Added TileTypeInfo to store tile masks.
parent
883e256101
commit
7d0e0b23bd
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@ -1,6 +1,17 @@
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using System;
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using Godot;
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public class Entity : KinematicBody {
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[Flags]
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public enum EntityMaskEnum {
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Obstacle = 1 << 1,
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Ground = 1 << 2,
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Water = 1 << 3
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}
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[Export(PropertyHint.Flags, "Obstacle,Ground,Water")]
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public int EntityMask { get; set; }
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public Vector3 Velocity { get; set; } = Vector3.Zero;
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public float RotationalVelocity { get; set; } = 0;
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@ -5,7 +5,7 @@
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[resource]
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shader = ExtResource( 1 )
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shader_param/DeepWaterColor = Color( 0, 0, 0.6, 1 )
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shader_param/WaterColor = Color( 0, 0, 0.7, 1 )
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shader_param/WaterColor = Color( 0, 0, 0.698039, 1 )
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shader_param/LightWaterColor = Color( 0, 0, 1, 1 )
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shader_param/SandColor = Color( 0.8, 0.8, 0.1, 1 )
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shader_param/GrassColor = Color( 0, 0.6, 0, 1 )
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@ -56,7 +56,7 @@ void fragment() {
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// COLOR.rgb = color_ramp(texture_color.r * borderFalloffCircle(UV) * 1.8);
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COLOR.rgb = color_ramp(texture_color.r * texture(TextureMask, UV).r);
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COLOR.a = 0.8;
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COLOR.a = 1.0;
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// COLOR.rgb = vec3(1, 0, 0);
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}
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@ -114,6 +114,11 @@ Right={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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ToggleMainMenu={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://ui/WorldGeneratorWidget.gd" type="Script" id=1]
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[ext_resource path="res://entities/Player.tscn" type="PackedScene" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://utils/TileHighlight.tscn" type="PackedScene" id=5]
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[ext_resource path="res://ui/DebugStatsContainer.gd" type="Script" id=6]
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[ext_resource path="res://scenes/World.tscn" type="PackedScene" id=7]
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[ext_resource path="res://ui/WorldGeneratorUI.tscn" type="PackedScene" id=8]
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[ext_resource path="res://scenes/Game.cs" type="Script" id=9]
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[ext_resource path="res://entities/Chest.tscn" type="PackedScene" id=11]
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[ext_resource path="res://entities/Axe.tscn" type="PackedScene" id=14]
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@ -352,6 +353,7 @@ script = ExtResource( 15 )
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[node name="NavigationSystem" type="Node" parent="."]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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EntityMask = 2
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WorldNode = NodePath("../World")
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[node name="WorldInfo" parent="Player" index="2"]
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@ -371,6 +373,7 @@ input_ray_pickable = false
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[node name="Chest" parent="Entities" instance=ExtResource( 11 )]
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transform = Transform( -0.825665, 0, 0.56416, 0, 1, 0, -0.56416, 0, -0.825665, -3.27709, 0, 1.02593 )
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EntityMask = 3
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[node name="World" parent="." instance=ExtResource( 7 )]
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@ -379,9 +382,60 @@ transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.
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shadow_enabled = true
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directional_shadow_mode = 0
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[node name="GameMenu" type="Control" parent="."]
