Martin Felis
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bfd5eef2f5
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
Martin Felis
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1ba28ab06c
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HexGrid: allow setting bounds via offset coordinate rectangle.
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2023-11-10 10:44:18 +01:00 |
Martin Felis
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4c0a2e7714
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Also populate chunks with entities when chunks are being generated.
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2023-11-05 21:46:28 +01:00 |
Martin Felis
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01fde34276
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Setting better bounds when performing Path search.
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2023-10-27 21:49:37 +02:00 |
Martin Felis
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1e7e07f349
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Fixed infinite loop when querying CellsForLine.
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2023-08-30 08:53:49 +02:00 |
Martin Felis
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cc54b66d55
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Added HexGrid::GetCellsForLine().
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2023-08-13 21:18:46 +02:00 |
Martin Felis
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d963c90912
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Minor improvement of the NavigationTest scene.
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2023-08-12 18:16:45 +02:00 |
Martin Felis
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3b73480845
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HexGrid::SetBounds by default uses AxialCoords which fixes all tests.
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2023-08-12 14:28:01 +02:00 |
Martin Felis
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87f7af88f8
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Navigation: filtering out invalid start and end points.
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2023-07-28 22:22:19 +02:00 |
Martin Felis
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b17531e504
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
Martin Felis
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f56a5bcaa7
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Started working on path finding in HexGrid.cs.
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2023-07-15 21:50:38 +02:00 |
Martin Felis
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041d580550
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Martin Felis
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af9e71e698
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |