Commit Graph

13 Commits (60000a8570695abc228f7d8f84a3e18a6ad99538)

Author SHA1 Message Date
Martin Felis 7d0e0b23bd Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
Martin Felis bfd5eef2f5 Mass reformatting. 2023-11-18 22:32:57 +01:00
Martin Felis 76a7abf22f Minor cleanup in HexTile3D. 2023-08-28 13:59:39 +02:00
Martin Felis b17531e504 Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
Martin Felis a5ce4a235d WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
Martin Felis 4c92a6c5c3 WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
Martin Felis 14e5d47d91 Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
Martin Felis 385ed55505 Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis e6b4cecae6 Super basic player movement working. 2022-12-04 20:53:51 +01:00
Martin Felis 63a11c603a More Tile caching and tweaked export settings for Android. 2022-12-03 23:45:32 +01:00
Martin Felis d673b8c44f HexTile3Ds can now be positioned by specifying offset coordinates. 2022-12-03 22:09:12 +01:00
Martin Felis 5d39ec2b21 Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00