GodotComponentTest/scenes/TileWorld.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/TileWorld.cs" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=3]
[ext_resource path="res://materials/IslandHeightmapFalloffShader.tres" type="Material" id=4]
[node name="TileWorld" type="Spatial"]
script = ExtResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 )
shadow_enabled = true
directional_shadow_mode = 0
[node name="WorldOffscreenViewport" type="Viewport" parent="."]
size = Vector2( 100, 100 )
own_world = true
handle_input_locally = false
hdr = false
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 3
[node name="TextureRect" type="TextureRect" parent="WorldOffscreenViewport"]
material = ExtResource( 3 )
texture = ExtResource( 2 )
[node name="Camera2D" type="Camera2D" parent="WorldOffscreenViewport"]
[node name="HeightmapOffscreenViewport" type="Viewport" parent="."]
size = Vector2( 100, 100 )
own_world = true
handle_input_locally = false
hdr = false
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 3
[node name="TextureRect" type="TextureRect" parent="HeightmapOffscreenViewport"]
material = ExtResource( 4 )
texture = ExtResource( 2 )
[node name="Camera2D" type="Camera2D" parent="HeightmapOffscreenViewport"]