Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
parent
0ce8a0ddd6
commit
da09c66cb3
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.s3tc.stex"
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path.etc2="res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/TestHeightmap.png"
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dest_files=[ "res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.s3tc.stex", "res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.etc2.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -0,0 +1,5 @@
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[gd_resource type="StreamTexture" format=2]
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[resource]
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flags = 20
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load_path = "res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.stex"
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@ -25,7 +25,7 @@ flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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@ -122,6 +122,8 @@ public class Game : Spatial
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
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nameof(_interactionSystem.OnStartInteraction));
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_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
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_worldView.Connect("TileClicked", this, nameof(OnTileClicked));
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_worldView.Connect("TileHovered", this, nameof(OnTileHovered));
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// register entity events
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foreach (Node node in GetNode("Entities").GetChildren())
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@ -329,6 +329,7 @@ flip_v = true
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visible = false
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[node name="StreamContainer" parent="." instance=ExtResource( 1 )]
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visible = false
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ShowHexTiles = true
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[node name="Camera" parent="." instance=ExtResource( 3 )]
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@ -339,6 +340,9 @@ script = ExtResource( 15 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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TileWorldNode = NodePath("../TileWorld")
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[node name="Skeleton" parent="Player/Geometry/Armature" index="0"]
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bones/4/bound_children = [ ]
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[node name="ToolAttachement" parent="Player/Geometry/Armature/Skeleton" index="5"]
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transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
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@ -23,7 +23,6 @@ script = ExtResource( 1 )
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[node name="Mesh" type="MeshInstance" parent="." groups=["GameGeometry"]]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -2.5, 0 )
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visible = false
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mesh = ExtResource( 3 )
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material/0 = ExtResource( 2 )
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@ -5,7 +5,6 @@
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[node name="Spatial" type="Spatial"]
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[node name="HexTile3D1" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="HexTile3D2" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.866 )
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112
scenes/World.cs
112
scenes/World.cs
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@ -2,15 +2,27 @@ using Godot;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Godot.Collections;
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public class World : Spatial
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{
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public enum GenerationState
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{
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Undefined,
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Heightmap,
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TileType,
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Objects,
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Done
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}
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public GenerationState State = GenerationState.Done;
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// referenced scenes
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private PackedScene _worldChunkScene = GD.Load<PackedScene>("res://scenes/WorldChunk.tscn");
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// constants
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public const int ChunkSize = 16;
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public int Seed = 0;
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public HexGrid HexGrid = new HexGrid();
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public Spatial Chunks;
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public Color DebugColor;
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@ -34,13 +46,15 @@ public class World : Spatial
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private Vector2 _centerPlaneCoord;
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private int[] _centerChunkCoord = { 0, 0 };
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private int[] _previousCenterChunkCoord = { 0, 0 };
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private Rect2 _centerChunkRect2 = new Rect2();
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private Rect2 _centerChunkRect = new Rect2();
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private Random _debugColorRandom = new Random();
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private Godot.Collections.Dictionary<Vector2, WorldChunk> _cachedWorldChunks;
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private List<Vector2> _activeChunkIndices = new();
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private List<Vector2> _addedChunkIndices = new();
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private List<Vector2> _removedChunkIndices = new();
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private OpenSimplexNoise noiseGenerator = new();
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public World()
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{
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Debug.Assert(ChunkSize % 2 == 0);
