88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Godot.Collections;
|
|
using GodotComponentTest.components;
|
|
using GodotComponentTest.entities;
|
|
using Array = System.Array;
|
|
using NodePair = System.Tuple<Godot.Node, Godot.Node>;
|
|
|
|
public class InteractionSystem : Node
|
|
{
|
|
private List<NodePair> _interactionPairs;
|
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
_interactionPairs = new List<NodePair>();
|
|
}
|
|
|
|
|
|
public override void _Process(float delta)
|
|
{
|
|
base._Process(delta);
|
|
|
|
List<NodePair> invalidInteractionPairs = new List<NodePair>();
|
|
|
|
foreach (Tuple<Node, Node> pair in _interactionPairs)
|
|
{
|
|
Node nodeA = pair.Item1;
|
|
Node nodeB = pair.Item2;
|
|
|
|
if (nodeA == null || nodeA.IsQueuedForDeletion() || nodeB == null || nodeB.IsQueuedForDeletion()) {
|
|
invalidInteractionPairs.Add(pair);
|
|
}
|
|
|
|
if (nodeA == null || nodeA.IsQueuedForDeletion())
|
|
{
|
|
IInteractionInterface interactableB = nodeB as IInteractionInterface;
|
|
if (interactableB != null)
|
|
{
|
|
interactableB.OnInteractionEnd();
|
|
interactableB.InteractionComponent = null;
|
|
}
|
|
}
|
|
|
|
if (nodeB == null || nodeB.IsQueuedForDeletion())
|
|
{
|
|
IInteractionInterface interactableA = nodeA as IInteractionInterface;
|
|
if (interactableA != null)
|
|
{
|
|
interactableA.OnInteractionEnd();
|
|
interactableA.InteractionComponent = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (NodePair pair in invalidInteractionPairs)
|
|
{
|
|
_interactionPairs.Remove(pair);
|
|
}
|
|
}
|
|
|
|
public void OnStartInteraction(Entity owningEntity, Entity targetEntity)
|
|
{
|
|
InteractionComponent interactionComponent = new InteractionComponent();
|
|
interactionComponent.OwningEntity = owningEntity;
|
|
interactionComponent.TargetEntity = targetEntity;
|
|
|
|
ConnectInteractionSignals(owningEntity, interactionComponent);
|
|
ConnectInteractionSignals(targetEntity, interactionComponent);
|
|
|
|
interactionComponent.EmitSignal("InteractionStart");
|
|
|
|
NodePair pair = new NodePair(owningEntity, targetEntity);
|
|
_interactionPairs.Add(new NodePair(owningEntity, targetEntity));
|
|
}
|
|
|
|
private static void ConnectInteractionSignals(Entity entity, InteractionComponent interactionComponent)
|
|
{
|
|
IInteractionInterface interactable = entity as IInteractionInterface;
|
|
if (interactable != null)
|
|
{
|
|
interactable.InteractionComponent = interactionComponent;
|
|
interactionComponent.Connect("InteractionStart", entity, nameof(interactable.OnInteractionStart));
|
|
interactionComponent.Connect("InteractionEnd", entity, nameof(interactable.OnInteractionEnd));
|
|
}
|
|
}
|
|
} |