Commit Graph

17 Commits (eaf2d4824c608940dfc3ae4108a88e895ce27366)

Author SHA1 Message Date
Martin Felis e84fddf102 WIP: fixing heighmap and colormap mismatch. 2023-05-20 12:27:30 +02:00
Martin Felis 1ae17ed63b Pathplanning now ignores grid. 2023-05-03 12:10:01 +02:00
Martin Felis f7dca6ae20 Fixed orientation-then-interaction. 2023-05-01 19:22:14 +02:00
Martin Felis 8d439e518b Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
Martin Felis 1597903d13 Added ClickableComponent. Not sure what to do with it, though... 2023-04-28 14:20:52 +02:00
Martin Felis 3a652ef683 Interaction with Chests! 2023-02-12 21:15:00 +01:00
Martin Felis 716654a6fd NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
Martin Felis 14e5d47d91 Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
Martin Felis e3098c65a3 Simple navigation now working but feels shitty. Keep it for now. 2023-01-04 21:29:42 +01:00
Martin Felis c7349f4cee WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions. 2023-01-03 17:58:07 +01:00
Martin Felis 3ed113dd41 Tweaking GroundMotionComponent 2022-12-31 18:36:52 +01:00
Martin Felis 385ed55505 Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis 91863845c5 Added little pirate and better movement. 2022-12-06 21:06:25 +01:00
Martin Felis 5209657cef Minor tweaks. 2022-12-04 21:54:44 +01:00
Martin Felis e6b4cecae6 Super basic player movement working. 2022-12-04 20:53:51 +01:00
Martin Felis af9e71e698 Started migration to C# 2022-12-02 21:11:04 +01:00