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@ -54,9 +68,22 @@ public class World : Spatial
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Chunks = (Spatial)FindNode("Chunks");
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Debug.Assert(Chunks != null);
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InitNoiseGenerator();
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SetCenterPlaneCoord(Vector2.Zero);
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}
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public void InitNoiseGenerator()
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{
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noiseGenerator = new OpenSimplexNoise();
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noiseGenerator.Seed = Seed;
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noiseGenerator.Octaves = 1;
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noiseGenerator.Period = 10;
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noiseGenerator.Persistence = 0.5f;
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noiseGenerator.Lacunarity = 2;
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}
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public WorldChunk GetOrCreateWorldChunk(int xIndex, int yIndex, Color debugColor)
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{
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if (IsTileCached(xIndex, yIndex))
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@ -76,6 +103,7 @@ public class World : Spatial
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private WorldChunk CreateWorldChunk(int xIndex, int yIndex, Color debugColor)
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{
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WorldChunk result = (WorldChunk)_worldChunkScene.Instance();
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result.SetSize(ChunkSize);
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Vector2 offsetCoordSouthWest = new Vector2(xIndex, yIndex) * ChunkSize;
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Vector2 offsetCoordNorthEast = offsetCoordSouthWest + new Vector2(1, 1) * (ChunkSize - 1);
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@ -102,6 +130,12 @@ public class World : Spatial
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public void UpdateCenterChunkFromPlaneCoord(Vector2 planeCoord)
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{
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if (State != GenerationState.Done)
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{
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GD.PrintErr("Cannot update chunk to new planeCoord " + planeCoord + ": Chunk generation not yet finished!");
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return;
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}
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// mark all chunks as retired
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Godot.Collections.Dictionary<Vector2, WorldChunk> oldCachedChunks = new(_cachedWorldChunks);
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@ -109,7 +143,7 @@ public class World : Spatial
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var chunkIndex = GetChunkTupleFromPlaneCoord(planeCoord);
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WorldChunk currentChunk = GetOrCreateWorldChunk(chunkIndex.Item1, chunkIndex.Item2,
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new Color(GD.Randf(), GD.Randf(), GD.Randf()));
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_centerChunkRect2 = currentChunk.PlaneRect;
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_centerChunkRect = currentChunk.PlaneRect;
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// load or create adjacent chunks
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_activeChunkIndices = new List<Vector2>();
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@ -150,7 +184,10 @@ public class World : Spatial
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}
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}
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EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray());
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if (_addedChunkIndices.Count > 0)
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{
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State = GenerationState.Heightmap;
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}
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}
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private void RemoveChunk(Vector2 cachedChunkKey)
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@ -178,15 +215,72 @@ public class World : Spatial
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public void SetCenterPlaneCoord(Vector2 centerPlaneCoord)
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{
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if (!_centerChunkRect2.HasPoint(centerPlaneCoord))
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if (!_centerChunkRect.HasPoint(centerPlaneCoord))
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{
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UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
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}
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}
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// // Called every frame. 'delta' is the elapsed time since the previous frame.
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// public override void _Process(float delta)
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// {
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//
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// }
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public override void _Process(float delta)
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{
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GenerationState oldState = State;
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if (State == GenerationState.Heightmap)
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{
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// generate heightmap for all new chunks
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foreach (Vector2 chunkIndex in _addedChunkIndices)
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{
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WorldChunk chunk = _cachedWorldChunks[chunkIndex];
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Color debugChunkColor = new Color(Mathf.Abs(chunkIndex.x) / 5, Mathf.Abs(chunkIndex.y) / 5, Mathf.RoundToInt(Mathf.Abs(chunkIndex.x + chunkIndex.y)) % 2);
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GD.Print("Generating for offset " + chunkIndex + " chunk: " + chunk + " debugChunkColor: " + debugChunkColor);
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ImageTexture noiseImageTexture = new ImageTexture();
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noiseImageTexture.CreateFromImage(noiseGenerator.GetImage(ChunkSize, ChunkSize, chunkIndex * ChunkSize), (uint) 0);
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// Debug Texture
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Image simpleImage = new Image();
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simpleImage.Create(ChunkSize, ChunkSize, false, Image.Format.Rgb8);
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simpleImage.Lock();
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foreach (int i in Enumerable.Range(0, ChunkSize))
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{
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foreach (int j in Enumerable.Range(0, ChunkSize))
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{
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if ((i + j) % 2 == 0)
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{
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simpleImage.SetPixelv(new Vector2(i, j), Colors.Aqua);
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}
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else
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{
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simpleImage.SetPixelv(new Vector2(i, j), debugChunkColor);
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}
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}
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}
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simpleImage.Unlock();
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// noiseImageTexture.CreateFromImage(simpleImage, 0);
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chunk.SetHeightmap(noiseImageTexture);
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}
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// assign height map images
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State = GenerationState.TileType;
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} else if (State == GenerationState.TileType)
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{
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// assign tile type images
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State = GenerationState.Objects;
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} else if (State == GenerationState.Objects)
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{
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// generate objects
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State = GenerationState.Done;
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}
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if (oldState != GenerationState.Done && State == GenerationState.Done)
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{
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EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray());
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}
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}
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}
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@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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public class WorldChunk : Spatial
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{
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@ -17,7 +18,7 @@ public class WorldChunk : Spatial
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[Export] public Texture TileTypeMap;
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[Export] public Texture NavigationMap;
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[Export] public Texture HeightMap;
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[Export] public readonly int size = 32;
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[Export] public int Size = 32;
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[Export] public Vector2 ChunkAddress;
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// [Export] public Vector2 Size = new Vector2(1, 1);
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// other members
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public Rect2 PlaneRect;
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public Color DebugColor = Colors.White;
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public Viewport TileTypeOffscreenViewport;
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public bool NoiseTextureCheckerboardOverlay = true;
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private TextureRect _heightmapRect;
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private SpatialMaterial _rectMaterial = new SpatialMaterial();
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public WorldChunk()
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{
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}
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public WorldChunk(int size)
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{
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SetSize(size);
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}
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public void SetSize(int size)
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{
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Size = size;
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if (TileTypeOffscreenViewport != null)
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{
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TileTypeOffscreenViewport.Size = Vector2.One * size;
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}
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}
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// other members
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{
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Image image = new Image();
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image.CreateFromData(size, size, false, Image.Format.Rgba8, TileTypeMap.GetData().GetData());
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image.CreateFromData(Size, Size, false, Image.Format.Rgba8, TileTypeMap.GetData().GetData());
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image.SavePng(chunkName + "_tileType.png");
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image.CreateFromData(size, size, false, Image.Format.Rgba8, NavigationMap.GetData().GetData());
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image.CreateFromData(Size, Size, false, Image.Format.Rgba8, NavigationMap.GetData().GetData());
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image.SavePng(chunkName + "_navigationMap.png");
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image.CreateFromData(size, size, false, Image.Format.Rgba8, HeightMap.GetData().GetData());
