GodotComponentTest/scenes/tests/NavigationTests.cs

116 lines
3.8 KiB
C#

using Godot;
using System;
public class NavigationTests : Spatial
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = "text";
private StaticBody _groundLayer;
private HexGrid _hexGrid;
private HexCell _currentTile;
private HexCell _lastTile;
private Spatial _mouseHighlight;
private ShaderMaterial _tileMaterial;
private EditorUI _editorUi;
private TileWorld _tileWorld;
private StreamContainer _streamContainer;
private Player _player;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_hexGrid = new HexGrid();
_currentTile = new HexCell();
_lastTile = new HexCell();
_tileMaterial = GD.Load<ShaderMaterial>("materials/HexTileTextureLookup.tres");
_groundLayer = GetNode<StaticBody>("GroundLayer");
_mouseHighlight = GetNode<Spatial>("MouseHighlight");
_editorUi = GetNode<EditorUI>("EditorUI");
_tileWorld = GetNode<TileWorld>("TileWorld");
_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
_streamContainer = GetNode<StreamContainer>("StreamContainer");
_streamContainer.SetCenterTile(_currentTile);
_player = GetNode<Player>("Player");
// input handling
_groundLayer.Connect("input_event", this, nameof(OnGroundLayerInputEvent));
_streamContainer.Connect("TileClicked", this, nameof(OnTileClicked));
_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
}
public void OnWorldGenerated()
{
_streamContainer.OnWorldGenerated();
// Properly place the Player
Vector2 centerTileCoord = (Vector2.One * _tileWorld.Size / 2).Round();
Vector3 worldCenterTileCoords = _tileWorld.GetTileWorldCenterFromOffset(centerTileCoord);
worldCenterTileCoords.y = _tileWorld.GetHeightAtOffset(centerTileCoord);
Transform playerTransform = Transform.Identity;
playerTransform.origin = worldCenterTileCoords;
_player.Transform = playerTransform;
ImageTexture newWorldTexture = new ImageTexture();
newWorldTexture.CreateFromImage(_tileWorld.Colormap,
(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
_tileMaterial.SetShaderParam("MapAlbedoTexture", newWorldTexture);
_tileMaterial.SetShaderParam("TextureSize", (int)_tileWorld.Colormap.GetSize().x);
}
public void UpdateCurrentTile(HexCell tile)
{
if (_currentTile.AxialCoords == tile.AxialCoords)
{
return;
}
_lastTile = _currentTile;
_currentTile = tile;
GD.Print("Current tile: " + _currentTile.OffsetCoords);
if (_lastTile.OffsetCoords != _currentTile.OffsetCoords && _editorUi != null)
{
_editorUi.currentTileOffset = _currentTile.OffsetCoords;
}
Vector2 planeCoords = _hexGrid.GetHexCenterFromOffset(_currentTile.OffsetCoords);
Transform tileTransform = Transform.Identity;
tileTransform.origin.x = planeCoords.x;
tileTransform.origin.y = _tileWorld.GetHeightAtOffset(_currentTile.OffsetCoords) + 0.1f;
tileTransform.origin.z = planeCoords.y;
_mouseHighlight.Transform = tileTransform;
}
public void OnGroundLayerInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
int shapeIndex)
{
UpdateCurrentTile(_hexGrid.GetHexAt(new Vector2(position.x, position.z)));
}
public void OnTileClicked(HexTile3D tile)
{
if (_editorUi != null)
{
_editorUi.OnTileClicked(tile.OffsetCoords);
}
}
public void OnTileHovered(HexTile3D tile)
{
UpdateCurrentTile(tile.Cell);
}
}