34 lines
698 B
Plaintext
34 lines
698 B
Plaintext
# Patch based world
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Per patch we have:
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- tiles
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- water plane
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- with clickable area
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A world consists of a fixed amount of tiles in x and y direction.
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Patches are used to stream the world in and out.
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# Cross-patch island generation:
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# Shaping under water tiles:
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for each tile of an island:
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- create inside set I:
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- add all island tiles to I
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- for steps i = 0, ..., n:
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- create empty rim sets RI and RN
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- for all tiles in I:
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- for all neighbours of tile:
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- if neighbour not in I -> add tile to RI
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- add tile to I
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- for all tiles in RI:
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- get all neighbours of tile:
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- if neighbour not in I -> add neighbour to RN
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- for all neighbours not in I
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-
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