Fixed wrong tile type texture when generating new level.
parent
453cfcde00
commit
593c2f556b
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@ -297,15 +297,6 @@ public class World : Spatial {
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// set new center chunk
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// set new center chunk
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CenterChunkIndex = GetChunkTupleFromPlaneCoord(planeCoord);
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CenterChunkIndex = GetChunkTupleFromPlaneCoord(planeCoord);
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WorldChunk currentChunk = GetOrCreateWorldChunk(CenterChunkIndex,
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new Color(GD.Randf(), GD.Randf(), GD.Randf()));
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_centerChunkRect = new Rect2(
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new Vector2(currentChunk.Transform.origin.x, currentChunk.Transform.origin.z)
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+ currentChunk.PlaneRect.Position,
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currentChunk.PlaneRect.Size);
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GD.Print("Center Chunk Rect: " + _centerChunkRect.Position + " size: " + _centerChunkRect.Size);
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// load or create adjacent chunks
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// load or create adjacent chunks
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_activeChunkIndices = new List<Vector2>();
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_activeChunkIndices = new List<Vector2>();
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_activeChunkIndices.Add(CenterChunkIndex + new Vector2(-1, -1));
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_activeChunkIndices.Add(CenterChunkIndex + new Vector2(-1, -1));
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@ -333,7 +324,6 @@ public class World : Spatial {
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foreach (Vector2 activeChunkIndex in _activeChunkIndices) {
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foreach (Vector2 activeChunkIndex in _activeChunkIndices) {
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WorldChunk chunk = GetOrCreateWorldChunk(activeChunkIndex,
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WorldChunk chunk = GetOrCreateWorldChunk(activeChunkIndex,
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new Color(GD.Randf(), GD.Randf(), GD.Randf()));
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new Color(GD.Randf(), GD.Randf(), GD.Randf()));
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_cachedWorldChunks[activeChunkIndex] = chunk;
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}
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}
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Debug.Assert(_activeChunkIndices.Count == NumChunkRows * NumChunkColumns);
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Debug.Assert(_activeChunkIndices.Count == NumChunkRows * NumChunkColumns);
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@ -344,6 +334,18 @@ public class World : Spatial {
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State = GenerationState.Heightmap;
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State = GenerationState.Heightmap;
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}
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}
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}
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}
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WorldChunk currentChunk = GetOrCreateWorldChunk(CenterChunkIndex,
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new Color(GD.Randf(), GD.Randf(), GD.Randf()));
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_centerChunkRect = new Rect2(
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new Vector2(currentChunk.Transform.origin.x, currentChunk.Transform.origin.z)
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+ currentChunk.PlaneRect.Position,
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currentChunk.PlaneRect.Size);
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UpdateChunkBounds();
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UpdateNavigationBounds();
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}
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}
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private void ActivateChunk(WorldChunk chunk, Vector2 chunkIndex) {
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private void ActivateChunk(WorldChunk chunk, Vector2 chunkIndex) {
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@ -398,10 +400,6 @@ public class World : Spatial {
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if (!_centerChunkRect.HasPoint(centerPlaneCoord)) {
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if (!_centerChunkRect.HasPoint(centerPlaneCoord)) {
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UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
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UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
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UpdateChunkBounds();
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UpdateNavigationBounds();
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}
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}
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}
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}
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