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visible = false
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anchor_left = 0.1
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anchor_top = 0.1
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anchor_right = 0.9
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anchor_bottom = 0.9
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[node name="Panel" type="Panel" parent="GameMenu"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="MainMenu" type="VBoxContainer" parent="GameMenu/Panel"]
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visible = false
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -41.0
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margin_top = -10.0
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margin_right = 41.0
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margin_bottom = 10.0
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[node name="NewGameButton" type="Button" parent="GameMenu/Panel/MainMenu"]
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margin_right = 82.0
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margin_bottom = 20.0
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text = "New Game"
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[node name="QuitButton" type="Button" parent="GameMenu/Panel/MainMenu"]
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margin_top = 24.0
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margin_right = 82.0
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margin_bottom = 44.0
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text = "Quit"
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[node name="WorldGeneratorUI" parent="GameMenu/Panel" instance=ExtResource( 8 )]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -143.5
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margin_top = -160.0
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margin_right = 143.5
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margin_bottom = 160.0
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[node name="VBoxContainer" parent="GameMenu/Panel/WorldGeneratorUI" index="0"]
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margin_left = 0.0
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margin_top = 41.0
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margin_right = 287.0
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margin_bottom = 279.0
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[connection signal="toggled" from="DebugContainer/DebugStatsContainer/DebugMenuButton" to="DebugContainer/DebugStatsContainer" method="_on_DebugMenuButton_toggled"]
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[connection signal="value_changed" from="Generator Container/WorldGeneratorWidget/HBoxContainer/WorldSizeSlider" to="Generator Container/WorldGeneratorWidget" method="_on_HSlider_value_changed"]
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[connection signal="toggled" from="Generator Container/WorldGeneratorWidget/ShowTexturesCheckButton" to="Generator Container/WorldGeneratorWidget" method="_on_ShowTexturesCheckButton_toggled"]
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[editable path="Player"]
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[editable path="Player/Geometry/PirateAsset"]
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[editable path="World"]
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[editable path="GameMenu/Panel/WorldGeneratorUI"]
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@ -2,14 +2,17 @@ using System.Diagnostics;
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using Godot;
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public class HexTile3D : Spatial {
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public enum TileType {
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Undefined,
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Sand,
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Grass,
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DeepGrass
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}
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public class TileTypeInfo {
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public readonly string Name;
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public readonly Color Color;
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public readonly ushort TileTypeMask;
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public static TileType[] ValidTileTypes = { TileType.Sand, TileType.Grass, TileType.DeepGrass };
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public TileTypeInfo(string name, Color color, ushort tileTypeMask) {
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Name = name;
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Color = color;
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TileTypeMask = tileTypeMask;
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}
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}
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// scene nodes
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private MeshInstance _mesh;
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@ -44,8 +47,6 @@ public class HexTile3D : Spatial {
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}
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}
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public TileType Type { get; set; }
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private HexTile3D() {
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_hexGrid = new HexGrid();
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}
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@ -61,8 +62,6 @@ public class HexTile3D : Spatial {
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Mesh = GetNode<MeshInstance>("Mesh");
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Debug.Assert(Mesh != null);
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Type = TileType.Undefined;
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}
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=1]
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[ext_resource path="res://materials/WorldTileTypeMaterial.tres" type="Material" id=1]
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[sub_resource type="OpenSimplexNoise" id=3]
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seed = 57
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@ -161,7 +161,6 @@ public class StreamContainer : Spatial {
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} else {
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HexTile3D tile3D = _unusedTiles.Dequeue();
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tile3D.OffsetCoords = coord;
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tile3D.Type = TileWorld.GetTileTypeAtOffset(coord);
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Transform tileTransform = tile3D.Transform;
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tileTransform.origin.y = TileWorld.GetHeightAtOffset(coord);
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tile3D.Transform = tileTransform;
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@ -191,7 +190,6 @@ public class StreamContainer : Spatial {
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Transform tileTransform = tile3D.Transform;
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tileTransform.origin.y = TileWorld.GetHeightAtOffset(offsetCoords);
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tile3D.Transform = tileTransform;
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tile3D.Type = TileWorld.GetTileTypeAtOffset(offsetCoords);
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_tileToInstanceIndex[tile3D] = _tileToInstanceIndex.Count;
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@ -238,7 +236,6 @@ public class StreamContainer : Spatial {
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int instanceIndex = _tileToInstanceIndex[tile3D];
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_tileMultiMesh.Multimesh.SetInstanceTransform(instanceIndex, _deactivatedTileTransform);
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tile3D.Type = HexTile3D.TileType.Undefined;
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_unusedTiles.Enqueue(tile3D);
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_coordToTile.Remove(coord);
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RemovedCoords.Add(coord);
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@ -372,16 +372,6 @@ public class TileWorld : Spatial {
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&& (int)Math.Clamp(offsetCoord.y, -(float)Size / 2, (float)Size / 2 - 1) == (int)offsetCoord.y);
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}
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public HexTile3D.TileType GetTileTypeAtOffset(Vector2 offsetCoord) {
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if (!IsOffsetCoordValid(offsetCoord)) {
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return HexTile3D.TileType.Undefined;
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}
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return HexTile3D.ValidTileTypes[_tileTypeRandom.Next(HexTile3D.ValidTileTypes.Length)];
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}
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public Vector2 OffsetToTextureCoord(Vector2 offsetCoord) {
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Vector2 mapSize = Vector2.One * Size;
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Vector2 textureCoord = (offsetCoord + mapSize / 2).PosMod(mapSize);
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@ -2,7 +2,7 @@
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[ext_resource path="res://scenes/TileWorld.cs" type="Script" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=3]
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[ext_resource path="res://materials/WorldTileTypeMaterial.tres" type="Material" id=3]
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[ext_resource path="res://materials/IslandHeightmapFalloffShader.tres" type="Material" id=4]
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[ext_resource path="res://entities/rockB.tscn" type="PackedScene" id=5]
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[ext_resource path="res://entities/rockC.tscn" type="PackedScene" id=6]
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@ -19,10 +19,9 @@ public class World : Spatial {
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public int ChunkSize = 14;
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public const int NumChunkRows = 3;
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public const int NumChunkColumns = NumChunkRows;
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private static readonly Color RockColor = new(0.5f, 0.5f, 0.4f);
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private static readonly Color GrassColor = new(0, 0.4f, 0);
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private static readonly Color DarkGrassColor = new(0.05882353f, 0.5411765f, 0.05882353f);
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private static readonly Color LightWaterColor = new(0.05882353f, 0.05882353f, 0.8627451f);
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private readonly System.Collections.Generic.Dictionary<int, HexTile3D.TileTypeInfo> _tileTypeInfos = new();
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private readonly Godot.Collections.Dictionary<Vector2, WorldChunk> _cachedWorldChunks;
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private readonly List<Vector2> _addedChunkIndices = new();
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@ -41,7 +40,6 @@ public class World : Spatial {
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// delegate void OnCoordClicked(Vector2 world_pos);
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// other members
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private Vector2 _centerPlaneCoord;
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private Vector2 _chunkIndexNorthEast;
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private Vector2 _chunkIndexSouthWest;
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private Array<Spatial> _grassAssets;
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@ -62,7 +60,6 @@ public class World : Spatial {
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public GenerationState State = GenerationState.Empty;
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public Vector2 WorldTextureCoordinateOffset;
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// ui elements
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// scene nodes
