GodotComponentTest/scenes
Martin Felis f7dca6ae20 Fixed orientation-then-interaction. 2023-05-01 19:22:14 +02:00
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AdaptiveWorldStream.gd Super basic player movement working. 2022-12-04 20:53:51 +01:00
AdaptiveWorldStream.tscn NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
DebugCamera.gd Experimenting with 3D Hex world 2022-08-25 15:40:16 +02:00
Game.cs Fixed orientation-then-interaction. 2023-05-01 19:22:14 +02:00
Game.tscn Fixed orientation-then-interaction. 2023-05-01 19:22:14 +02:00
HexGrid3DTest.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexGrid3DTest.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexShape.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
HexTile3D.cs Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
HexTile3D.gd Refactoring 2022-10-08 14:14:20 +02:00
HexTile3D.tscn Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
HexTile3DPatch.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
Island.gd Refactoring 2022-10-08 14:14:20 +02:00
Island.tscn Random progress 2022-09-21 14:09:31 +02:00
NoiseWorld.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
NoiseWorld.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
RandomWalkWorld.gd Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
RandomWalkWorld.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
StreamContainer.cs Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
StreamContainer.gd Minor tweaks 2022-11-21 20:58:13 +01:00
TileWorld.cs Center tile heightmap around (0,0). 2023-04-30 15:33:46 +02:00
World.gd Minor tweaks 2022-11-21 20:58:13 +01:00
generate_hextile3d_patch.py Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00