Formatting of Game.cs.

WorldChunkRefactoring
Martin Felis 2023-08-28 14:01:09 +02:00
parent 76a7abf22f
commit 64e7db9800
1 changed files with 8 additions and 7 deletions

View File

@ -114,7 +114,8 @@ public class Game : Spatial
_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
_generateWorldButton.Connect("pressed", this, nameof(OnGenerateButton));
_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem, nameof(_interactionSystem.OnStartInteraction));
_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
nameof(_interactionSystem.OnStartInteraction));
_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
// register entity events