Commit Graph

18 Commits (main)

Author SHA1 Message Date
Martin Felis bfd5eef2f5 Mass reformatting. 2023-11-18 22:32:57 +01:00
Martin Felis b968f9b3b2 Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
Martin Felis eaaa5219ed Optimized HexTile highlight geometry 2023-11-10 11:10:16 +01:00
Martin Felis e91b64e82f Ground level now at height 0. 2023-09-19 20:32:22 +02:00
Martin Felis cc54b66d55 Added HexGrid::GetCellsForLine(). 2023-08-13 21:18:46 +02:00
Martin Felis 1397c0a7eb Started working on navigation / editing sandbox. 2023-07-09 00:16:37 +02:00
Martin Felis 5f3600e0e9 Added debug drawing helper class, navigation planning is only done once instead of every frame. 2023-07-07 17:27:05 +02:00
Martin Felis 385ed55505 Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis 91863845c5 Added little pirate and better movement. 2022-12-06 21:06:25 +01:00
Martin Felis e6b4cecae6 Super basic player movement working. 2022-12-04 20:53:51 +01:00
Martin Felis 239ba3f614 Stream container starts to work. 2022-12-03 00:43:19 +01:00
Martin Felis af9e71e698 Started migration to C# 2022-12-02 21:11:04 +01:00
Martin Felis c4770b395a Refactoring 2022-10-08 14:14:20 +02:00
Martin Felis 4d391ff5b3 Minor tweaking 2022-10-07 16:14:05 +02:00
Martin Felis c3bca6b208 Random progress 2022-09-21 14:09:31 +02:00
Martin Felis ff73d6a543 Tests with level generator and water 2022-09-15 12:32:45 +02:00
Martin Felis a9c7e62d06 Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00