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@ -124,6 +121,24 @@ public class World : Spatial {
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foreach (Spatial asset in GetNode<Node>("Assets/Trees").GetChildren()) {
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_treeAssets.Add(asset);
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}
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_tileTypeInfos[0] = new HexTile3D.TileTypeInfo("Undefined", Colors.Black, 0xffff);
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LoadTileTypeInfo("DeepWater", (int)Entity.EntityMaskEnum.Water);
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LoadTileTypeInfo("Water", (int)Entity.EntityMaskEnum.Water);
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LoadTileTypeInfo("LightWater", (int)Entity.EntityMaskEnum.Water);
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LoadTileTypeInfo("Sand", (int)Entity.EntityMaskEnum.Ground);
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LoadTileTypeInfo("Grass", (int)Entity.EntityMaskEnum.Ground);
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LoadTileTypeInfo("Forest", (int)Entity.EntityMaskEnum.Ground);
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LoadTileTypeInfo("Rock", (int)Entity.EntityMaskEnum.Ground);
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LoadTileTypeInfo("Sand", (int)Entity.EntityMaskEnum.Ground);
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}
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private void LoadTileTypeInfo(string tileTypeName, ushort tileTypeMask) {
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ShaderMaterial worldTileTypeShaderMaterial =
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GD.Load<ShaderMaterial>("res://materials/WorldTileTypeMaterial.tres");
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Color tileTypeColor = (Color)worldTileTypeShaderMaterial.GetShaderParam(tileTypeName + "Color");
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_tileTypeInfos[tileTypeColor.ToRgba32()] = new HexTile3D.TileTypeInfo(tileTypeName, tileTypeColor, tileTypeMask);
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}
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public void InitNoiseGenerator() {
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@ -232,18 +247,18 @@ public class World : Spatial {
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foreach (int textureCoordU in Enumerable.Range(0, chunk.Size)) {
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foreach (int textureCoordV in Enumerable.Range(0, chunk.Size)) {
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Color colorValue = chunk.TileTypeImage.GetPixel(textureCoordU, textureCoordV);
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Vector2 textureCoord = new(textureCoordU, textureCoordV);
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Vector2 offsetCoord = chunk.ChunkIndex * ChunkSize + textureCoord;
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if (IsColorEqualApprox(colorValue, RockColor)) {
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HexTile3D.TileTypeInfo tileTypeInfo = GetTileTypeInfoAtOffset(offsetCoord);
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if (tileTypeInfo.Name == "Rock") {
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Spatial rockAsset = SelectAsset(textureCoord, _rockAssets, environmentRandom, 0.15);
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if (rockAsset != null) {
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chunk.Entities.AddChild(rockAsset);
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MarkCellUnwalkable(HexGrid.GetHexAtOffset(offsetCoord));
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}
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} else if (IsColorEqualApprox(colorValue, GrassColor) ||
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IsColorEqualApprox(colorValue, DarkGrassColor)) {
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} else if (tileTypeInfo.Name == "Grass" || tileTypeInfo.Name == "DarkGrass") {
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Spatial grassAsset = SelectAsset(textureCoord, _grassAssets, environmentRandom, 0.15);
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if (grassAsset != null) {
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chunk.Entities.AddChild(grassAsset);
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@ -431,7 +446,7 @@ public class World : Spatial {
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_heightmapTexture.CreateFromImage(_heightmapImage);
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_viewTileTypeTexture = new ImageTexture();
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_viewTileTypeTexture.CreateFromImage(_tileTypeMapImage);
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_viewTileTypeTexture.CreateFromImage(_tileTypeMapImage, (uint)Texture.FlagsEnum.ConvertToLinear);
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WorldTextureCoordinateOffset = _chunkIndexSouthWest * worldChunkSize;
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@ -463,27 +478,46 @@ public class World : Spatial {
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public float GetHexCost(Entity entity, HexCell cell) {
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float nextHexCost = HexGrid.GetHexCost(cell);
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if (nextHexCost != 0) {
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Vector2 nextOffset = cell.OffsetCoords;
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Vector2 chunkIndex = GetChunkIndexFromOffsetCoord(nextOffset);
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Color tileTypeColor = GetTileTypeColorAtOffset(nextOffset);
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if (!_cachedWorldChunks.ContainsKey(chunkIndex)) {
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return 0;
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}
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WorldChunk chunk = _cachedWorldChunks[chunkIndex];
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Vector2 textureCoordinate = nextOffset - Vector2.One * ChunkSize * chunkIndex;
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Color tileTypeColor = chunk.TileTypeImage.GetPixel((int)textureCoordinate.x, (int)textureCoordinate.y);
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if (!IsColorEqualApprox(tileTypeColor, GrassColor) &&
