69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using Godot;
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using System;
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public class StreamContainer : Spatial
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{
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// scene nodes
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private MeshInstance _bounds;
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private Spatial _activeTiles;
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// resources
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private PackedScene _hexTileScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
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// exports
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[Export] public Vector2 _dimensions = new Vector2(8, 4);
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// other members
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private Rect2 _worldRect;
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private Rect2 _offsetCoordRect;
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private HexGrid _hexGrid;
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public Rect2 OffsetCoordRect
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{
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get { return _offsetCoordRect; }
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_bounds = GetNode<MeshInstance>("Bounds");
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_activeTiles = GetNode<Spatial>("ActiveTiles");
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_hexGrid = new HexGrid();
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Transform boundsTransform = Transform.Identity;
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boundsTransform = boundsTransform.Scaled(new Vector3(_dimensions.x, 1, _dimensions.y));
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_bounds.Transform = boundsTransform;
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}
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public void UpdateRects(Vector2 centerPlane)
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{
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Vector2 bottomLeftCoord = centerPlane - new Vector2(_dimensions.x / 2, _dimensions.y / 2);
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Vector2 topRightCoord = centerPlane + new Vector2(_dimensions.x / 2, _dimensions.y / 2);
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_worldRect = new Rect2(bottomLeftCoord, _dimensions);
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GD.Print("World rect now: " + _worldRect.ToString() + " center: " + _worldRect.GetCenter());
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// y axis needs to be inverted as HexGrid's offset coordinates use the opposite axis direction
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HexCell bottomLeftCell = _hexGrid.GetHexAt(new Vector2(bottomLeftCoord.x, topRightCoord.y));
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HexCell topRightCell = _hexGrid.GetHexAt(new Vector2(topRightCoord.x, bottomLeftCoord.y));
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_offsetCoordRect = new Rect2(bottomLeftCell.OffsetCoords,
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topRightCell.OffsetCoords - bottomLeftCell.OffsetCoords + Vector2.One);
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GD.Print("Offset rect now: " + _offsetCoordRect.ToString() + " center: " + _offsetCoordRect.GetCenter());
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Transform boundsTransform = _bounds.Transform;
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boundsTransform.origin.x = centerPlane.x;
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boundsTransform.origin.z = centerPlane.y;
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_bounds.Transform = boundsTransform;
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GD.Print("Bounds Transform: " + boundsTransform.ToString());
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GD.Print("Bounds Global : " + _bounds.GlobalTransform.ToString());
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}
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public void SetCenterTile(HexCell cell)
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{
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UpdateRects(_hexGrid.GetHexCenter(cell));
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}
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}
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