130 lines
5.5 KiB
C#
130 lines
5.5 KiB
C#
using Godot;
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/// <summary>
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/// </summary>
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public class GroundMotionComponent : Component {
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public float Accel = 50;
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public float Damping = 0.2f;
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public Vector3 DirectionToTarget = Vector3.Zero;
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public float DistanceToTarget;
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public float MaxSpeed = 8;
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public float RotationSpeedRadPerSecond = 270 * Mathf.Pi / 180;
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public float TargetAngle;
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public float TargetDeltaAngle;
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private void CalcAndApplyOrientation(float delta, Entity entity, Vector3 targetPosition, float targetAngle) {
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float deltaAngleAbsolute = Mathf.Abs(TargetDeltaAngle);
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if (deltaAngleAbsolute > 0.001) {
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if (RotationSpeedRadPerSecond * delta >= deltaAngleAbsolute) {
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entity.PlaneAngle = TargetAngle;
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TargetDeltaAngle = 0;
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} else {
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entity.PlaneAngle += Mathf.Sign(TargetDeltaAngle) * RotationSpeedRadPerSecond * delta;
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}
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} else {
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TargetDeltaAngle = 0;
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}
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}
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private void CalcPlaneVelocity(float delta, Entity entity, Vector3 targetPosition) {
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Vector2 planeTargetDirection = new(DirectionToTarget.x, DirectionToTarget.z);
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Vector2 planeVelocity = new(entity.Velocity.x, entity.Velocity.z);
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// GD.Print("-- Step: distance: " + targetDistance + " dir: " + planeTargetDirection + " speed: " + planeVelocity.Length() + " vel dir: " + planeVelocity.Normalized());
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planeVelocity -= planeVelocity * Damping;
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// GD.Print(" damp : speed: " + planeVelocity.Length() + " vel dir: " + planeVelocity.Normalized());
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if (DistanceToTarget < 0.01) {
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planeVelocity = Vector2.Zero;
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} else if (TargetDeltaAngle == 0.0) {
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planeVelocity = planeVelocity.Length() * planeTargetDirection + planeTargetDirection * Accel * delta;
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// GD.Print(" accel: speed: " + planeVelocity.Length() + " vel dir: " + planeVelocity.Normalized());
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float projectedStep = planeTargetDirection.Dot(planeVelocity * delta);
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// GD.Print(" Projected step: " + projectedStep + " Speed: " + planeVelocity.Length() + " delta: " + delta);
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if (projectedStep > DistanceToTarget) {
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planeVelocity *= DistanceToTarget / projectedStep;
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projectedStep = planeTargetDirection.Dot(planeVelocity * delta);
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// GD.Print(" corr speed: " + planeVelocity.Length() + " step: " + projectedStep);
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}
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float planeSpeed = planeVelocity.Length();
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if (planeSpeed > MaxSpeed) {
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planeVelocity *= MaxSpeed / planeSpeed;
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}
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} else {
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planeVelocity = Vector2.Zero;
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}
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entity.Velocity = new Vector3(planeVelocity.x, entity.Velocity.y, planeVelocity.y);
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}
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private void CalcVerticalVelocity(float delta, Entity entity, TileWorld tileWorld) {
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Vector3 entityVelocity = entity.Velocity;
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Vector2 currentTile = tileWorld.WorldToOffsetCoords(entity.GlobalTransform.origin);
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Vector2 nextTile = tileWorld.WorldToOffsetCoords(entity.GlobalTransform.origin + entityVelocity * delta);
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if (nextTile != currentTile) {
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float currentHeight = tileWorld.GetHeightAtOffset(currentTile);
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float nextHeight = tileWorld.GetHeightAtOffset(nextTile);
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bool isOnFloor = entity.IsOnFloor();
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if (nextHeight - entity.GlobalTransform.origin.y > 0.1) {
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GD.Print("Jump!");
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entityVelocity.y = 10;
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Transform entityTransform = entity.GlobalTransform;
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entityTransform.origin.y = nextHeight;
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entity.GlobalTransform = entityTransform;
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}
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}
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entityVelocity.y -= 9.81f * delta;
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entity.Velocity = entityVelocity;
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}
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public void PhysicsProcess(float delta, Entity entity, Vector3 targetPosition, float targetAngle,
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World world) {
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DirectionToTarget = targetPosition - entity.GlobalTranslation;
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DirectionToTarget.y = 0;
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DistanceToTarget = DirectionToTarget.Length();
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if (DistanceToTarget >= Globals.EpsPosition) {
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DirectionToTarget = DirectionToTarget.Normalized();
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TargetAngle = Vector3.Right.SignedAngleTo(DirectionToTarget, Vector3.Up);
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TargetDeltaAngle = entity.CalcShortestPlaneRotationToTargetDirection(DirectionToTarget);
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} else {
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DirectionToTarget = Vector3.Right;
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entity.GlobalTranslation = targetPosition;
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entity.Velocity = new Vector3(0, entity.Velocity.y, 0);
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if (entity.PlaneAngle != targetAngle) {
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Vector3 directionToTarget = Vector3.Right.Rotated(Vector3.Up, targetAngle);
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TargetAngle = targetAngle;
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TargetDeltaAngle = entity.CalcShortestPlaneRotationToTargetDirection(directionToTarget);
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if (Mathf.Abs(TargetDeltaAngle) < Globals.EpsRadians) {
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TargetAngle = entity.PlaneAngle;
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TargetDeltaAngle = 0;
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return;
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}
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}
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}
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CalcAndApplyOrientation(delta, entity, targetPosition, targetAngle);
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CalcPlaneVelocity(delta, entity, targetPosition);
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// CalcVerticalVelocity(delta, entity, tileWorld);
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entity.Velocity = entity.MoveAndSlide(entity.Velocity);
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//GD.Print("Pre : speed: " + prePhysicsVelocity.Length() + " Velocity: " + prePhysicsVelocity);
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//GD.Print("Post: speed: " + entity.Velocity.Length() + " Velocity: " + entity.Velocity);
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}
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} |