Hide WorldChunk Texture overlays by default.
parent
d70d9cd682
commit
c808739b78
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@ -19,10 +19,25 @@ public class WorldChunk : Spatial
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[Export] public Texture NavigationMap;
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[Export] public Texture NavigationMap;
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[Export] public Texture HeightMap;
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[Export] public Texture HeightMap;
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[Export] public int Size = 32;
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[Export] public int Size = 32;
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[Export] public Vector2 ChunkAddress;
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[Export] public Vector2 ChunkAddress;
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// [Export] public Vector2 Size = new Vector2(1, 1);
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[Export]
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public bool ShowTextureOverlay
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{
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get
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{
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return _showTextureOverlay;
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}
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set
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{
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if (PlaneRectMesh != null)
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{
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PlaneRectMesh.Visible = value;
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}
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}
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}
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// signals
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// signals
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// delegate void OnCoordClicked(Vector2 world_pos);
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// delegate void OnCoordClicked(Vector2 world_pos);
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@ -34,6 +49,7 @@ public class WorldChunk : Spatial
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private TextureRect _heightmapRect;
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private TextureRect _heightmapRect;
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private SpatialMaterial _rectMaterial = new SpatialMaterial();
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private SpatialMaterial _rectMaterial = new SpatialMaterial();
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private bool _showTextureOverlay = false;
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public WorldChunk()
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public WorldChunk()
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{
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{
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@ -78,6 +94,10 @@ public class WorldChunk : Spatial
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{
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{
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PlaneRectMesh = (MeshInstance)FindNode("PlaneRectMesh");
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PlaneRectMesh = (MeshInstance)FindNode("PlaneRectMesh");
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Debug.Assert(PlaneRectMesh != null);
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Debug.Assert(PlaneRectMesh != null);
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if (PlaneRectMesh.Visible)
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{
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_showTextureOverlay = true;
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}
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Transform planeRectTransform = Transform.Identity;
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Transform planeRectTransform = Transform.Identity;
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planeRectTransform =
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planeRectTransform =
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@ -32,6 +32,7 @@ script = ExtResource( 1 )
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[node name="PlaneRectMesh" type="MeshInstance" parent="."]
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[node name="PlaneRectMesh" type="MeshInstance" parent="."]
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transform = Transform( 2, 0, 0, 0, 0.125, 0, 0, 0, 2, 0, -0.1, 0 )
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transform = Transform( 2, 0, 0, 0, 0.125, 0, 0, 0, 2, 0, -0.1, 0 )
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visible = false
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mesh = SubResource( 27 )
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mesh = SubResource( 27 )
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material/0 = SubResource( 28 )
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material/0 = SubResource( 28 )
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