43 lines
1.6 KiB
XML
43 lines
1.6 KiB
XML
<Project Sdk="Godot.NET.Sdk/3.3.0">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>10.0</LangVersion>
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<!-- Required for some nuget packages to work -->
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<!-- See https://www.reddit.com/r/godot/comments/l0naqg/comment/gjwfspm/ -->
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<!-- And https://github.com/godotengine/godot/issues/42271#issuecomment-751423827 -->
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<DefaultItemExcludes>$(DefaultItemExcludes);script_templates/*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Chickensoft.GoDotTest" Version="1.0.0" />
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<PackageReference Include="OptimizedPriorityQueue" Version="5.1.0" />
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<PackageReference Include="xunit" Version="2.5.0" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="LocalSystems" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="entities\Axe.gd" />
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<Content Include="entities\Axe.tscn" />
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<Content Include="entities\Chest.tscn" />
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<Content Include="entities\GoldBar.tscn" />
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<Content Include="entities\Player3D.tscn" />
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<Content Include="entities\PlayerEntity.gd" />
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<Content Include="entities\PlayerEntity.tscn" />
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<Content Include="entities\SimpleEntity.gd" />
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<Content Include="entities\SimpleEntity.tscn" />
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<Content Include="entities\Tree.tscn" />
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<Content Include="entities\WanderingEntity.gd" />
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<Content Include="entities\WanderingEntity.tscn" />
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<Content Include="scenes\Tests\HexTile3DMaterialAssign.tscn" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="tests\TileWorldTests.cs" />
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</ItemGroup>
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</Project>
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