More Tile caching and tweaked export settings for Android.

WorldChunkRefactoring
Martin Felis 2022-12-03 23:45:32 +01:00
parent d673b8c44f
commit 63a11c603a
4 changed files with 78 additions and 29 deletions

View File

@ -120,5 +120,5 @@ common/enable_pause_aware_picking=true
[rendering]
quality/directional_shadow/size=512
quality/shadows/filter_mode.mobile=1
environment/default_environment="res://default_env.tres"

View File

@ -55,6 +55,7 @@ script = ExtResource( 3 )
[node name="DirectionalLight" type="DirectionalLight" parent="World"]
transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 )
shadow_enabled = true
directional_shadow_mode = 0
[node name="Control" type="Control" parent="."]
margin_right = 40.0
@ -190,7 +191,7 @@ text = "0"
[node name="StreamContainer" type="Spatial" parent="."]
script = ExtResource( 4 )
Dimensions = Vector2( 18, 10 )
Dimensions = Vector2( 18, 17 )
[node name="ActiveTiles" type="Spatial" parent="StreamContainer"]

View File

@ -39,11 +39,11 @@ public class HexTile3D : Spatial
set
{
Cell.OffsetCoords = value;
Transform tile3dTransform = this.Transform;
Transform tile3dTransform = Transform;
Vector2 cellPlaneCoords = _hexGrid.GetHexCenter(Cell);
tile3dTransform.origin.x = cellPlaneCoords.x;
tile3dTransform.origin.z = cellPlaneCoords.y;
this.Transform = tile3dTransform;
Transform = tile3dTransform;
}
}

View File

@ -1,7 +1,9 @@
using System;
using Godot;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using GoDotLog;
//using Dictionary = Godot.Collections.Dictionary;
@ -10,6 +12,7 @@ public class StreamContainer : Spatial
// scene nodes
private MeshInstance _bounds;
private Spatial _activeTiles;
private Queue<HexTile3D> _unusedTiles;
// resources
private PackedScene _hexTileScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
@ -36,6 +39,7 @@ public class StreamContainer : Spatial
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_unusedTiles = new Queue<HexTile3D>();
_bounds = GetNode<MeshInstance>("Bounds");
_activeTiles = GetNode<Spatial>("ActiveTiles");
_tileTypeRandom = new Random();
@ -85,53 +89,97 @@ public class StreamContainer : Spatial
{
RemovedCoords.Clear();
AddedCoords.Clear();
_unusedTiles.Clear();
Rect2 expandedRect = _currentOffsetCoordRect.Merge(_oldOffsetCoordRect);
Rect2 expandedRect = _currentOffsetCoordRect.Merge(_oldOffsetCoordRect).Grow(2);
Rect2 clippedRect = _currentOffsetCoordRect.Clip(_oldOffsetCoordRect);
foreach (int coord_x in Enumerable.Range(Mathf.FloorToInt(expandedRect.Position.x), Mathf.CeilToInt(expandedRect.Size.x)))
MarkUnusedTiles(expandedRect, clippedRect);
AddNewTiles(expandedRect, clippedRect);
foreach (HexTile3D tile3D in _unusedTiles.ToArray())
{
foreach (int coord_y in Enumerable.Range(Mathf.FloorToInt(expandedRect.Position.y),
Mathf.CeilToInt(expandedRect.Size.y)))
RemovedCoords.Add(tile3D.OffsetCoords);
_activeTiles.RemoveChild(tile3D);
tile3D.QueueFree();
}
}
public void MarkUnusedTiles(Rect2 expandedRect, Rect2 clippedRect)
{
foreach (int coord_x in Enumerable.Range(Mathf.FloorToInt(expandedRect.Position.x) - 5,
Mathf.CeilToInt(expandedRect.Size.x) + 20))
{
foreach (int coord_y in Enumerable.Range(Mathf.FloorToInt(expandedRect.Position.y) - 5,
Mathf.CeilToInt(expandedRect.Size.y) + 20))
{
Vector2 coord = new Vector2(coord_x, coord_y);
if (clippedRect.HasPoint(coord))
{
continue;
}
bool isInCurrent = _currentOffsetCoordRect.HasPoint(coord);
bool isInOld = _oldOffsetCoordRect.HasPoint(coord);
if (isInCurrent && !isInOld)
if (isInOld && !isInCurrent && _coordToTile.Keys.Contains(coord))
{
HexTile3D tile3D = _coordToTile[coord];
_unusedTiles.Enqueue(tile3D);
_coordToTile.Remove(coord);
RemovedCoords.Add(coord);
}
}
}
}
public void AddNewTiles(Rect2 expandedRect, Rect2 clippedRect)
{
foreach (int coord_x in Enumerable.Range(Mathf.FloorToInt(_currentOffsetCoordRect.Position.x),
Mathf.CeilToInt(_currentOffsetCoordRect.Size.x)))
{
foreach (int coord_y in Enumerable.Range(Mathf.FloorToInt(_currentOffsetCoordRect.Position.y),
Mathf.CeilToInt(_currentOffsetCoordRect.Size.y)))
{
Vector2 coord = new Vector2(coord_x, coord_y);
if (clippedRect.HasPoint(coord))
{
continue;
}
if (_unusedTiles.Count == 0)
{
AddedCoords.Add(coord);
GetTile3dAt(coord);
HexTile3D tile3D = GetTile3dAt(coord);
}
else if (isInOld && !isInCurrent)
else
{
RemovedCoords.Add(coord);
if (_coordToTile.Keys.Contains(coord))
{
Spatial tile3d = _coordToTile[coord];
_activeTiles.RemoveChild(tile3d);
tile3d.QueueFree();
_coordToTile.Remove(coord);
}
HexTile3D tile3D = _unusedTiles.Dequeue();
tile3D.OffsetCoords = coord;
_coordToTile[coord] = tile3D;
}
}
}
}
public Spatial GetTile3dAt(Vector2 offsetCoords)
public HexTile3D GetTile3dAt(Vector2 offsetCoords)
{
if (!_coordToTile.Keys.Contains(offsetCoords))
{
HexTile3D tile3d = (HexTile3D)_hexTileScene.Instance();
tile3d.OffsetCoords = offsetCoords;
_activeTiles.AddChild(tile3d);
HexTile3D tile3D = (HexTile3D)_hexTileScene.Instance();
tile3D.OffsetCoords = offsetCoords;
_activeTiles.AddChild(tile3D);
Transform tileTransform = tile3d.Transform;
Transform tileTransform = tile3D.Transform;
tileTransform.origin.y = GD.Randf() * 0.2f;
tile3d.Transform = tileTransform;
tile3D.Transform = tileTransform;
tile3d.Type = HexTile3D.ValidTileTypes[_tileTypeRandom.Next(HexTile3D.ValidTileTypes.Length)];
_coordToTile[offsetCoords] = tile3d;
tile3D.Type = HexTile3D.ValidTileTypes[_tileTypeRandom.Next(HexTile3D.ValidTileTypes.Length)];
_coordToTile[offsetCoords] = tile3D;
}
return _coordToTile[offsetCoords];