GodotComponentTest/addons/gdhexgrid/addons/gut/logger.gd

106 lines
2.1 KiB
GDScript

extends Node2D
var _gut = null
var types = {
warn = 'WARNING',
error = 'ERROR',
info = 'INFO',
debug = 'DEBUG',
deprecated = 'DEPRECATED'
}
var _logs = {
types.warn: [],
types.error: [],
types.info: [],
types.debug: [],
types.deprecated: []
}
var _suppress_output = false
func _gut_log_level_for_type(log_type):
if(log_type == types.warn or log_type == types.error or log_type == types.deprecated):
return 0
else:
return 2
func _log(type, text):
_logs[type].append(text)
var formatted = str('[', type, '] ', text)
if(!_suppress_output):
if(_gut):
# this will keep the text indented under test for readability
_gut.p(formatted, _gut_log_level_for_type(type))
# IDEA! We could store the current script and test that generated
# this output, which could be useful later if we printed out a summary.
else:
print(formatted)
return formatted
# ---------------
# Get Methods
# ---------------
func get_warnings():
return get_log_entries(types.warn)
func get_errors():
return get_log_entries(types.error)
func get_infos():
return get_log_entries(types.info)
func get_debugs():
return get_log_entries(types.debug)
func get_deprecated():
return get_log_entries(types.deprecated)
func get_count(log_type=null):
var count = 0
if(log_type == null):
for key in _logs:
count += _logs[key].size()
else:
count = _logs[log_type].size()
return count
func get_log_entries(log_type):
return _logs[log_type]
# ---------------
# Log methods
# ---------------
func warn(text):
return _log(types.warn, text)
func error(text):
return _log(types.error, text)
func info(text):
return _log(types.info, text)
func debug(text):
return _log(types.debug, text)
# supply some text or the name of the deprecated method and the replacement.
func deprecated(text, alt_method=null):
var msg = text
if(alt_method):
msg = str('The method ', text, ' is deprecated, use ', alt_method , ' instead.')
return _log(types.deprecated, msg)
# ---------------
# Misc
# ---------------
func get_gut():
return _gut
func set_gut(gut):
_gut = gut
func clear():
for key in _logs:
_logs[key].clear()