeometry" parent="DebugGeometry"]
material_override = SubResource( 25 )
cast_shadow = 0
generate_lightmap = false
[node name="ImmediateGeometry" type="ImmediateGeometry" parent="."]
[node name="Geometry" type="Spatial" parent="." groups=["GameGeometry"]]
[node name="PirateAsset" parent="Geometry" instance=ExtResource( 8 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
[node name="ToolAttachement" type="BoneAttachment" parent="Geometry/PirateAsset/Armature/Skeleton" index="5"]
transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
visible = false
bone_name = "HandTip.R"
[node name="toolAxe" parent="Geometry/PirateAsset/Armature/Skeleton/ToolAttachement" instance=ExtResource( 4 )]
transform = Transform( -6.98781e-14, 7.86805e-08, -1.2, 1.8, -7.86805e-08, -4.88782e-14, -7.86805e-08, -1.8, -5.24537e-08, 0.0240936, -0.144196, 0.560397 )
[node name="AnimationTree" type="AnimationTree" parent="Geometry"]
tree_root = SubResource( 8 )
anim_player = NodePath("../PirateAsset/AnimationPlayer")
active = true
parameters/playback = SubResource( 34 )
[editable path="Geometry/PirateAsset"]