137 lines
3.4 KiB
Plaintext
137 lines
3.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node",
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"class": "ClickableComponent",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "CollisionLine",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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}, {
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"base": "Node",
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"class": "ColorComponent",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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}, {
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"base": "Resource",
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"class": "GameTile",
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"language": "GDScript",
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"path": "res://utils/GameTile.gd"
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}, {
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"base": "Resource",
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"class": "HexCell",
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"language": "GDScript",
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"path": "res://addons/gdhexgrid/HexCell.gd"
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}, {
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"base": "Spatial",
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"class": "HexTile3D",
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"language": "GDScript",
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"path": "res://scenes/HexTile3D.gd"
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}, {
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"base": "Spatial",
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"class": "Island",
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"language": "GDScript",
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"path": "res://scenes/Island.gd"
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}, {
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"base": "Node",
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"class": "IslandGenerator",
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"language": "GDScript",
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"path": "res://utils/IslandGenerator.gd"
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}, {
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"base": "Object",
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"class": "SpringDamper",
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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}, {
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"base": "Sprite",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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} ]
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_global_script_class_icons={
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"ClickableComponent": "",
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"CollisionLine": "",
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"ColorComponent": "",
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"GameTile": "",
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"HexCell": "",
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"HexTile3D": "",
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"Island": "",
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"IslandGenerator": "",
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"SpringDamper": "",
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"TintedSpriteComponent": ""
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}
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[application]
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config/name="i3sc1 GodotComponentTest"
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run/main_scene="res://scenes/Game.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=320
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window/size/height=400
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window/size/test_width=1280
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window/size/test_height=768
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window/stretch/mode="viewport"
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window/stretch/aspect="expand"
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[global]
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collision=false
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srgb=false
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[input]
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Forward={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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Back={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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Left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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Right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_physics/layer_1="World"
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3d_physics/layer_2="Player"
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3d_physics/layer_3="Enemies"
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3d_physics/layer_4="Collectables"
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[mono]
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project/assembly_name="GodotComponentTest"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/shadows/filter_mode.mobile=1
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environment/default_environment="res://default_env.tres"
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