Improved animations and canceling of interactions.
parent
2e7f30e214
commit
adaf5292fb
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@ -19,10 +19,11 @@ switch_mode = 2
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id=6]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=7]
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switch_mode = 2
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xfade_time = 0.2
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachine" id=8]
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states/Hit/node = SubResource( 1 )
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@ -43,7 +44,7 @@ transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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bones/4/bound_children = [ NodePath("ToolAttachement") ]
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[node name="ToolAttachement" type="BoneAttachment" parent="Armature/Skeleton" index="5"]
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transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
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transform = Transform( 0.93925, -0.342233, -0.0261794, -0.337317, -0.906276, -0.254719, 0.0634476, 0.248076, -0.966661, -0.933935, 0.609497, 0.0353355 )
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visible = false
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bone_name = "HandTip.R"
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@ -43,21 +43,20 @@ bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.693102, -1.13623, -1.5266
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[sub_resource type="Animation" id=3]
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resource_name = "ChestOpen"
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length = 0.333333
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Geometry/Skeleton:Lid")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0, 0, 0, -0.079364, 0.996846, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.2, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 0.266667, 1, 2.37487e-08, 0, 0, 4.03449e-08, -3.99897e-08, 0.919654, -0.39273, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 )
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.9, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 1, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 )
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tracks/1/type = "transform"
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tracks/1/path = NodePath("Geometry/Skeleton:Body")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.266667, 1, 0, 0, 0, -5.57256e-17, 1.47956e-08, -0.0876532, 0.996151, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.11023e-16, -2.8211e-10, 0.00209969, 0.999998, 1, 1, 1 )
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tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.9, 1, 0, 0, 0, -5.57256e-17, 1.47956e-08, -0.0876532, 0.996151, 1, 1, 1, 1, 1, 0, 0, 0, -1.11023e-16, -2.8211e-10, 0.00209969, 0.999998, 1, 1, 1 )
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tracks/2/type = "method"
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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@ -65,7 +64,7 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.3, 1 ),
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"times": PoolRealArray( 1, 1.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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@ -31,6 +31,8 @@ public class Tree : Entity, IInteractionInterface
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Debug.Assert(_geometry != null);
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_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
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Debug.Assert(_animationPlayer != null);
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_animationPlayer.CurrentAnimation = "Idle";
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_animationPlayer.Play();
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Connect("input_event", this, nameof(OnAreaInputEvent));
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Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
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@ -87,12 +89,16 @@ public class Tree : Entity, IInteractionInterface
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{
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GD.Print("Starting tree animationplayer");
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_animationPlayer.CurrentAnimation = "TreeShake";
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_animationPlayer.Seek(0);
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_animationPlayer.Play();
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_isBeingChopped = true;
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}
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public void OnInteractionEnd()
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{
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_animationPlayer.CurrentAnimation = "Idle";
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_animationPlayer.Seek(0);
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_animationPlayer.Stop();
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_isBeingChopped = false;
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}
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}
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://assets/KenneySurvivalKit/Models/foliage.material" type="Material" id=1]
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[ext_resource path="res://assets/KenneySurvivalKit/Models/wood.material" type="Material" id=2]
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@ -39,8 +39,8 @@ height = 0.936801
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[sub_resource type="PrismMesh" id=4]
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[sub_resource type="Animation" id=5]
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resource_name = "TreeShake"
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[sub_resource type="Animation" id=7]
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resource_name = "Idle"
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loop = true
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Geometry")
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@ -48,13 +48,69 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.5, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.6, 1.5, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5 )
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1.00063, 1.49958 )
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[sub_resource type="Animation" id=6]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Geometry:rotation_degrees:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -10.23, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Geometry:rotation_degrees:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Geometry:rotation_degrees:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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[sub_resource type="Animation" id=5]
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resource_name = "TreeShake"
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length = 0.8
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loop = true
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step = 0.05
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Geometry")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.3, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.301, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.671551, 1.46936, 0.302, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.647776, 1.48, 0.303, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.304, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1.00045, 1.4997, 0.6, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5 )
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Geometry:rotation_degrees:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 7.4006, -0.05, -6.00801, 0.05, 6.00801, 16.7033, -0.05, -0.232568, 0.05, 0.232568, -11.011, -0.05, -0.833332, 0.05, 0.833332, 7.7294, -0.05, 0.833333, 0.05, -0.833333, -5.77825, -0.05, 0.232568, 0.05, -0.232568, 4.10589, -0.05, 0.465136, 0.05, -0.465136, -0.157859, -0.1, 0, 0.1, 0 ),
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"times": PoolRealArray( 0, 0.05, 0.15, 0.3, 0.4, 0.5, 0.6 )
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}
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[node name="Tree" type="KinematicBody"]
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script = ExtResource( 3 )
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[node name="Geometry" type="MeshInstance" parent="."]
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transform = Transform( 1.5, 0, 0, 0, 1, 0, 0, 0, 1.5, 0, 0, 0 )
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transform = Transform( 1.5, 0, 0, 0, 0.984722, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
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mesh = SubResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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@ -78,4 +134,6 @@ mesh = SubResource( 4 )
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skeleton = NodePath("../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 7 )
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anims/RESET = SubResource( 6 )
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anims/TreeShake = SubResource( 5 )
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@ -252,6 +252,11 @@ public class Game : Spatial
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return;
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}
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if (_player.InteractionComponent != null)
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{
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_player.InteractionComponent.EmitSignal("InteractionEnd");
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}
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_player.TaskQueueComponent.Reset();
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_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
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new NavigationComponent.NavigationPoint(tile.GlobalTranslation)));
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