Interaction with Chests!
parent
48f7081134
commit
3a652ef683
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@ -36,6 +36,41 @@ public class NavigationComponent : Node
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WorldOrientation = worldOrientation;
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WorldOrientation = worldOrientation;
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Flags = NavigationFlags.Orientation;
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Flags = NavigationFlags.Orientation;
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}
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}
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public NavigationPoint(Transform worldTransform)
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{
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WorldPosition = worldTransform.origin;
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WorldOrientation = worldTransform.basis.Quat();
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Flags = NavigationFlags.Position | NavigationFlags.Orientation;
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}
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public bool IsReached(Transform worldTransform)
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{
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bool goalReached = false;
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float positionErrorSquared = (worldTransform.origin - WorldPosition).LengthSquared();
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float orientationError = Mathf.Abs(worldTransform.basis.Quat().AngleTo(WorldOrientation));
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if (Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)
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&& positionErrorSquared < Globals.EpsPositionSquared
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&& orientationError < Globals.EpsRadians)
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{
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goalReached = true;
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}
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else if (Flags.HasFlag(NavigationPoint.NavigationFlags.Position) &&
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positionErrorSquared < Globals.EpsPositionSquared)
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{
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goalReached = true;
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}
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else if (Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation) &&
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orientationError < Globals.EpsRadians)
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{
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goalReached = true;
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}
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return goalReached;
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}
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}
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}
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public TileWorld TileWorld { set; get; }
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public TileWorld TileWorld { set; get; }
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@ -106,6 +141,22 @@ public class NavigationComponent : Node
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}
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}
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public void Plan(Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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Plan(fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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} else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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Plan(fromTransformWorld.origin, navigationPoint.WorldPosition);
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} else
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{
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throw new NotImplementedException();
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}
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}
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private void UpdateCurrentGoal()
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private void UpdateCurrentGoal()
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{
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{
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if (_pathWorldNavigationPoints.Count == 0)
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if (_pathWorldNavigationPoints.Count == 0)
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@ -146,36 +197,7 @@ public class NavigationComponent : Node
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_currentGoalOrientationWorld = currentTransformWorld.basis.Quat();
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_currentGoalOrientationWorld = currentTransformWorld.basis.Quat();
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}
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}
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Vector3 currentPositionWorld = currentTransformWorld.origin;
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if (_currentGoal.IsReached(currentTransformWorld))
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Quat currentOrientationWorld = currentTransformWorld.basis.Quat();
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Vector2 currentPositionPlane = new Vector2(currentPositionWorld.x, currentPositionWorld.z);
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Vector2 currentGoalPlane = new Vector2(_currentGoal.WorldPosition.x, _currentGoal.WorldPosition.z);
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bool goalReached = false;
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float positionErrorSquared = (currentPositionPlane - currentGoalPlane).LengthSquared();
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float orientationError = _currentGoalOrientationWorld.AngleTo(currentOrientationWorld);
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if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& _currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)
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&& positionErrorSquared < Globals.EpsPositionSquared
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&& orientationError < Globals.EpsRadians)
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{
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goalReached = true;
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}
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else if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position) &&
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positionErrorSquared < Globals.EpsPositionSquared)
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{
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goalReached = true;
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}
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else if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation) &&
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orientationError < Globals.EpsRadians)
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{
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goalReached = true;
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}
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if (goalReached)
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{
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{
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_pathWorldNavigationPoints.RemoveAt(0);
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_pathWorldNavigationPoints.RemoveAt(0);
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UpdateCurrentGoal();
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UpdateCurrentGoal();
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@ -5,26 +5,46 @@ using System.Diagnostics;
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public class TaskQueueComponent : Component
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public class TaskQueueComponent : Component
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{
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{
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public class Task
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public abstract class Task
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{
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{
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public abstract bool PerformTask(Entity entity, float delta);
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}
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}
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public class NavigationTask : Task
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public class NavigationTask : Task
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{
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{
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[Flags] public enum Flags
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public NavigationComponent.NavigationPoint NavigationPoint;
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public NavigationTask(NavigationComponent.NavigationPoint navigationPoint)
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{
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{
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Position = 1,
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NavigationPoint = navigationPoint;
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Orientation = 2
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}
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}
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public Vector3 TargetPositionWorld = Vector3.Zero;
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public override bool PerformTask(Entity entity, float delta)
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public Quat TargetOrientationWorld = Quat.Identity;
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{
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public Flags NavigationFlags = Flags.Position | Flags.Orientation;
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return NavigationPoint.IsReached(entity.GlobalTransform);
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}
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}
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}
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public class InteractionTask : Task
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public class InteractionTask : Task
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{
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{
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public Entity TargetEntity;
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public Entity TargetEntity;
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public InteractionTask(Entity entity)
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{
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TargetEntity = entity;
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}
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public override bool PerformTask(Entity entity, float delta)
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{
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GD.Print("Interaction of " + entity + " with " + TargetEntity);
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if (TargetEntity is Chest)
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{
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Chest chest = (Chest)TargetEntity;
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chest.OnInteract();
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}
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return true;
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}
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}
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}
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public Queue<Task> Queue;
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public Queue<Task> Queue;
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@ -39,4 +59,24 @@ public class TaskQueueComponent : Component
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{
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{
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Queue.Clear();
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Queue.Clear();
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}
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}
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public void Process(Entity entity, float delta)
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{
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if (Queue.Count == 0)
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{
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return;
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}
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Task currentTask = Queue.Peek();
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while (currentTask.PerformTask(entity, delta))
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{
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Queue.Dequeue();
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if (Queue.Count == 0)
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{
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break;
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}
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currentTask = Queue.Peek();
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}
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}
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}
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}
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@ -7,9 +7,17 @@ public class Chest : Entity
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// private int a = 2;
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// private int a = 2;
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// private string b = "text";
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// private string b = "text";
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public enum LidState
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{
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Closed,
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Open
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}
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public LidState State = LidState.Closed;
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public bool IsMouseOver = false;
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public bool IsMouseOver = false;
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private MeshInstance _mesh;
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private MeshInstance _mesh;
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private SpatialMaterial _previousMaterial;
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private SpatialMaterial _previousMaterial;
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private AnimationPlayer _animationPlayer;
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[Signal]
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[Signal]
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delegate void EntityClicked(Entity entity);
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delegate void EntityClicked(Entity entity);
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@ -18,6 +26,7 @@ public class Chest : Entity
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public override void _Ready()
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public override void _Ready()
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{
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{
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_mesh = GetNode<MeshInstance>("Armature/Skeleton/Chest");
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_mesh = GetNode<MeshInstance>("Armature/Skeleton/Chest");
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_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
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Connect("input_event", this, nameof(OnAreaInputEvent));
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Connect("input_event", this, nameof(OnAreaInputEvent));
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Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
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Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
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@ -38,6 +47,7 @@ public class Chest : Entity
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}
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}
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}
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}
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public void OnAreaMouseEntered()
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public void OnAreaMouseEntered()
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{
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{
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IsMouseOver = true;
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IsMouseOver = true;
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@ -46,9 +56,27 @@ public class Chest : Entity
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_mesh.MaterialOverride = overrideMaterial;
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_mesh.MaterialOverride = overrideMaterial;
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}
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}
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public void OnAreaMouseExited()
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public void OnAreaMouseExited()
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{
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{
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IsMouseOver = false;
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IsMouseOver = false;
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_mesh.MaterialOverride = null;
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_mesh.MaterialOverride = null;
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}
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}
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public void OnInteract()
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{
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_animationPlayer.Stop();
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if (State == LidState.Closed)
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{
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State = LidState.Open;
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_animationPlayer.Play("ChestOpen");
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}
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else
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{
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_animationPlayer.PlayBackwards("ChestOpen");
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State = LidState.Closed;
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}
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}
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}
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}
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File diff suppressed because one or more lines are too long
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@ -49,12 +49,17 @@ public class Player : Entity
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}
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}
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if (TaskQueueComponent != null && TaskQueueComponent.Queue.Count > 0)
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if (TaskQueueComponent != null && TaskQueueComponent.Queue.Count > 0)
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{
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TaskQueueComponent.Process(this, delta);
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if (TaskQueueComponent.Queue.Count > 0)
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{
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{
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var currentTask = TaskQueueComponent.Queue.Peek();
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var currentTask = TaskQueueComponent.Queue.Peek();
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if (currentTask is TaskQueueComponent.NavigationTask)
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if (currentTask is TaskQueueComponent.NavigationTask)
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{
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{
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TaskQueueComponent.NavigationTask navigationTask = (TaskQueueComponent.NavigationTask)TaskQueueComponent.Queue.Dequeue();
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TaskQueueComponent.NavigationTask navigationTask = (TaskQueueComponent.NavigationTask)currentTask;
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_navigationComponent.Plan(GlobalTransform, navigationTask.NavigationPoint);
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}
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}
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}
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}
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}
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@ -139,7 +139,6 @@ public class Game : Spatial
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}
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}
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public override void _Process(float delta)
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public override void _Process(float delta)
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{
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{
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_framesPerSecondLabel.Text = Engine.GetFramesPerSecond().ToString();
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_framesPerSecondLabel.Text = Engine.GetFramesPerSecond().ToString();
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@ -195,12 +194,9 @@ public class Game : Spatial
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return;
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return;
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}
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}
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if (_player.Navigation == null)
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_player.TaskQueueComponent.Reset();
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{
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_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
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return;
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new NavigationComponent.NavigationPoint(tile.GlobalTranslation)));
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}
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_player.Navigation.Plan(_player.GlobalTranslation, tile.GlobalTranslation);
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}
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}
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@ -211,8 +207,10 @@ public class Game : Spatial
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Spatial mountPoint = (Spatial)entity.FindNode("MountPoint");
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Spatial mountPoint = (Spatial)entity.FindNode("MountPoint");
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if (mountPoint != null)
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if (mountPoint != null)
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{
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{
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GD.Print("Mount point!");
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_player.TaskQueueComponent.Reset();
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_player.Navigation.Plan(_player.GlobalTranslation, mountPoint.GlobalTranslation, mountPoint.GlobalTransform.basis.Quat());
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_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
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new NavigationComponent.NavigationPoint(mountPoint.GlobalTransform)));
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_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.InteractionTask(entity));
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}
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}
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}
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}
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185
scenes/Game.tscn
185
scenes/Game.tscn
File diff suppressed because one or more lines are too long
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