GodotComponentTest/materials/IslandHeightmapFalloffShade...

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://materials/shader/IslandHeightmapFalloffShader.gdshader" type="Shader" id=1]
[resource]
render_priority = -1
shader = ExtResource( 1 )