15 lines
351 B
C#
15 lines
351 B
C#
using Godot;
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public class WorldInfoComponent : Component {
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[Export] public NodePath WorldPath;
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public World World;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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World = GetNode<World>(WorldPath);
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}
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public void SetWorld(World world) {
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World = world;
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}
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} |