GodotComponentTest/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "ClickableComponent",
"language": "GDScript",
"path": "res://components/ClickableComponent.gd"
}, {
"base": "KinematicBody2D",
"class": "CollisionLine",
"language": "GDScript",
"path": "res://utils/CollisionLine.gd"
}, {
"base": "Node",
"class": "ColorComponent",
"language": "GDScript",
"path": "res://components/ColorComponent.gd"
}, {
"base": "Resource",
"class": "GameTile",
"language": "GDScript",
"path": "res://utils/GameTile.gd"
}, {
"base": "Resource",
"class": "HexCell",
"language": "GDScript",
"path": "res://addons/gdhexgrid/HexCell.gd"
}, {
"base": "Spatial",
"class": "HexTile3D",
"language": "GDScript",
"path": "res://scenes/HexTile3D.gd"
}, {
"base": "Spatial",
"class": "Island",
"language": "GDScript",
"path": "res://scenes/Island.gd"
}, {
"base": "Node",
"class": "IslandGenerator",
"language": "GDScript",
"path": "res://utils/IslandGenerator.gd"
}, {
"base": "Object",
"class": "SpringDamper",
"language": "GDScript",
"path": "res://utils/SpringDamper.gd"
}, {
"base": "Sprite",
"class": "TintedSpriteComponent",
"language": "GDScript",
"path": "res://components/TintedSpriteComponent.gd"
} ]
_global_script_class_icons={
"ClickableComponent": "",
"CollisionLine": "",
"ColorComponent": "",
"GameTile": "",
"HexCell": "",
"HexTile3D": "",
"Island": "",
"IslandGenerator": "",
"SpringDamper": "",
"TintedSpriteComponent": ""
}
[application]
config/name="i3sc1 GodotComponentTest"
run/main_scene="res://scenes/Game.tscn"
config/icon="res://icon.png"
[display]
window/size/width=320
window/size/height=400
window/size/test_width=1280
window/size/test_height=768
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[input]
Forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
Back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
Left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
Right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[mono]
project/assembly_name="GodotComponentTest"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/shadows/filter_mode.mobile=1
environment/default_environment="res://default_env.tres"