Commit Graph

16 Commits (3dba6d87e3051445e456a6c4cd6c0eb820c7b495)

Author SHA1 Message Date
Martin Felis a40d0aa60b Connect TileWorld size with WorldGenerator UI. 2023-06-11 13:28:33 +02:00
Martin Felis c690f0f152 Explicit function when starting and ending map generation as it happens over multiple frames. 2023-06-11 12:47:36 +02:00
Martin Felis 4b153bb6b5 Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
Martin Felis 866fd11399 Heightmap and Colormap generation kind of works now. 2023-05-21 17:24:37 +02:00
Martin Felis 55da2346d3 WIP: still fixing heighmap and colormap mismatch. 2023-05-20 21:36:32 +02:00
Martin Felis e84fddf102 WIP: fixing heighmap and colormap mismatch. 2023-05-20 12:27:30 +02:00
Martin Felis 0bd4924cfe WIP: fix for Colortexture and Heightmap mismatch 2023-05-13 09:29:54 +02:00
Martin Felis d3a36f438b Getting generated color texture works, now fix the height offset... 2023-05-11 22:26:06 +02:00
Martin Felis a5ce4a235d WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
Martin Felis 4c92a6c5c3 WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
Martin Felis e5b73930ce Center tile heightmap around (0,0). 2023-04-30 15:33:46 +02:00
Martin Felis 14e5d47d91 Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
Martin Felis e3098c65a3 Simple navigation now working but feels shitty. Keep it for now. 2023-01-04 21:29:42 +01:00
Martin Felis c7349f4cee WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions. 2023-01-03 17:58:07 +01:00
Martin Felis 385ed55505 Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00