63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System;
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using Godot;
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public class HexGrid : Resource
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{
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private Vector2 _baseHexSize = new Vector2(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexSize = new Vector2(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexScale = new Vector2(1, 1);
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private Godot.Transform2D _hexTransform;
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private Godot.Transform2D _hexTransformInv;
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public Vector2 HexSize
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{
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get { return _hexSize; }
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}
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public Vector2 HexScale
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{
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get { return _hexScale; }
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set
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{
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_hexScale = value;
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_hexSize = _baseHexSize * _hexScale;
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_hexTransform = new Transform2D(
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new Vector2(_hexSize.x * 3 / 4, -_hexSize.y / 2),
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new Vector2(0, -_hexSize.y),
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new Vector2(0, 0)
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);
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_hexTransformInv = _hexTransform.AffineInverse();
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}
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}
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public HexGrid()
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{
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HexScale = new Vector2(1, 1);
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}
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public Vector2 GetHexCenter(HexCell cell)
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{
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return _hexTransform * cell.AxialCoords;
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}
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public Vector2 GetHexCenterFromOffset(Vector2 offsetCoord)
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{
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HexCell cell = new HexCell();
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cell.OffsetCoords = offsetCoord;
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return GetHexCenter(cell);
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}
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public HexCell GetHexAtOffset(Vector2 offsetCoord)
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{
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HexCell cell = new HexCell();
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cell.OffsetCoords = offsetCoord;
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return cell;
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}
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public HexCell GetHexAt(Vector2 planeCoord)
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{
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HexCell result = new HexCell(_hexTransformInv * planeCoord);
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return result;
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}
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} |