GodotComponentTest/ui/EditorUI.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/tests/EditorUI.cs" type="Script" id=1]
[sub_resource type="ButtonGroup" id=4]
resource_local_to_scene = false
resource_name = "TileTypeButtonGroup"
[node name="EditorUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
script = ExtResource( 1 )
World = NodePath("../TileWorld")
StreamContainer = NodePath("../StreamContainer")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 240.0
margin_bottom = 35.0
[node name="ResetButton" type="Button" parent="HBoxContainer"]
margin_right = 48.0
margin_bottom = 25.0
text = "Reset"
[node name="ModeLabel" type="Label" parent="HBoxContainer"]
margin_left = 52.0
margin_top = 5.0
margin_right = 88.0
margin_bottom = 19.0
text = "Mode"
[node name="GrassButton" type="Button" parent="HBoxContainer"]
margin_left = 92.0
margin_right = 140.0
margin_bottom = 25.0
toggle_mode = true
group = SubResource( 4 )
text = "Grass"
[node name="WaterButton" type="Button" parent="HBoxContainer"]
margin_left = 144.0
margin_right = 194.0
margin_bottom = 25.0
toggle_mode = true
group = SubResource( 4 )
text = "Water"
[node name="SandButton" type="Button" parent="HBoxContainer"]
margin_left = 198.0
margin_right = 240.0
margin_bottom = 25.0
toggle_mode = true
group = SubResource( 4 )
text = "Sand"
[node name="ViewFlagsContainer" type="HBoxContainer" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_top = -40.0
margin_right = 146.0
[node name="Label" type="Label" parent="ViewFlagsContainer"]
margin_top = 13.0
margin_right = 30.0
margin_bottom = 27.0
text = "View"
[node name="GameGeometryCheckBox" type="CheckBox" parent="ViewFlagsContainer"]
margin_left = 34.0
margin_right = 100.0
margin_bottom = 40.0
text = "Game"
[node name="PhysicsGeometryCheckBox" type="CheckBox" parent="ViewFlagsContainer"]
margin_left = 104.0
margin_right = 180.0
margin_bottom = 40.0
text = "Physics"