Experimenting with 3D Hex world
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d2cef63a12
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@ -1,6 +1,6 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://demo_3d.gd" type="Script" id=1]
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[ext_resource path="res://addons/gdhexgrid/demo_3d.gd" type="Script" id=1]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 4, 0.1, 4 )
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extents = Vector3( 4, 0.1, 4 )
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@ -53,6 +53,29 @@ config/icon="res://icon.png"
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window/size/width=1280
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window/size/width=1280
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window/size/height=768
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window/size/height=768
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[input]
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Forward={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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Back={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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Left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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Right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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[physics]
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common/enable_pause_aware_picking=true
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common/enable_pause_aware_picking=true
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@ -0,0 +1,28 @@
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extends Camera
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var velocity = Vector3(0, 0, 0)
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var camera_moving = false
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func _physics_process(delta):
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self.transform.origin += velocity * delta
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func _unhandled_input(event):
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if Input.get_mouse_button_mask() & 3:
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camera_moving = true
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else:
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camera_moving = false
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if event is InputEventKey:
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if Input.is_action_pressed("Forward"):
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velocity.z = -5
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elif Input.is_action_pressed("Back"):
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velocity.z = 5
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else:
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velocity.z = 0
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if Input.is_action_pressed("Left"):
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velocity.x = -5
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elif Input.is_action_pressed("Right"):
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velocity.x = 5
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else:
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velocity.x = 0
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@ -0,0 +1,26 @@
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extends Spatial
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onready var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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onready var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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func _ready():
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print (hexgrid)
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var num_tiles_x = 50
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var num_tiles_z = 50
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for i in range(-num_tiles_x / 2, num_tiles_x / 2):
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for j in range (-num_tiles_z / 2, num_tiles_z / 2):
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var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
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var tile = HexTile3D.instance()
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var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 - 0.5
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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add_child(tile)
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var pos = hexgrid.get_hex_center3(Vector3(0, 0, 0))
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print (pos)
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var hex = hexgrid.get_hex_at(pos)
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print (hex)
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pass
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@ -0,0 +1,61 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scenes/HexTile3D.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/HexGrid3DTest.gd" type="Script" id=2]
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[ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=3]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 50, 50 )
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[sub_resource type="Shader" id=2]
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code = "shader_type spatial;
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uniform float beer_factor = 5.0;
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void fragment() {
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// sample our depth buffer
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float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r;
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// grab to values
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//depth = depth * 50.0 - 49.0;
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// unproject depth
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depth = depth * 2.0 - 1.0;
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float z = -PROJECTION_MATRIX[3][2] / (depth + PROJECTION_MATRIX[2][2]);
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// float x = (SCREEN_UV.x * 2.0 - 1.0) * z / PROJECTION_MATRIX[0][0];
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// float y = (SCREEN_UV.y * 2.0 - 1.0) * z / PROJECTION_MATRIX[1][1];
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float delta = -(z - VERTEX.z); // z is negative.
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// delta *= 0.1;
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// beers law
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float att = exp(-delta * beer_factor);
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ALPHA = clamp(1.0 - att, 0.0, 1.0);
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ALBEDO = vec3(0.0, 0.0, 0.05);
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}"
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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shader_param/beer_factor = 5.0
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[node name="HexGrid3DTest" type="Spatial"]
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script = ExtResource( 2 )
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[node name="HexTile3D" parent="." instance=ExtResource( 1 )]
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visible = false
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.511698, 0.859165, 0, -0.859165, 0.511698, -1.05655, 3.66248, 10.3074 )
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fov = 60.0
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script = ExtResource( 3 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.83729, 0.174005, 0.518332, -0.54676, 0.266466, 0.793757, 0, -0.948008, 0.318248, 0, 8.03448, 0 )
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shadow_enabled = true
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shadow_contact = 1.565
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.568377, 0.0356998 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 3 )
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extends MeshInstance
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onready var is_mouse_over = false
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var old_material_override = Material.new()
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func _on_Area_mouse_entered():
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is_mouse_over = true
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old_material_override = material_override
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var material = self.get_surface_material(0)
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var cloned_material = material.duplicate()
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cloned_material.albedo_color = Color (1, 0, 0)
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self.material_override = cloned_material
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func _on_Area_mouse_exited():
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is_mouse_over = false
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self.material_override = old_material_override
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/HexTile3D.gd" type="Script" id=1]
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[sub_resource type="CylinderMesh" id=6]
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top_radius = 0.5
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bottom_radius = 0.5
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height = 1.0
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radial_segments = 6
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rings = 1
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[sub_resource type="SpatialMaterial" id=4]
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albedo_color = Color( 0.211765, 0.568627, 0.0666667, 1 )
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roughness = 0.0
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[sub_resource type="CylinderShape" id=5]
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radius = 0.5
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height = 1.0
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[node name="HexTile3D" type="MeshInstance"]
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transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, -0.5, 0 )
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mesh = SubResource( 6 )
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material/0 = SubResource( 4 )
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script = ExtResource( 1 )
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[node name="Area" type="Area" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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shape = SubResource( 5 )
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[connection signal="mouse_entered" from="Area" to="." method="_on_Area_mouse_entered"]
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[connection signal="mouse_exited" from="Area" to="." method="_on_Area_mouse_exited"]
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