Some improvements with path smoothing and interactions.
parent
d61ef6ba45
commit
39f20c8e01
|
@ -99,6 +99,23 @@ public class NavigationComponent : Spatial
|
|||
Debug.Assert(TileWorld != null);
|
||||
}
|
||||
|
||||
public void PlanSmoothedPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint)
|
||||
{
|
||||
if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
|
||||
&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
|
||||
{
|
||||
FindPath(body, fromTransformWorld.origin, navigationPoint);
|
||||
}
|
||||
else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
|
||||
{
|
||||
FindPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public void FindPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
|
||||
{
|
||||
HexCell fromCell = TileWorld.HexGrid.GetHexAt(new Vector2(fromPositionWorld.x, fromPositionWorld.z));
|
||||
|
@ -125,25 +142,33 @@ public class NavigationComponent : Spatial
|
|||
|
||||
List<HexCell> path = TileWorld.HexGrid.FindPath(fromCell, toCell);
|
||||
|
||||
// GD.Print("Planning path and have " + TileWorld.HexGrid.Obstacles.Count + " obstacles:");
|
||||
// GD.Print(TileWorld.HexGrid.Obstacles);
|
||||
// foreach (Vector2 coord in TileWorld.HexGrid.Obstacles.Keys)
|
||||
// {
|
||||
// HexCell cell = new HexCell(coord);
|
||||
// GD.Print(" " + cell.OffsetCoords);
|
||||
// }
|
||||
|
||||
// Generate grid navigation points
|
||||
_planningPathWorldNavigationPoints = new List<NavigationPoint>();
|
||||
foreach (int index in Enumerable.Range(0, path.Count))
|
||||
{
|
||||
// GD.Print("Step " + index + ": " + path[index].OffsetCoords);
|
||||
_planningPathWorldNavigationPoints.Add(
|
||||
new NavigationPoint(TileWorld.GetHexCenterFromOffset(path[index].OffsetCoords)));
|
||||
}
|
||||
|
||||
// Ensure the last point coincides with the target position
|
||||
if ((_planningPathWorldNavigationPoints.Last().WorldPosition - toPositionWorld).LengthSquared() <
|
||||
0.5f * 0.5f)
|
||||
{
|
||||
_planningPathWorldNavigationPoints[_planningPathWorldNavigationPoints.Count - 1].WorldPosition = toPositionWorld;
|
||||
}
|
||||
|
||||
// Perform smoothing
|
||||
_planningPathSmoothedWorldNavigationPoints = SmoothPath(body, _planningPathWorldNavigationPoints);
|
||||
}
|
||||
|
||||
public void FindPath(KinematicBody body, Vector3 fromPositionWorld, NavigationPoint navigationPoint)
|
||||
{
|
||||
FindPath(body, fromPositionWorld, navigationPoint.WorldPosition);
|
||||
|
||||
_planningPathWorldNavigationPoints[_planningPathWorldNavigationPoints.Count - 1] = navigationPoint;
|
||||
_planningPathSmoothedWorldNavigationPoints[_planningPathSmoothedWorldNavigationPoints.Count - 1] = navigationPoint;
|
||||
}
|
||||
|
||||
public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
|
||||
{
|
||||
Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld);
|
||||
|
|
|
@ -36,6 +36,7 @@ public class Player : Entity, IInteractionInterface
|
|||
private AnimationTree _animationTree;
|
||||
private DebugGeometry _debugGeometry;
|
||||
private InteractionComponent _interactionComponent;
|
||||
|
||||
public InteractionComponent InteractionComponent
|
||||
{
|
||||
get => _interactionComponent;
|
||||
|
@ -76,7 +77,8 @@ public class Player : Entity, IInteractionInterface
|
|||
Debug.Assert(_playerAnimationPlayer != null);
|
||||
_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
|
||||
Debug.Assert(_animationTree != null);
|
||||
AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
|
||||
AnimationNodeStateMachinePlayback stateMachine =
|
||||
(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
|
||||
stateMachine.Start("Idle");
|
||||
|
||||
_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
|
||||
|
@ -109,13 +111,15 @@ public class Player : Entity, IInteractionInterface
|
|||
if (navigationTask != null && navigationTask.PlanningComplete == false)
|
||||
{
|
||||
// _navigationComponent.PlanGridPath(this, GlobalTransform, navigationTask.NavigationPoint);
|
||||
_navigationComponent.FindPath(this, GlobalTranslation, navigationTask.NavigationPoint.WorldPosition);
|
||||
_navigationComponent.PlanSmoothedPath(this, GlobalTransform, navigationTask.NavigationPoint);
|
||||
|
||||
_navigationComponent.ActivatePlannedPath();
|
||||
navigationTask.PlanningComplete = true;
|
||||
}
|
||||
|
||||
_navigationComponent.UpdateCurrentGoal(GlobalTransform);
|
||||
_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld, _navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
|
||||
_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld,
|
||||
_navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -155,7 +159,6 @@ public class Player : Entity, IInteractionInterface
|
|||
_navigationComponent.DebugDraw(this, _debugGeometry);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OnItemAttractorBodyEntered(Node node)
|
||||
|
@ -173,6 +176,7 @@ public class Player : Entity, IInteractionInterface
|
|||
GoldBar bar = (GoldBar)node;
|
||||
bar.UnsetTarget();
|
||||
}
|
||||
|
||||
_attractedItemList.Remove(node);
|
||||
}
|
||||
|
||||
|
@ -200,7 +204,8 @@ public class Player : Entity, IInteractionInterface
|
|||
if (toolName == "Axe")
|
||||
{
|
||||
_toolAttachement.Visible = true;
|
||||
} else if (toolName == "")
|
||||
}
|
||||
else if (toolName == "")
|
||||
{
|
||||
_toolAttachement.Visible = false;
|
||||
}
|
||||
|
@ -208,14 +213,16 @@ public class Player : Entity, IInteractionInterface
|
|||
|
||||
public void OnInteractionStart()
|
||||
{
|
||||
AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
|
||||
AnimationNodeStateMachinePlayback stateMachine =
|
||||
(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
|
||||
Debug.Assert(stateMachine != null);
|
||||
|
||||
if (_interactionComponent.TargetEntity is Chest)
|
||||
{
|
||||
GD.Print("Player Opening Box");
|
||||
stateMachine.Travel("Interaction");
|
||||
} else if (_interactionComponent.TargetEntity is Tree)
|
||||
}
|
||||
else if (_interactionComponent.TargetEntity is Tree)
|
||||
{
|
||||
GD.Print("Player Chopping Tree");
|
||||
stateMachine.Travel("Hit");
|
||||
|
@ -225,7 +232,8 @@ public class Player : Entity, IInteractionInterface
|
|||
public void OnInteractionEnd()
|
||||
{
|
||||
GD.Print("Player Stopping Interaction");
|
||||
AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
|
||||
AnimationNodeStateMachinePlayback stateMachine =
|
||||
(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
|
||||
Debug.Assert(stateMachine != null);
|
||||
stateMachine.Travel("Idle");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue