Added HexGrid::GetCellsForLine().
parent
4839bfcb00
commit
cc54b66d55
101
HexCell.cs
101
HexCell.cs
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@ -1,9 +1,7 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Godot;
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using Array = Godot.Collections.Array;
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using GodotComponentTest.utils;
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public class HexCell : IEquatable<HexCell>
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{
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@ -20,16 +18,58 @@ public class HexCell : IEquatable<HexCell>
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return _cubeCoords.GetHashCode();
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}
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public static readonly Vector2 size = new Vector2(1, Mathf.Sqrt(3) / 2);
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public static readonly Vector3 DIR_N = new Vector3(0, 1, -1);
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public static readonly Vector3 DIR_NE = new Vector3(1, 0, -1);
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public static readonly Vector3 DIR_SE = new Vector3(1, -1, 0);
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public static readonly Vector3 DIR_S = new Vector3(0, -1, 1);
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public static readonly Vector3 DIR_SW = new Vector3(-1, 0, 1);
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public static readonly Vector3 DIR_NW = new Vector3(-1, 1, 0);
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public static readonly Vector2 Size = new(1, Mathf.Sqrt(3) / 2);
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private const float Width = 2;
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private static readonly float Height = Mathf.Sqrt(3);
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public static readonly Array DIR_ALL = new Array()
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{ DIR_N, DIR_NE, DIR_SE, DIR_S, DIR_SW, DIR_NW };
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public static readonly Vector3 DIR_N = new(0, 1, -1);
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public static readonly Vector3 DIR_NE = new(1, 0, -1);
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public static readonly Vector3 DIR_SE = new(1, -1, 0);
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public static readonly Vector3 DIR_S = new(0, -1, 1);
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public static readonly Vector3 DIR_SW = new(-1, 0, 1);
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public static readonly Vector3 DIR_NW = new(-1, 1, 0);
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public static readonly Vector3[] NeighborDirections =
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{
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DIR_N,
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DIR_NW,
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DIR_SW,
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DIR_S,
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DIR_SE,
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DIR_NE
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};
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private static readonly Vector2 CornerNW = new Vector2(-Width / 4, -Height / 2);
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private static readonly Vector2 CornerNE = new Vector2(Width / 4, -Height / 2);
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private static readonly Vector2 CornerE = new Vector2(Width / 2, 0);
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private static readonly Vector2 CornerSE = new Vector2(Width / 4, Height / 2);
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private static readonly Vector2 CornerSW = new Vector2(-Width / 4, Height / 2);
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private static readonly Vector2 CornerW = new Vector2(-Width / 2, 0);
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private static readonly Vector2 PlaneNormalN = new Vector2(0, 1);
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private static readonly Vector2 PlaneNormalNE =
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-new Vector2(Mathf.Cos(Mathf.Deg2Rad(30)), -Mathf.Sin(Mathf.Deg2Rad(30)));
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private static readonly Vector2 PlaneNormalSE =
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-new Vector2(Mathf.Cos(Mathf.Deg2Rad(-30)), -Mathf.Sin(Mathf.Deg2Rad(-30)));
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private static readonly Vector2 PlaneNormalS = new Vector2(0, -1);
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private static readonly Vector2 PlaneNormalSW =
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new Vector2(Mathf.Cos(Mathf.Deg2Rad(30)), -Mathf.Sin(Mathf.Deg2Rad(30)));
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private static readonly Vector2 PlaneNormalNW =
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new Vector2(Mathf.Cos(Mathf.Deg2Rad(-30)), -Mathf.Sin(Mathf.Deg2Rad(-30)));
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private static readonly Plane2D[] BoundaryPlanes =
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{
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new Plane2D(CornerNE, PlaneNormalN),
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new Plane2D(CornerNW, PlaneNormalNW),
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new Plane2D(CornerW, PlaneNormalSW),
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new Plane2D(CornerSW, PlaneNormalS),
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new Plane2D(CornerSE, PlaneNormalSE),
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new Plane2D(CornerE, PlaneNormalNE),
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};
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public HexCell()
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{
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@ -117,16 +157,16 @@ public class HexCell : IEquatable<HexCell>
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{
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int x = (int)CubeCoords.x;
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int y = (int)CubeCoords.y;
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int off_y = y + (x - (x & 1)) / 2;
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return new Vector2(x, off_y);
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int offY = y + (x - (x & 1)) / 2;
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return new Vector2(x, offY);
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}
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set
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{
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int x = (int)value.x;
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int y = (int)value.y;
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int cube_y = y - (x - (x & 1)) / 2;
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AxialCoords = new Vector2(x, cube_y);
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int cubeY = y - (x - (x & 1)) / 2;
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AxialCoords = new Vector2(x, cubeY);
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}
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}
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@ -211,4 +251,33 @@ public class HexCell : IEquatable<HexCell>
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return path;
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}
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public void QueryClosestCellBoundary(Vector2 pointLocal, Vector2 dir, out int neighbourIndex, out float distance)
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{
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distance = Single.PositiveInfinity;
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neighbourIndex = 0;
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foreach (int i in Enumerable.Range(0, 6))
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{
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if (BoundaryPlanes[i].Normal.Dot(dir) >= Plane2D.DistancePrecision)
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{
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continue;
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}
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float planeDistance = BoundaryPlanes[i].DistanceToLineSegment(pointLocal, dir);
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if (planeDistance > Single.NegativeInfinity && planeDistance < distance)
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{
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distance = planeDistance;
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neighbourIndex = i;
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}
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}
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}
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public HexCell NextCellAlongLine(Vector2 pointLocal, Vector2 dir)
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{
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int planeIndex;
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QueryClosestCellBoundary(pointLocal, dir, out planeIndex, out _);
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return GetAdjacent(NeighborDirections[planeIndex]);
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}
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}
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86
HexGrid.cs
86
HexGrid.cs
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@ -1,30 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Threading;
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using Godot;
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using Godot.Collections;
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using GodotComponentTest.utils;
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using Priority_Queue;
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using Array = Godot.Collections.Array;
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using AxialCoordDirectionPair = System.Tuple<Godot.Vector2, Godot.Vector3>;
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public class HexGrid : Resource
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{
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private Vector2 _baseHexSize = new(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexSize = new(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexScale = new(1, 1);
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private Transform2D _hexTransform;
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private Transform2D _hexTransformInv;
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private HexCell _minCoords = new();
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private HexCell _maxCoords = new();
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private Rect2 _boundsAxialCoords;
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private Vector2 _baseHexSize = new Vector2(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexSize = new Vector2(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexScale = new Vector2(1, 1);
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private Godot.Transform2D _hexTransform;
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private Godot.Transform2D _hexTransformInv;
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private HexCell _minCoords = new HexCell();
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private HexCell _maxCoords = new HexCell();
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private Rect2 _boundsAxialCoords = new Rect2();
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public Dictionary<Vector2, float> Obstacles = new();
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public System.Collections.Generic.Dictionary<Vector2, float> Obstacles = new System.Collections.Generic.Dictionary<Vector2, float>();
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public System.Collections.Generic.Dictionary<(Vector2, Vector3), float> Barriers =
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new System.Collections.Generic.Dictionary<(Vector2, Vector3), float>();
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public Dictionary<(Vector2, Vector3), float> Barriers = new();
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public float PathCostDefault = 1;
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@ -84,7 +78,7 @@ public class HexGrid : Resource
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public void SetBoundsOffset(Vector2 minOffset, Vector2 maxOffset)
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{
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SetBounds (HexCell.FromOffsetCoords(minOffset), HexCell.FromOffsetCoords(maxOffset));
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SetBounds(HexCell.FromOffsetCoords(minOffset), HexCell.FromOffsetCoords(maxOffset));
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}
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public void SetBounds(Vector2 minAxial, Vector2 maxAxial)
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@ -96,7 +90,8 @@ public class HexGrid : Resource
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{
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_minCoords = minCell;
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_maxCoords = maxCell;
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_boundsAxialCoords = new Rect2(_minCoords.AxialCoords, (_maxCoords.AxialCoords - _minCoords.AxialCoords) + Vector2.One);
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_boundsAxialCoords = new Rect2(_minCoords.AxialCoords,
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(_maxCoords.AxialCoords - _minCoords.AxialCoords) + Vector2.One);
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}
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public void AddObstacle(Vector2 axialCoords, float cost = 0)
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@ -105,16 +100,9 @@ public class HexGrid : Resource
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}
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public void AddObstacle(HexCell cell, float cost = 0)
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{
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if (Obstacles.ContainsKey(cell.AxialCoords))
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{
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Obstacles[cell.AxialCoords] = cost;
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}
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else
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{
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Obstacles.Add(cell.AxialCoords, cost);
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}
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}
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public void RemoveObstacle(HexCell cell)
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{
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@ -129,13 +117,11 @@ public class HexGrid : Resource
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public void AddBarrier(HexCell cell, Vector3 directionCube, float cost = 0)
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{
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AxialCoordDirectionPair barrierKey = new AxialCoordDirectionPair(cell.AxialCoords, directionCube);
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Barriers.Add((cell.AxialCoords, directionCube), cost);
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}
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public void RemoveBarrier(HexCell cell, Vector3 directionCube)
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{
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AxialCoordDirectionPair barrierKey = new AxialCoordDirectionPair(cell.AxialCoords, directionCube);
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if (Barriers.ContainsKey((cell.AxialCoords, directionCube)))
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{
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Barriers.Remove((cell.AxialCoords, directionCube));
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@ -176,7 +162,6 @@ public class HexGrid : Resource
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}
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float barrierCost;
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AxialCoordDirectionPair barrierKey = new AxialCoordDirectionPair(axialCoords, directionCube);
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if (Barriers.ContainsKey((axialCoords, directionCube)))
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{
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barrierCost = Barriers[(axialCoords, directionCube)];
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cost += barrierCost;
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}
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AxialCoordDirectionPair reversedBarrierKey = new AxialCoordDirectionPair(targetCell.AxialCoords, -directionCube);
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if (Barriers.ContainsKey((targetCell.AxialCoords, -directionCube)))
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{
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barrierCost = Barriers[(targetCell.AxialCoords, -directionCube)];
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@ -225,13 +209,14 @@ public class HexGrid : Resource
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public List<HexCell> FindPath(HexCell startHex, HexCell goalHex)
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{
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Vector2 startAxialCoords = startHex.AxialCoords;
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Vector2 goalAxialCoords = goalHex.AxialCoords;
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SimplePriorityQueue<Vector2, float> frontier = new SimplePriorityQueue<Vector2, float>();
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frontier.Enqueue(startHex.AxialCoords, 0);
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System.Collections.Generic.Dictionary<Vector2, Vector2> cameFrom = new System.Collections.Generic.Dictionary<Vector2, Vector2>();
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System.Collections.Generic.Dictionary<Vector2, float> costSoFar = new System.Collections.Generic.Dictionary<Vector2, float>();
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Dictionary<Vector2, Vector2> cameFrom =
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new Dictionary<Vector2, Vector2>();
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Dictionary<Vector2, float> costSoFar =
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new Dictionary<Vector2, float>();
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cameFrom.Add(startHex.AxialCoords, startHex.AxialCoords);
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costSoFar.Add(startHex.AxialCoords, 0);
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@ -281,13 +266,13 @@ public class HexGrid : Resource
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// GD.Print("Checked Cell Count: " + FindPathCheckedCells);
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List<HexCell> result = new List<HexCell>();
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if (!cameFrom.ContainsKey(goalHex.AxialCoords))
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{
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GD.Print("Failed to find path from " + startHex + " to " + goalHex);
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return new List<HexCell>();
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return result;
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}
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List<HexCell> result = new List<HexCell>();
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if (GetHexCost(goalAxialCoords) != 0)
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{
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result.Add(goalHex);
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@ -302,4 +287,35 @@ public class HexGrid : Resource
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return result;
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}
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public List<HexCell> GetCellsForLine(Vector2 fromPlane, Vector2 toPlane)
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{
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List<HexCell> result = new List<HexCell>();
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HexCell toCell = GetHexAt(toPlane);
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Vector2 direction = (toPlane - fromPlane).Normalized();
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Vector2 currentPointPlane = fromPlane;
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HexCell currentCell = GetHexAt(currentPointPlane);
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do
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{
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result.Add(currentCell);
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GetHexCenter(currentCell);
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Vector2 currentPointLocal = currentPointPlane - GetHexCenter(currentCell);
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int neighbourIndex;
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float boundaryPlaneDistance;
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currentCell.QueryClosestCellBoundary(currentPointLocal, direction, out neighbourIndex,
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out boundaryPlaneDistance);
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currentCell = currentCell.GetAdjacent(HexCell.NeighborDirections[neighbourIndex]);
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currentPointPlane += direction * boundaryPlaneDistance * 1.001f;
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} while (currentCell != toCell);
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result.Add(currentCell);
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return result;
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}
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}
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@ -1,4 +1,3 @@
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using System;
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using Godot;
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using GoDotTest;
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using System.Diagnostics;
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@ -215,8 +214,101 @@ public class HexCellTests : TestClass
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foreach (int index in Enumerable.Range(0, path.Length))
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{
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Debug.Print("index: " + index + " path: " + path[index].AxialCoords + " expected: " + pathExpected[index].AxialCoords);
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Debug.Print("index: " + index + " path: " + path[index].AxialCoords + " expected: " +
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pathExpected[index].AxialCoords);
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Debug.Assert(path[index].AxialCoords == pathExpected[index].AxialCoords);
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}
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}
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[Test]
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public void TestCellDirections()
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{
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HexCell cell = new HexCell();
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HexCell cellN = HexCell.FromOffsetCoords(new Vector2(0, 1));
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HexCell cellNW = HexCell.FromOffsetCoords(new Vector2(-1, 0));
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HexCell cellSW = HexCell.FromOffsetCoords(new Vector2(-1, -1));
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HexCell cellS = HexCell.FromOffsetCoords(new Vector2(0, -1));
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HexCell cellSE = HexCell.FromOffsetCoords(new Vector2(1, -1));
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HexCell cellNE = HexCell.FromOffsetCoords(new Vector2(1, 0));
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HexCell neighbour = cell.GetAdjacent(HexCell.DIR_N);
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Assert.Equal(cellN, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_NW);
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Assert.Equal(cellNW, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_SW);
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Assert.Equal(cellSW, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_S);
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Assert.Equal(cellS, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_SE);
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Assert.Equal(cellSE, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_NW);
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Assert.Equal(cellNW, neighbour);
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}
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[Test]
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public void TestCellDirectionsNonzeroReference()
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{
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HexCell cell = HexCell.FromOffsetCoords(new Vector2(-4, -3));
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HexCell cellN = HexCell.FromOffsetCoords(new Vector2(-4, -2));
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HexCell cellNW = HexCell.FromOffsetCoords(new Vector2(-5, -3));
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HexCell cellSW = HexCell.FromOffsetCoords(new Vector2(-5, -4));
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HexCell cellS = HexCell.FromOffsetCoords(new Vector2(-4, -4));
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HexCell cellSE = HexCell.FromOffsetCoords(new Vector2(-3, -4));
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HexCell cellNE = HexCell.FromOffsetCoords(new Vector2(-3, -3));
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HexCell neighbour = cell.GetAdjacent(HexCell.DIR_N);
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Assert.Equal(cellN, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_NW);
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Assert.Equal(cellNW, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_SW);
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Assert.Equal(cellSW, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_S);
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Assert.Equal(cellS, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_SE);
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Assert.Equal(cellSE, neighbour);
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neighbour = cell.GetAdjacent(HexCell.DIR_NW);
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Assert.Equal(cellNW, neighbour);
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}
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[Test]
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public void TestNextCellAlongLine()
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{
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HexCell cell = new HexCell();
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HexCell cellN = HexCell.FromOffsetCoords(new Vector2(0, 1));
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HexCell cellNE = HexCell.FromOffsetCoords(new Vector2(1, 0));
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HexCell cellSE = HexCell.FromOffsetCoords(new Vector2(1, -1));
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HexCell cellS = HexCell.FromOffsetCoords(new Vector2(0, -1));
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HexCell cellSW = HexCell.FromOffsetCoords(new Vector2(-1, -1));
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HexCell cellNW = HexCell.FromOffsetCoords(new Vector2(-1, 0));
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HexCell nextCell = cell.NextCellAlongLine(new Vector2(0, 0), new Vector2(0, 1));
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Assert.Equal(cellS, nextCell);
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nextCell = cell.NextCellAlongLine(new Vector2(0, 0), new Vector2(1, 1).Normalized());
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Assert.Equal(cellSE, nextCell);
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nextCell = cell.NextCellAlongLine(new Vector2(0, 0), new Vector2(1, -1).Normalized());
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Assert.Equal(cellNE, nextCell);
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nextCell = cell.NextCellAlongLine(new Vector2(0, 0), new Vector2(0, -1));
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Assert.Equal(cellN, nextCell);
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nextCell = cell.NextCellAlongLine(new Vector2(0, 0), new Vector2(-1, -1).Normalized());
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Assert.Equal(cellNW, nextCell);
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nextCell = cell.NextCellAlongLine(new Vector2(0, 0), new Vector2(-1, 1).Normalized());
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Assert.Equal(cellSW, nextCell);
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}
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}
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@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using Godot;
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using GoDotTest;
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using System.Diagnostics;
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using Xunit;
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public class HexGridTests : TestClass
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{
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@ -20,4 +22,70 @@ public class HexGridTests : TestClass
|
|||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, -h / 2)).AxialCoords == new Vector2(1, 0));
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, h / 2)).AxialCoords == new Vector2(1, -1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetCellsForLineSimple()
|
||||
{
|
||||
HexGrid grid = new HexGrid();
|
||||
|
||||
List<HexCell> lineCells =
|
||||
grid.GetCellsForLine(new Vector2(0, 0), grid.GetHexCenterFromOffset(new Vector2(0, 2)));
|
||||
|
||||
Assert.Equal(3, lineCells.Count);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 0)), lineCells[0]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 1)), lineCells[1]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 2)), lineCells[2]);
|
||||
|
||||
lineCells =
|
||||
grid.GetCellsForLine(grid.GetHexCenterFromOffset(new Vector2(0, 2)), new Vector2(0, 0));
|
||||
|
||||
Assert.Equal(3, lineCells.Count);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 2)), lineCells[0]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 1)), lineCells[1]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 0)), lineCells[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetCellsDiagonal()
|
||||
{
|
||||
HexGrid grid = new HexGrid();
|
||||
|
||||
List<HexCell> lineCells =
|
||||
grid.GetCellsForLine(new Vector2(0, 0), grid.GetHexCenterFromOffset(new Vector2(2, 1)));
|
||||
|
||||
Assert.Equal(3, lineCells.Count);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 0)), lineCells[0]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(1, 0)), lineCells[1]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(2, 1)), lineCells[2]);
|
||||
|
||||
lineCells =
|
||||
grid.GetCellsForLine(grid.GetHexCenterFromOffset(new Vector2(2, 1)), new Vector2(0, 0));
|
||||
|
||||
Assert.Equal(3, lineCells.Count);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(2, 1)), lineCells[0]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(1, 0)), lineCells[1]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 0)), lineCells[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetCellsForLineAlongEdge()
|
||||
{
|
||||
HexGrid grid = new HexGrid();
|
||||
|
||||
List<HexCell> lineCells =
|
||||
grid.GetCellsForLine(new Vector2(0, -0.0001f), grid.GetHexCenterFromOffset(new Vector2(2, 0)));
|
||||
|
||||
Assert.Equal(3, lineCells.Count);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 0)), lineCells[0]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(1, 0)), lineCells[1]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(2, 0)), lineCells[2]);
|
||||
|
||||
lineCells =
|
||||
grid.GetCellsForLine(new Vector2(0, 0.0001f), grid.GetHexCenterFromOffset(new Vector2(2, 0)));
|
||||
|
||||
Assert.Equal(3, lineCells.Count);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(0, 0)), lineCells[0]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(1, -1)), lineCells[1]);
|
||||
Assert.Equal(HexCell.FromOffsetCoords(new Vector2(2, 0)), lineCells[2]);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using Godot;
|
||||
using GodotComponentTest.utils;
|
||||
using GoDotTest;
|
||||
using Xunit;
|
||||
|
||||
namespace GodotComponentTest.tests;
|
||||
|
||||
public class Plane2DTests : TestClass
|
||||
{
|
||||
public Plane2DTests(Node testScene) : base(testScene)
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Plane2DDistSimple()
|
||||
{
|
||||
Plane2D plane2D = new Plane2D(new Vector2(0, 1), new Vector2(0, -1));
|
||||
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToPoint(new Vector2(0, 0)) - 1) < Single.Epsilon);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToPoint(new Vector2(0, 1))) < Single.Epsilon);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToPoint(new Vector2(0, 2)) + 1) < Single.Epsilon);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Plane2DDistAngled()
|
||||
{
|
||||
Plane2D plane2D = new Plane2D(new Vector2(0, 1), new Vector2(1, -1).Normalized());
|
||||
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToPoint(new Vector2(0, 1))) < Single.Epsilon);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToPoint(new Vector2(0, 0)) - MathF.Sqrt(2) / 2) < Single.Epsilon);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToPoint(new Vector2(-1, 0))) < Single.Epsilon);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Plane2DDistLineSegment()
|
||||
{
|
||||
Plane2D plane2D = new Plane2D(new Vector2(0, 1), new Vector2(1, -1).Normalized());
|
||||
|
||||
Assert.True(
|
||||
Mathf.Abs(plane2D.DistanceToLineSegment(new Vector2(0, 0), new Vector2(-1, 0)) - 1) < Single.Epsilon);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToLineSegment(new Vector2(0, 0), new Vector2(0, 1)) - 1) <
|
||||
Single.Epsilon);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToLineSegment(new Vector2(0, 0), new Vector2(1, -1).Normalized()) +
|
||||
MathF.Sqrt(2) / 2) < Plane2D.DistancePrecision);
|
||||
Assert.True(Mathf.Abs(plane2D.DistanceToLineSegment(new Vector2(0, 0), new Vector2(-1, 1).Normalized()) -
|
||||
MathF.Sqrt(2) / 2) < Plane2D.DistancePrecision);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Plane2DTestIsParallel()
|
||||
{
|
||||
Plane2D plane2D = new Plane2D(new Vector2(0, 1), new Vector2(1, -1).Normalized());
|
||||
|
||||
Assert.True(plane2D.IsParallelToDir(new Vector2(1, 1.00001f).Normalized()));
|
||||
Assert.True(plane2D.IsParallelToDir(new Vector2(1, 0.99999f).Normalized()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Plane2DDistLineSegmentParallel()
|
||||
{
|
||||
Plane2D plane2D = new Plane2D(new Vector2(0, 1), new Vector2(1, -1).Normalized());
|
||||
|
||||
Assert.Equal(Single.PositiveInfinity,
|
||||
plane2D.DistanceToLineSegment(new Vector2(0, 0), new Vector2(1, 1.00001f).Normalized()));
|
||||
Assert.Equal(Single.NegativeInfinity,
|
||||
plane2D.DistanceToLineSegment(new Vector2(0, 0), new Vector2(1, 0.99999f).Normalized()));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Godot;
|
||||
|
||||
namespace GodotComponentTest.utils;
|
||||
|
||||
public class Plane2D
|
||||
{
|
||||
public static readonly float DistancePrecision = 1.0e-5f;
|
||||
|
||||
private Vector2 _planePoint;
|
||||
public Vector2 Normal;
|
||||
|
||||
public Plane2D(Vector2 planePoint, Vector2 normal)
|
||||
{
|
||||
_planePoint = planePoint;
|
||||
Normal = normal;
|
||||
}
|
||||
|
||||
public float DistanceToPoint(Vector2 point)
|
||||
{
|
||||
return (point - _planePoint).Dot(Normal);
|
||||
}
|
||||
|
||||
public bool IsParallelToDir(Vector2 dir)
|
||||
{
|
||||
float normalDotDir = Normal.Dot(dir);
|
||||
|
||||
return (Mathf.Abs(normalDotDir) <= Plane2D.DistancePrecision);
|
||||
}
|
||||
|
||||
public float DistanceToLineSegment(Vector2 point, Vector2 dir)
|
||||
{
|
||||
float normalDotDir = Normal.Dot(dir);
|
||||
|
||||
if (Mathf.Abs(normalDotDir) > Plane2D.DistancePrecision)
|
||||
{
|
||||
return (_planePoint.Dot(Normal) - point.Dot(Normal)) / normalDotDir;
|
||||
}
|
||||
|
||||
if (normalDotDir < 0)
|
||||
{
|
||||
return Single.PositiveInfinity;
|
||||
}
|
||||
|
||||
return Single.NegativeInfinity;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue