Added CollectibleComponent and refactored GoldBar, Wood and Axe.
parent
c34c704b38
commit
ee859886f0
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@ -0,0 +1,46 @@
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using Godot;
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public class CollectibleComponent : Component {
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private Vector3 targetPosition;
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private bool hasTarget;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() { }
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public void SetTarget(Vector3 target) {
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targetPosition = target;
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hasTarget = true;
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}
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public void UnsetTarget() {
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hasTarget = false;
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}
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public void PhysicsProcess(float delta, Entity entity) {
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if (hasTarget) {
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if (targetPosition.IsEqualApprox(entity.GlobalTransform.origin)) {
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targetPosition = entity.GlobalTransform.origin;
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entity.Velocity = Vector3.Zero;
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}
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Vector3 targetDirection = (targetPosition - entity.GlobalTransform.origin).Normalized();
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entity.Velocity = targetDirection * (entity.Velocity.Length() + 10 * delta);
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entity.Transform = new Transform(entity.Transform.basis.Rotated(Vector3.Up, delta * 2.0f),
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entity.Transform.origin);
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} else {
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entity.Velocity = entity.Velocity - 9.81f * delta * Vector3.Up;
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}
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entity.Velocity = entity.MoveAndSlide(entity.Velocity, Vector3.Up);
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if (entity.IsOnFloor() || Mathf.Abs(entity.Transform.origin.y) < 0.01) {
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// apply damping when on ground
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entity.Velocity = entity.Velocity - entity.Velocity.Normalized() * 0.9f * delta;
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}
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if (entity.Velocity.LengthSquared() < 0.01) {
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entity.Velocity = Vector3.Zero;
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}
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}
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}
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://components/CollectibleComponent.cs" type="Script" id=1]
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[node name="CollectibleComponent" type="Node"]
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script = ExtResource( 1 )
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@ -1,6 +1 @@
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using Godot;
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public class Axe : Entity { }
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public class Axe : StaticBody {
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() { }
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}
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@ -1,13 +1,14 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=1]
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[ext_resource path="res://entities/Axe.cs" type="Script" id=2]
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[ext_resource path="res://entities/Axe.cs" type="Script" id=2]
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[ext_resource path="res://components/CollectibleComponent.tscn" type="PackedScene" id=3]
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[sub_resource type="CylinderShape" id=1]
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[sub_resource type="CylinderShape" id=1]
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height = 0.846435
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height = 0.846435
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radius = 0.687167
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radius = 0.687167
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[node name="Axe" type="StaticBody"]
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[node name="Axe" type="KinematicBody"]
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collision_layer = 9
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collision_layer = 9
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collision_mask = 0
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collision_mask = 0
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@ -18,3 +19,5 @@ shape = SubResource( 1 )
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[node name="toolAxe" parent="." instance=ExtResource( 1 )]
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[node name="toolAxe" parent="." instance=ExtResource( 1 )]
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transform = Transform( 0.707107, 0.707107, -3.09086e-08, 4.37114e-08, 1.91069e-15, 1, 0.707107, -0.707107, -3.09086e-08, -0.323064, 0.0760467, 0.348457 )
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transform = Transform( 0.707107, 0.707107, -3.09086e-08, 4.37114e-08, 1.91069e-15, 1, 0.707107, -0.707107, -3.09086e-08, -0.323064, 0.0760467, 0.348457 )
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[node name="CollectibleComponent" parent="." instance=ExtResource( 3 )]
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@ -84,7 +84,7 @@ public class Chest : Entity, IInteractionInterface {
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GoldBar bar = (GoldBar)_goldBarScene.Instance();
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GoldBar bar = (GoldBar)_goldBarScene.Instance();
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bar.Transform = new Transform(Transform.basis.Rotated(Vector3.Up, GD.Randf() * 2 * Mathf.Pi),
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bar.Transform = new Transform(Transform.basis.Rotated(Vector3.Up, GD.Randf() * 2 * Mathf.Pi),
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Transform.origin + Vector3.Up * 0.8f);
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Transform.origin + Vector3.Up * 0.8f);
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bar.velocity = new Vector3(
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bar.Velocity = new Vector3(
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(GD.Randf() * 2f - 1f) * 2,
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(GD.Randf() * 2f - 1f) * 2,
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5 + GD.Randf() * 0.3f,
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5 + GD.Randf() * 0.3f,
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(GD.Randf() * 2f - 1f) * 2
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(GD.Randf() * 2f - 1f) * 2
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Diagnostics;
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using Godot;
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using Godot;
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public class Entity : KinematicBody {
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public class Entity : KinematicBody {
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@ -15,6 +16,31 @@ public class Entity : KinematicBody {
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public Vector3 Velocity { get; set; } = Vector3.Zero;
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public Vector3 Velocity { get; set; } = Vector3.Zero;
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public float RotationalVelocity { get; set; } = 0;
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public float RotationalVelocity { get; set; } = 0;
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private CollectibleComponent _collectibleComponent;
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public override void _Ready() {
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base._Ready();
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foreach (Node node in GetChildren()) {
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if (node is CollectibleComponent) {
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Debug.Assert(_collectibleComponent == null);
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_collectibleComponent = node as CollectibleComponent;
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}
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}
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}
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public override void _PhysicsProcess(float delta) {
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base._PhysicsProcess(delta);
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if (_collectibleComponent != null) {
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_collectibleComponent.PhysicsProcess(delta, this);
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}
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}
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public CollectibleComponent GetCollectibleComponent() {
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return _collectibleComponent;
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}
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/**
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/**
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* Defines the angle in plane coordinates, 0 => pointing to the right/east, pi/2 pointing up/north, range [-pi,pi].
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* Defines the angle in plane coordinates, 0 => pointing to the right/east, pi/2 pointing up/north, range [-pi,pi].
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*/
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*/
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@ -1,49 +1 @@
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using Godot;
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public class GoldBar : Entity { }
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public class GoldBar : KinematicBody {
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private Vector3 targetPosition;
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private bool hasTarget;
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public Vector3 velocity;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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targetPosition = GlobalTransform.origin;
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}
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public void SetTarget(Vector3 target) {
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targetPosition = target;
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hasTarget = true;
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}
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public void UnsetTarget() {
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hasTarget = false;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _PhysicsProcess(float delta) {
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if (hasTarget) {
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if (targetPosition.IsEqualApprox(GlobalTransform.origin)) {
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targetPosition = GlobalTransform.origin;
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velocity = Vector3.Zero;
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}
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Vector3 targetDirection = (targetPosition - GlobalTransform.origin).Normalized();
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velocity = targetDirection * (velocity.Length() + 10 * delta);
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Transform = new Transform(Transform.basis.Rotated(Vector3.Up, delta * 2.0f), Transform.origin);
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} else {
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velocity.y = velocity.y - 9.81f * delta;
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}
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velocity = MoveAndSlide(velocity, Vector3.Up);
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if (IsOnFloor() || Mathf.Abs(Transform.origin.y) < 0.01) {
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// apply damping when on ground
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velocity = velocity - velocity.Normalized() * 0.9f * delta;
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}
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if (velocity.LengthSquared() < 0.01) {
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velocity = Vector3.Zero;
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}
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}
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}
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://entities/GoldBar.cs" type="Script" id=1]
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[ext_resource path="res://entities/GoldBar.cs" type="Script" id=1]
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[ext_resource path="res://assets/CreatusPiratePack/Models/Items/gltf/Gold_Bar.glb" type="PackedScene" id=2]
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[ext_resource path="res://assets/CreatusPiratePack/Models/Items/gltf/Gold_Bar.glb" type="PackedScene" id=2]
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[ext_resource path="res://components/CollectibleComponent.tscn" type="PackedScene" id=3]
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[sub_resource type="BoxShape" id=21]
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[sub_resource type="BoxShape" id=21]
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extents = Vector3( 0.354271, 0.0817164, 0.173406 )
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extents = Vector3( 0.354271, 0.0817164, 0.173406 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
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shape = SubResource( 21 )
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shape = SubResource( 21 )
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[node name="Spatial" type="Spatial" parent="."]
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[node name="Geometry" type="Spatial" parent="."]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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[node name="Gold_Bar" parent="Spatial" instance=ExtResource( 2 )]
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[node name="Gold_Bar" parent="Geometry" instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21.335, -0.022, -6.533 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21.335, -0.022, -6.533 )
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[node name="CollectibleComponent" parent="." instance=ExtResource( 3 )]
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@ -57,8 +57,6 @@ public class Player : Entity, IInteractionInterface {
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_itemPickupArea.Connect("body_entered", this, nameof(OnItemPickupAreaBodyEntered));
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_itemPickupArea.Connect("body_entered", this, nameof(OnItemPickupAreaBodyEntered));
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}
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}
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_playerAnimationPlayer = GetNode<AnimationPlayer>("Geometry/AnimationPlayer");
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Debug.Assert(_playerAnimationPlayer != null);
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_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
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_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
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Debug.Assert(_animationTree != null);
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Debug.Assert(_animationTree != null);
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AnimationNodeStateMachinePlayback stateMachine =
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AnimationNodeStateMachinePlayback stateMachine =
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}
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}
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foreach (Node node in _attractedItemList) {
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foreach (Node node in _attractedItemList) {
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if (node is GoldBar) {
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Entity entity = node as Entity;
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GoldBar bar = (GoldBar)node;
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if (entity != null) {
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bar.SetTarget(GlobalTransform.origin);
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CollectibleComponent collectibleComponent = entity.GetCollectibleComponent();
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if (collectibleComponent != null) {
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collectibleComponent.SetTarget(GlobalTransform.origin);
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}
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}
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if (node is Wood) {
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Wood wood = (Wood)node;
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wood.SetTarget(GlobalTransform.origin);
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}
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}
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}
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}
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@ -145,14 +141,12 @@ public class Player : Entity, IInteractionInterface {
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}
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}
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public void OnItemAttractorBodyExited(Node node) {
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public void OnItemAttractorBodyExited(Node node) {
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if (node is GoldBar) {
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Entity entity = node as Entity;
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GoldBar bar = (GoldBar)node;
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if (entity != null) {
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bar.UnsetTarget();
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CollectibleComponent collectibleComponent = entity.GetCollectibleComponent();
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if (collectibleComponent != null) {
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collectibleComponent.UnsetTarget();
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}
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}
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if (node is Wood) {
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Wood wood = (Wood)node;
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wood.UnsetTarget();
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}
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}
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_attractedItemList.Remove(node);
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_attractedItemList.Remove(node);
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@ -56,7 +56,7 @@ public class Tree : StaticBody, IInteractionInterface {
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Wood wood = (Wood)_woodScene.Instance();
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Wood wood = (Wood)_woodScene.Instance();
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wood.Transform = new Transform(Transform.basis.Rotated(Vector3.Up, GD.Randf() * 2 * Mathf.Pi),
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wood.Transform = new Transform(Transform.basis.Rotated(Vector3.Up, GD.Randf() * 2 * Mathf.Pi),
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Transform.origin + Vector3.Up * 0.8f);
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Transform.origin + Vector3.Up * 0.8f);
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wood.velocity = new Vector3(
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wood.Velocity = new Vector3(
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(GD.Randf() * 2f - 1f) * 1.2f,
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(GD.Randf() * 2f - 1f) * 1.2f,
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5 + GD.Randf() * 0.3f,
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5 + GD.Randf() * 0.3f,
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(GD.Randf() * 2f - 1f) * 1.2f
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(GD.Randf() * 2f - 1f) * 1.2f
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@ -1,49 +1 @@
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using Godot;
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public class Wood : Entity { }
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public class Wood : KinematicBody {
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private Vector3 targetPosition;
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private bool hasTarget;
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public Vector3 velocity;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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targetPosition = GlobalTransform.origin;
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}
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public void SetTarget(Vector3 target) {
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targetPosition = target;
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hasTarget = true;
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}
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public void UnsetTarget() {
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hasTarget = false;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _PhysicsProcess(float delta) {
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if (hasTarget) {
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if (targetPosition.IsEqualApprox(GlobalTransform.origin)) {
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targetPosition = GlobalTransform.origin;
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velocity = Vector3.Zero;
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}
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Vector3 targetDirection = (targetPosition - GlobalTransform.origin).Normalized();
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velocity = targetDirection * (velocity.Length() + 10 * delta);
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Transform = new Transform(Transform.basis.Rotated(Vector3.Up, delta * 2.0f), Transform.origin);
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} else {
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velocity.y = velocity.y - 9.81f * delta;
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}
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velocity = MoveAndSlide(velocity, Vector3.Up);
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if (IsOnFloor() || Mathf.Abs(Transform.origin.y) < 0.01) {
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// apply damping when on ground
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velocity = velocity - velocity.Normalized() * 0.9f * delta;
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}
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if (velocity.LengthSquared() < 0.01) {
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velocity = Vector3.Zero;
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}
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}
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}
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://entities/Wood.cs" type="Script" id=1]
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[ext_resource path="res://entities/Wood.cs" type="Script" id=1]
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[ext_resource path="res://assets/KenneySurvivalKit/Models/resourceWood.glb" type="PackedScene" id=2]
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[ext_resource path="res://assets/KenneySurvivalKit/Models/resourceWood.glb" type="PackedScene" id=2]
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[ext_resource path="res://components/CollectibleComponent.tscn" type="PackedScene" id=3]
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[sub_resource type="BoxShape" id=21]
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[sub_resource type="BoxShape" id=21]
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extents = Vector3( 0.344943, 0.0817164, 0.173406 )
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extents = Vector3( 0.344943, 0.0817164, 0.173406 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
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shape = SubResource( 21 )
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shape = SubResource( 21 )
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[node name="Spatial" type="Spatial" parent="."]
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[node name="Geometry" type="Spatial" parent="."]
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transform = Transform( 2.12132, 0, -2.12132, 0, 3, 0, 2.12132, 0, 2.12132, 0, 0, 0 )
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transform = Transform( 2.12132, 0, -2.12132, 0, 3, 0, 2.12132, 0, 2.12132, 0, 0, 0 )
|
||||||
|
|
||||||
[node name="resourceWood" parent="Spatial" instance=ExtResource( 2 )]
|
[node name="resourceWood" parent="Geometry" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
|
[node name="CollectibleComponent" parent="." instance=ExtResource( 3 )]
|
||||||
|
|
|
@ -415,13 +415,19 @@ WorldNode = NodePath("../World")
|
||||||
[node name="WorldInfo" parent="Player" index="2"]
|
[node name="WorldInfo" parent="Player" index="2"]
|
||||||
WorldPath = NodePath("../../World")
|
WorldPath = NodePath("../../World")
|
||||||
|
|
||||||
|
[node name="Skeleton" parent="Player/Geometry/PirateAsset/Armature" index="0"]
|
||||||
|
bones/4/bound_children = [ NodePath("ToolAttachement") ]
|
||||||
|
|
||||||
|
[node name="ToolAttachement" parent="Player/Geometry/PirateAsset/Armature/Skeleton" index="5"]
|
||||||
|
transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
|
||||||
|
|
||||||
[node name="AnimationTree" parent="Player/Geometry" index="1"]
|
[node name="AnimationTree" parent="Player/Geometry" index="1"]
|
||||||
parameters/playback = SubResource( 26 )
|
parameters/playback = SubResource( 26 )
|
||||||
|
|
||||||
[node name="Entities" type="Spatial" parent="."]
|
[node name="Entities" type="Spatial" parent="."]
|
||||||
|
|
||||||
[node name="Axe" parent="Entities" instance=ExtResource( 14 )]
|
[node name="Axe" parent="Entities" instance=ExtResource( 14 )]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.79762, 0, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.03292, -2.38419e-07, -4.33215 )
|
||||||
input_ray_pickable = false
|
input_ray_pickable = false
|
||||||
|
|
||||||
[node name="Chest" parent="Entities" instance=ExtResource( 11 )]
|
[node name="Chest" parent="Entities" instance=ExtResource( 11 )]
|
||||||
|
|
Loading…
Reference in New Issue