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image.CreateFromData(Size, Size, false, Image.Format.Rgba8, HeightMap.GetData().GetData());
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image.SavePng(chunkName + "_heightMap.png");
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}
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public void LoadFromFile(String chunkName)
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{
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}
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// Called when the node enters the scene tree for the first time.
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@ -66,20 +80,76 @@ public class WorldChunk : Spatial
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Debug.Assert(PlaneRectMesh != null);
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Transform planeRectTransform = Transform.Identity;
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planeRectTransform = planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x * 0.5f, 1, PlaneRect.Size.y * 0.5f));
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planeRectTransform =
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planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x, 0.125f, PlaneRect.Size.y));
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planeRectTransform.origin.x = PlaneRect.GetCenter().x;
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planeRectTransform.origin.z = PlaneRect.GetCenter().y;
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PlaneRectMesh.Transform = planeRectTransform;
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PlaneRectMesh.MaterialOverride = new SpatialMaterial();
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((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
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((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
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// PlaneRectMesh.MaterialOverride = new SpatialMaterial();
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// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
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// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
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TileTypeOffscreenViewport = (Viewport)FindNode("TileTypeOffscreenViewport");
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TileTypeOffscreenViewport.Size = Vector2.One * Size;
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Debug.Assert(TileTypeOffscreenViewport != null);
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_heightmapRect = (TextureRect)FindNode("HeightmapTexture");
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}
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// // Called every frame. 'delta' is the elapsed time since the previous frame.
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// public override void _Process(float delta)
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// {
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//
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// }
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public void SetHeightmap(Texture texture)
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{
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GD.Print("Setting HeightmapRect Texture: " + _heightmapRect + " with size " + _heightmapRect.GetSize());
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_heightmapRect.Texture = texture;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(float delta)
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{
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Texture tileTypeTexture = TileTypeOffscreenViewport.GetTexture();
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if (NoiseTextureCheckerboardOverlay)
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{
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Image tileTypeImage = tileTypeTexture.GetData();
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tileTypeImage.Lock();
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foreach (int i in Enumerable.Range(0, Size))
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{
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foreach (int j in Enumerable.Range(0, Size))
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{
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Vector2 textureCoord = new Vector2(i, j);
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Color baseColor = tileTypeImage.GetPixelv(textureCoord);
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if ((i + j) % 2 == 0)
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{
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tileTypeImage.SetPixelv(textureCoord, baseColor);
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}
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else
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{
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tileTypeImage.SetPixelv(textureCoord, baseColor * 0.6f);
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}
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}
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}
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tileTypeImage.Unlock();
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ImageTexture imageTexture = new ImageTexture();
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imageTexture.CreateFromImage(tileTypeImage, (uint) 0);
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tileTypeTexture = imageTexture;
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}
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_rectMaterial.AlbedoTexture = tileTypeTexture;
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_rectMaterial.FlagsTransparent = true;
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// _rectMaterial.AlbedoTexture = _heightmapRect.Texture;
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_rectMaterial.Uv1Scale = new Vector3(-3, -2, 1);
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_rectMaterial.Uv1Offset = Vector3.One * 2;
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//RectMaterial.Uv1Triplanar = true;
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PlaneRectMesh.SetSurfaceMaterial(0, _rectMaterial);
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TileTypeOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
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PlaneRectMesh.MaterialOverride = null;
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}
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}
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@ -1,11 +1,29 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scenes/WorldChunk.cs" type="Script" id=1]
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[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=2]
