WIP: still fixing heighmap and colormap mismatch.
parent
e84fddf102
commit
55da2346d3
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@ -15,6 +15,7 @@ public class Game : Spatial
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private Label _numCoordsAddedLabel;
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private Label _numCoordsRemovedLabel;
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private TextureRect _worldTextureRect;
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private TextureRect _heightTextureRect;
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private Button _generateWorldButton;
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// scene nodes
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@ -52,6 +53,7 @@ public class Game : Spatial
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_numCoordsAddedLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/num_coords_added_label");
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_numCoordsRemovedLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/num_coords_removed_label");
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_worldTextureRect = (TextureRect)FindNode("WorldTextureRect");
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_heightTextureRect = (TextureRect)FindNode("HeightTextureRect");
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_generateWorldButton = (Button)FindNode("WorldGenerateButton");
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// scene nodes
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@ -85,6 +87,7 @@ public class Game : Spatial
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// update data
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_worldTextureRect.RectSize = Vector2.One * _tileWorld.Size;
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_heightTextureRect.RectSize = Vector2.One * _tileWorld.Size;
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// connect signals
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_streamContainerArea.Connect("input_event", this, nameof(OnAreaInputEvent));
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@ -244,13 +247,17 @@ public class Game : Spatial
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public void OnWorldGenerated()
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{
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GD.Print("Using new map");
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ImageTexture new_world_texture = new ImageTexture();
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new_world_texture.CreateFromImage(_tileWorld.Colormap, (uint) (Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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ImageTexture newWorldTexture = new ImageTexture();
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newWorldTexture.CreateFromImage(_tileWorld.Colormap, (uint) (Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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ImageTexture newHeightTexture = new ImageTexture();
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newHeightTexture.CreateFromImage(_tileWorld.Heightmap, (uint) (Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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_worldTextureRect.Texture = new_world_texture;
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_tileMaterial.SetShaderParam("MapAlbedoTexture", new_world_texture);
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_worldTextureRect.Texture = newWorldTexture;
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_tileMaterial.SetShaderParam("MapAlbedoTexture", newWorldTexture);
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_tileMaterial.SetShaderParam("TextureSize", (int)_tileWorld.Colormap.GetSize().x);
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_heightTextureRect.Texture = newHeightTexture;
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_streamContainer.OnWorldGenerated();
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// Reset player transform to offset 0,0 and at current height
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@ -70,27 +70,34 @@ alignment = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="Control/HBoxContainer"]
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margin_right = 100.0
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margin_bottom = 158.0
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margin_bottom = 228.0
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alignment = 2
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[node name="WorldTextureRect" type="TextureRect" parent="Control/HBoxContainer/VBoxContainer"]
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margin_top = 34.0
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margin_right = 100.0
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margin_bottom = 134.0
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margin_bottom = 100.0
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rect_min_size = Vector2( 100, 100 )
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stretch_mode = 1
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flip_v = true
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[node name="HeightTextureRect" type="TextureRect" parent="Control/HBoxContainer/VBoxContainer"]
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margin_top = 104.0
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margin_right = 100.0
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margin_bottom = 204.0
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rect_min_size = Vector2( 100, 100 )
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stretch_mode = 1
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flip_v = true
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[node name="WorldGenerateButton" type="Button" parent="Control/HBoxContainer/VBoxContainer"]
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margin_top = 138.0
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margin_top = 208.0
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margin_right = 100.0
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margin_bottom = 158.0
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margin_bottom = 228.0
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text = "Generate"
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[node name="GridContainer" type="GridContainer" parent="Control/HBoxContainer"]
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margin_left = 104.0
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margin_right = 231.0
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margin_bottom = 158.0
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margin_bottom = 228.0
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mouse_filter = 2
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columns = 2
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@ -14,8 +14,8 @@ public class TileWorld : Spatial
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delegate void WorldGenerated();
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// public members
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public float Size = 125;
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public float HeightScale = 10;
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public float Size = 5;
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public float HeightScale = 10.0f;
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public Image Heightmap;
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public Image Colormap;
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public int Seed = 0;
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@ -70,12 +70,11 @@ public class TileWorld : Spatial
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{
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foreach (int coord_y in Enumerable.Range(0, (int)Size))
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{
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Colormap.SetPixel(coord_x, coord_y, new Color((float) coord_x, (float) coord_y, 0, 1));
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// Colormap.SetPixel(coord_x, coord_y, new Color((float) coord_x, (float) coord_y, 0, 1));
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float coord_to_height =
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(float)coord_y / Size * 0f;
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// Heightmap.SetPixel(coord_x, coord_y, new Color(coord_to_height, 0, 0, 1));
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if (coord_x == 3 && coord_y == 3)
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if (coord_x == 1 && coord_y == 4)
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{
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coord_to_height = 1;
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}
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@ -84,6 +83,12 @@ public class TileWorld : Spatial
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}
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Colormap.Unlock();
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ImageTexture imageTexture = new ImageTexture();
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imageTexture.CreateFromImage(Heightmap);
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imageTexture.Flags = 0;
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_offscreenTextureRect.Texture = imageTexture;
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Colormap.CopyFrom(imageTexture.GetData());
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}
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private void GenerateSimpleMap()
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@ -135,7 +140,6 @@ public class TileWorld : Spatial
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noiseGenerator.Lacunarity = 4;
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ImageTexture imageTexture = new ImageTexture();
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//Heightmap.Unlock();
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Heightmap = noiseGenerator.GetSeamlessImage((int)Size);
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imageTexture.CreateFromImage(Heightmap);
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imageTexture.Flags = 0;
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@ -179,7 +183,7 @@ public class TileWorld : Spatial
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public Vector2 OffsetToTextureCoord(Vector2 offsetCoord)
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{
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Vector2 textureCoord = (offsetCoord - Vector2.One * Mathf.Floor(Size / 2)) % (Vector2.One * Size);
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Vector2 textureCoord = (offsetCoord - Vector2.One * (Mathf.Floor(Size / 2) + 1)) % (Vector2.One * Size);
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if (textureCoord[0] < 0)
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{
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textureCoord[0] += Size;
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