Moved Action UI
parent
0a46a5fc10
commit
a74145fc57
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@ -67,9 +67,9 @@ public class Game : Spatial {
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Debug.Assert(_woodCountLabel != null);
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_goldCountLabel = _gameUi.GetNode<Label>("TopRight/GoldCount");
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Debug.Assert(_goldCountLabel != null);
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_walkActionButton = _gameUi.GetNode<Button>("BottomCenter/WalkActionButton");
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_walkActionButton = _gameUi.GetNode<Button>("Actions/WalkActionButton");
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Debug.Assert(_walkActionButton != null);
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_buildActionButton = _gameUi.GetNode<Button>("BottomCenter/BuildActionButton");
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_buildActionButton = _gameUi.GetNode<Button>("Actions/BuildActionButton");
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Debug.Assert(_buildActionButton != null);
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// scene nodes
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@ -216,7 +216,9 @@ public class Game : Spatial {
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if (_actionMode == ActionMode.Building) {
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Workbench workbench = (Workbench)_workbenchScene.Instance();
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workbench.Connect("EntityClicked", this, nameof(OnEntityClicked));
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workbench.Transform = tile.GlobalTransform;
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AddChild(workbench);
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_world.MarkCellUnwalkable(tile.Cell);
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@ -135,17 +135,12 @@ align = 1
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root_node = NodePath("../..")
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anims/FlashLabel = SubResource( 25 )
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[node name="BottomCenter" type="HBoxContainer" parent="GameUI"]
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -61.0
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margin_top = -46.0
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margin_right = 59.0
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margin_bottom = -6.0
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[node name="Actions" type="HBoxContainer" parent="GameUI"]
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margin_left = 10.0
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margin_top = 10.0
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margin_bottom = 40.0
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[node name="WalkActionButton" type="Button" parent="GameUI/BottomCenter"]
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[node name="WalkActionButton" type="Button" parent="GameUI/Actions"]
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margin_right = 58.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 40, 40 )
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@ -154,7 +149,7 @@ pressed = true
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group = ExtResource( 13 )
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text = "Walk"
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[node name="BuildActionButton" type="Button" parent="GameUI/BottomCenter"]
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[node name="BuildActionButton" type="Button" parent="GameUI/Actions"]
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margin_left = 62.0
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margin_right = 120.0
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margin_bottom = 40.0
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