GodotComponentTest/scenes/World.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://scenes/World.cs" type="Script" id=1]
[ext_resource path="res://entities/rockA.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/Environment/HexTileMesh.tres" type="CylinderMesh" id=3]
[ext_resource path="res://entities/Tree.cs" type="Script" id=4]
[ext_resource path="res://entities/rockC.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/Environment/grassLarge.tscn" type="PackedScene" id=6]
[ext_resource path="res://entities/rockB.tscn" type="PackedScene" id=7]
[ext_resource path="res://entities/Tree.tscn" type="PackedScene" id=8]
[sub_resource type="MultiMesh" id=27]
color_format = 1
transform_format = 1
custom_data_format = 1
visible_instance_count = 0
mesh = ExtResource( 3 )
[node name="World" type="Spatial"]
script = ExtResource( 1 )
[node name="Chunks" type="Spatial" parent="."]
[node name="TileMultiMeshInstance" type="MultiMeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0 )
multimesh = SubResource( 27 )
[node name="Assets" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
visible = false
[node name="Rocks" type="Spatial" parent="Assets"]
[node name="rockA" type="StaticBody" parent="Assets/Rocks" instance=ExtResource( 2 )]
input_ray_pickable = false
[node name="rockB" type="StaticBody" parent="Assets/Rocks" instance=ExtResource( 7 )]
input_ray_pickable = false
[node name="rockC" type="StaticBody" parent="Assets/Rocks" instance=ExtResource( 5 )]
input_ray_pickable = false
[node name="Grass" type="Spatial" parent="Assets"]
[node name="grassLarge" type="Spatial" parent="Assets/Grass" groups=["GameGeometry"] instance=ExtResource( 6 )]
[node name="Trees" type="Spatial" parent="Assets"]
[node name="tree" type="StaticBody" parent="Assets/Trees" instance=ExtResource( 8 )]
script = ExtResource( 4 )