Formatting of Game.cs.
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76a7abf22f
commit
64e7db9800
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@ -114,7 +114,8 @@ public class Game : Spatial
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_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
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_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
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_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
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_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
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_generateWorldButton.Connect("pressed", this, nameof(OnGenerateButton));
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_generateWorldButton.Connect("pressed", this, nameof(OnGenerateButton));
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem, nameof(_interactionSystem.OnStartInteraction));
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
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nameof(_interactionSystem.OnStartInteraction));
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_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
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_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
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// register entity events
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// register entity events
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