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!IsColorEqualApprox(tileTypeColor, DarkGrassColor)) {
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if (_tileTypeInfos.TryGetValue(tileTypeColor.ToRgba32(), out HexTile3D.TileTypeInfo info)) {
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int tileTypeMask = info.TileTypeMask;
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if ((entity.EntityMask ^ tileTypeMask) != 0) {
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nextHexCost = 0;
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}
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}
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// GD.Print("Could not find tile type info for color " + tileTypeColor);
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}
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return nextHexCost;
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}
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private HexTile3D.TileTypeInfo GetTileTypeInfoAtOffset(Vector2 offsetCoord) {
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Color tileTypeColor = GetTileTypeColorAtOffset(offsetCoord);
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if (_tileTypeInfos.TryGetValue(tileTypeColor.ToRgba32(), out HexTile3D.TileTypeInfo info)) {
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return info;
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}
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return _tileTypeInfos[0];
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}
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public Color GetTileTypeColorAtOffset(Vector2 offsetCoord) {
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Vector2 chunkIndex = GetChunkIndexFromOffsetCoord(offsetCoord);
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if (!_cachedWorldChunks.ContainsKey(chunkIndex)) {
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return Colors.Black;
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}
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WorldChunk chunk = _cachedWorldChunks[chunkIndex];
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Vector2 textureCoordinate = offsetCoord - Vector2.One * ChunkSize * chunkIndex;
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Color tileTypeColor = chunk.TileTypeImage.GetPixel((int)textureCoordinate.x, (int)textureCoordinate.y);
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return tileTypeColor;
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}
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public float GetMoveCost(Entity entity, HexCell currentHex, HexCell nextHex) {
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if (GetHexCost(entity, nextHex) == 0) {
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return 0;
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@ -706,11 +740,21 @@ public class World : Spatial {
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}
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public void OnTileClicked(HexTile3D tile) {
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if (State != GenerationState.Done) {
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return;
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}
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EmitSignal("TileClicked", tile);
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}
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public void OnTileHovered(HexTile3D tile) {
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if (State != GenerationState.Done) {
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return;
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}
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EmitSignal("TileHovered", tile);
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HexTile3D.TileTypeInfo tileTypeInfo = GetTileTypeInfoAtOffset(tile.OffsetCoords);
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GD.Print("Hover on TileType " + tileTypeInfo.Name + " color: " + tileTypeInfo.Color);
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}
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public void OnBlockingSpatialRemoved(Spatial spatialNode) {
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@ -31,7 +31,7 @@ public class WorldChunk : Spatial {
|
|||
public Viewport HeightmapOffscreenViewport;
|
||||
[Export] public Texture NavigationMap;
|
||||
|
||||
public bool NoiseTextureCheckerboardOverlay = true;
|
||||
public bool NoiseTextureCheckerboardOverlay = false;
|
||||
|
||||
// signals
|
||||
[Signal]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/WorldChunk.cs" type="Script" id=1]
|
||||
[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=2]
|
||||
[ext_resource path="res://materials/WorldTileTypeMaterial.tres" type="Material" id=2]
|
||||
[ext_resource path="res://assets/TestHeightmap.tres" type="Texture" id=3]
|
||||
[ext_resource path="res://assets/4x4checkerColor.png" type="Texture" id=4]
|
||||
[ext_resource path="res://addons/gdhexgrid/icon.png" type="Texture" id=6]
|
||||
|
|
|
@ -12,7 +12,6 @@ public class NavigationTests : Spatial {
|
|||
|
||||
private EditorUI _editorUi;
|
||||
private World _world;
|
||||
private StreamContainer _streamContainer;
|
||||
private Player _player;
|
||||
private NavigationComponent _playerNavigationComponent;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ extends CenterContainer
|
|||
|
||||
onready var SeedLineEdit: LineEdit
|
||||
onready var ChunkSizeSpinBox: SpinBox
|
||||
onready var GameScene: PackedScene = preload ("res://scenes/Game.tscn")
|
||||
#onready var GameScene: PackedScene = preload ("res://scenes/Game.tscn")
|
||||
|
||||
func _ready():
|
||||
SeedLineEdit = find_node("SeedLineEdit")
|
||||
|
@ -19,8 +19,8 @@ func _on_RefreshSeedButton_pressed():
|
|||
|
||||
|
||||
func _on_GenerateButton_pressed():
|
||||
var game_scene_instance = GameScene.instance()
|
||||
# var game_scene_instance = GameScene.instance()
|
||||
|
||||
self.visible = false
|
||||
get_tree().get_root().add_child(game_scene_instance)
|
||||
game_scene_instance.StartNewGame(int(SeedLineEdit.text), int(ChunkSizeSpinBox.value))
|
||||
# get_tree().get_root().add_child(game_scene_instance)
|
||||
# game_scene_instance.StartNewGame(int(SeedLineEdit.text), int(ChunkSizeSpinBox.value))
|
||||
|
|
Loading…
Reference in New Issue