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[ext_resource path="res://assets/TestHeightmap.tres" type="Texture" id=3]
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[ext_resource path="res://assets/4x4checkerColor.png" type="Texture" id=4]
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[sub_resource type="CubeMesh" id=27]
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size = Vector3( 2, 0.5, 2 )
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size = Vector3( 1, 1, 1 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=28]
|
||||
flags_transparent = true
|
||||
albedo_color = Color( 1, 1, 1, 0.501961 )
|
||||
albedo_texture = ExtResource( 4 )
|
||||
uv1_scale = Vector3( -3, -2, 0 )
|
||||
uv1_offset = Vector3( 2, 2, 0 )
|
||||
|
||||
[sub_resource type="OpenSimplexNoise" id=29]
|
||||
octaves = 1
|
||||
period = 9.0
|
||||
persistence = 0.0
|
||||
|
||||
[sub_resource type="NoiseTexture" id=30]
|
||||
width = 8
|
||||
height = 8
|
||||
noise = SubResource( 29 )
|
||||
|
||||
[node name="WorldChunk" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -13,5 +31,37 @@ script = ExtResource( 1 )
|
|||
[node name="Entities" type="Spatial" parent="."]
|
||||
|
||||
[node name="PlaneRectMesh" type="MeshInstance" parent="."]
|
||||
transform = Transform( 2, 0, 0, 0, 0.125, 0, 0, 0, 2, 0, -0.1, 0 )
|
||||
mesh = SubResource( 27 )
|
||||
material/0 = SubResource( 28 )
|
||||
|
||||
[node name="TileTypeOffscreenViewport" type="Viewport" parent="."]
|
||||
size = Vector2( 8, 8 )
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
hdr = false
|
||||
disable_3d = true
|
||||
usage = 0
|
||||
render_target_v_flip = true
|
||||
render_target_update_mode = 3
|
||||
shadow_atlas_quad_0 = 0
|
||||
shadow_atlas_quad_1 = 0
|
||||
shadow_atlas_quad_2 = 0
|
||||
shadow_atlas_quad_3 = 0
|
||||
|
||||
[node name="NoiseTexture" type="TextureRect" parent="TileTypeOffscreenViewport"]
|
||||
visible = false
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = SubResource( 30 )
|
||||
|
||||
[node name="IslandShader" type="TextureRect" parent="TileTypeOffscreenViewport"]
|
||||
material = ExtResource( 2 )
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="HeightmapTexture" type="TextureRect" parent="TileTypeOffscreenViewport/IslandShader"]
|
||||
use_parent_material = true
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
texture = ExtResource( 3 )
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System.Linq;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
|
@ -14,11 +15,63 @@ public class WorldView : Spatial
|
|||
[Export] public Vector2 ViewCenterPlaneCoord;
|
||||
|
||||
// signals
|
||||
// delegate void OnCoordClicked(Vector2 world_pos);
|
||||
[Signal]
|
||||
delegate void TileClicked(HexTile3D tile3d);
|
||||
[Signal]
|
||||
delegate void TileHovered(HexTile3D tile3d);
|
||||
|
||||
// other members
|
||||
private World _world;
|
||||
|
||||
private class SceneTileChunk : Spatial
|
||||
{
|
||||
private Vector2 _chunkIndex = Vector2.Inf;
|
||||
public Vector2 ChunkIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return _chunkIndex;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
Transform chunkTransform = Transform.Identity;
|
||||
Vector2 chunkOriginPlaneCoord = HexGrid.GetHexCenterFromOffset(value * global::World.ChunkSize);
|
||||
chunkTransform.origin = new Vector3(chunkOriginPlaneCoord.x, 0, chunkOriginPlaneCoord.y);
|
||||
Transform = chunkTransform;
|
||||
_chunkIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Array<HexTile3D> TileNodes = new();
|
||||
|
||||
private PackedScene _hexTile3DScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
|
||||
private HexGrid HexGrid = new();
|
||||
|
||||
public SceneTileChunk(Vector2 chunkIndex, int size)
|
||||
{
|
||||
foreach (int i in Enumerable.Range(0, size))
|
||||
{
|
||||
foreach (int j in Enumerable.Range(0, size))
|
||||
{
|
||||
HexTile3D tile3D = (HexTile3D)_hexTile3DScene.Instance();
|
||||
|
||||
Transform tileTransform = Transform.Identity;
|
||||
Vector2 centerPlaneCoord = HexGrid.GetHexCenterFromOffset(new Vector2(i, j));
|
||||
tileTransform.origin = new Vector3(centerPlaneCoord.x, 0, centerPlaneCoord.y);
|
||||
tile3D.Transform = tileTransform;
|
||||
|
||||
TileNodes.Add(tile3D);
|
||||
AddChild(tile3D);
|
||||
}
|
||||
}
|
||||
|
||||
ChunkIndex = chunkIndex;
|
||||
}
|
||||
}
|
||||
|
||||
private Array<SceneTileChunk> _sceneTileChunks = new Array<SceneTileChunk>();
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
@ -27,14 +80,88 @@ public class WorldView : Spatial
|
|||
_world.Connect("OnTilesChanged", this, nameof(HandleWorldTileChange));
|
||||
}
|
||||
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
}
|
||||
|
||||
SceneTileChunk CreateSceneTileChunk(Vector2 chunkIndex)
|
||||
{
|
||||
SceneTileChunk sceneTileChunk = new SceneTileChunk(chunkIndex, global::World.ChunkSize);
|
||||
|
||||
foreach (HexTile3D hexTile3D in sceneTileChunk.TileNodes)
|
||||
{
|
||||
hexTile3D.Connect("TileClicked", this, nameof(OnTileClicked));
|
||||
hexTile3D.Connect("TileHovered", this, nameof(OnTileHovered));
|
||||
}
|
||||
|
||||
return sceneTileChunk;
|
||||
}
|
||||
|
||||
SceneTileChunk RemoveChunkFromScene(Vector2 chunkIndex)
|
||||
{
|
||||
foreach (Spatial child in GetChildren())
|
||||
{
|
||||
SceneTileChunk sceneTileChunk = child as SceneTileChunk;
|
||||
if (sceneTileChunk == null)
|
||||
{
|
||||
RemoveChild(child);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sceneTileChunk.ChunkIndex == chunkIndex)
|
||||
{
|
||||
return sceneTileChunk;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void HandleWorldTileChange(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices)
|
||||
{
|
||||
Array<SceneTileChunk> removedChunks = new();
|
||||
foreach (Vector2 chunkIndex in removedChunkIndices)
|
||||
{
|
||||
SceneTileChunk chunk = RemoveChunkFromScene(chunkIndex);
|
||||
if (chunk != null)
|
||||
{
|
||||
removedChunks.Add(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Vector2 chunkIndex in addedChunkIndices)
|
||||
{
|
||||
SceneTileChunk sceneTileChunk = null;
|
||||
if (removedChunks.Count > 0)
|
||||
{
|
||||
sceneTileChunk = removedChunks[^1];
|
||||
removedChunks.RemoveAt(removedChunks.Count - 1);
|
||||
GD.Print("Reused SceneTileChunk");
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneTileChunk = CreateSceneTileChunk(chunkIndex);
|
||||
AddChild(sceneTileChunk);
|
||||
GD.Print("Created SceneTileChunk");
|
||||
}
|
||||
|
||||
sceneTileChunk.ChunkIndex = chunkIndex;
|
||||
_sceneTileChunks.Add(sceneTileChunk);
|
||||
}
|
||||
|
||||
GD.Print("Removed Chunks " + removedChunkIndices.Count);
|
||||
GD.Print("Added Chunks " + addedChunkIndices.Count);
|
||||
GD.Print("Removed chunk count: " + removedChunks.Count);
|
||||
}
|
||||
|
||||
public void OnTileClicked(HexTile3D tile)
|
||||
{
|
||||
EmitSignal("TileClicked", tile);
|
||||
}
|
||||
|
||||
public void OnTileHovered(HexTile3D tile)
|
||||
{
|
||||
EmitSignal("TileHovered", tile);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue