Some improvements with path smoothing and interactions.
parent
d61ef6ba45
commit
39f20c8e01
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@ -99,6 +99,23 @@ public class NavigationComponent : Spatial
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Debug.Assert(TileWorld != null);
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Debug.Assert(TileWorld != null);
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}
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}
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public void PlanSmoothedPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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FindPath(body, fromTransformWorld.origin, navigationPoint);
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}
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else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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FindPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition);
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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public void FindPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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public void FindPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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{
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HexCell fromCell = TileWorld.HexGrid.GetHexAt(new Vector2(fromPositionWorld.x, fromPositionWorld.z));
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HexCell fromCell = TileWorld.HexGrid.GetHexAt(new Vector2(fromPositionWorld.x, fromPositionWorld.z));
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@ -125,25 +142,33 @@ public class NavigationComponent : Spatial
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List<HexCell> path = TileWorld.HexGrid.FindPath(fromCell, toCell);
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List<HexCell> path = TileWorld.HexGrid.FindPath(fromCell, toCell);
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// GD.Print("Planning path and have " + TileWorld.HexGrid.Obstacles.Count + " obstacles:");
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// Generate grid navigation points
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// GD.Print(TileWorld.HexGrid.Obstacles);
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// foreach (Vector2 coord in TileWorld.HexGrid.Obstacles.Keys)
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// {
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// HexCell cell = new HexCell(coord);
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// GD.Print(" " + cell.OffsetCoords);
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// }
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_planningPathWorldNavigationPoints = new List<NavigationPoint>();
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_planningPathWorldNavigationPoints = new List<NavigationPoint>();
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foreach (int index in Enumerable.Range(0, path.Count))
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foreach (int index in Enumerable.Range(0, path.Count))
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{
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{
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// GD.Print("Step " + index + ": " + path[index].OffsetCoords);
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_planningPathWorldNavigationPoints.Add(
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_planningPathWorldNavigationPoints.Add(
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new NavigationPoint(TileWorld.GetHexCenterFromOffset(path[index].OffsetCoords)));
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new NavigationPoint(TileWorld.GetHexCenterFromOffset(path[index].OffsetCoords)));
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}
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}
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// Ensure the last point coincides with the target position
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if ((_planningPathWorldNavigationPoints.Last().WorldPosition - toPositionWorld).LengthSquared() <
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0.5f * 0.5f)
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{
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_planningPathWorldNavigationPoints[_planningPathWorldNavigationPoints.Count - 1].WorldPosition = toPositionWorld;
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}
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// Perform smoothing
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_planningPathSmoothedWorldNavigationPoints = SmoothPath(body, _planningPathWorldNavigationPoints);
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_planningPathSmoothedWorldNavigationPoints = SmoothPath(body, _planningPathWorldNavigationPoints);
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}
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}
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public void FindPath(KinematicBody body, Vector3 fromPositionWorld, NavigationPoint navigationPoint)
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{
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FindPath(body, fromPositionWorld, navigationPoint.WorldPosition);
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_planningPathWorldNavigationPoints[_planningPathWorldNavigationPoints.Count - 1] = navigationPoint;
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_planningPathSmoothedWorldNavigationPoints[_planningPathSmoothedWorldNavigationPoints.Count - 1] = navigationPoint;
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}
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public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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{
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Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld);
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Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld);
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@ -36,6 +36,7 @@ public class Player : Entity, IInteractionInterface
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private AnimationTree _animationTree;
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private AnimationTree _animationTree;
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private DebugGeometry _debugGeometry;
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private DebugGeometry _debugGeometry;
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private InteractionComponent _interactionComponent;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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public InteractionComponent InteractionComponent
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{
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{
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get => _interactionComponent;
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get => _interactionComponent;
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@ -76,7 +77,8 @@ public class Player : Entity, IInteractionInterface
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Debug.Assert(_playerAnimationPlayer != null);
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Debug.Assert(_playerAnimationPlayer != null);
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_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
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_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
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Debug.Assert(_animationTree != null);
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Debug.Assert(_animationTree != null);
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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AnimationNodeStateMachinePlayback stateMachine =
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(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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stateMachine.Start("Idle");
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stateMachine.Start("Idle");
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_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
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_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
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@ -109,13 +111,15 @@ public class Player : Entity, IInteractionInterface
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if (navigationTask != null && navigationTask.PlanningComplete == false)
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if (navigationTask != null && navigationTask.PlanningComplete == false)
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{
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{
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// _navigationComponent.PlanGridPath(this, GlobalTransform, navigationTask.NavigationPoint);
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// _navigationComponent.PlanGridPath(this, GlobalTransform, navigationTask.NavigationPoint);
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_navigationComponent.FindPath(this, GlobalTranslation, navigationTask.NavigationPoint.WorldPosition);
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_navigationComponent.PlanSmoothedPath(this, GlobalTransform, navigationTask.NavigationPoint);
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_navigationComponent.ActivatePlannedPath();
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_navigationComponent.ActivatePlannedPath();
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navigationTask.PlanningComplete = true;
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navigationTask.PlanningComplete = true;
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}
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}
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_navigationComponent.UpdateCurrentGoal(GlobalTransform);
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_navigationComponent.UpdateCurrentGoal(GlobalTransform);
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_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld, _navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
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_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld,
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_navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
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}
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}
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}
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}
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}
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}
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@ -155,7 +159,6 @@ public class Player : Entity, IInteractionInterface
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_navigationComponent.DebugDraw(this, _debugGeometry);
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_navigationComponent.DebugDraw(this, _debugGeometry);
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return;
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return;
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}
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}
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}
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}
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public void OnItemAttractorBodyEntered(Node node)
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public void OnItemAttractorBodyEntered(Node node)
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@ -173,6 +176,7 @@ public class Player : Entity, IInteractionInterface
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GoldBar bar = (GoldBar)node;
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GoldBar bar = (GoldBar)node;
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bar.UnsetTarget();
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bar.UnsetTarget();
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}
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}
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_attractedItemList.Remove(node);
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_attractedItemList.Remove(node);
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}
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}
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@ -200,7 +204,8 @@ public class Player : Entity, IInteractionInterface
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if (toolName == "Axe")
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if (toolName == "Axe")
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{
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{
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_toolAttachement.Visible = true;
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_toolAttachement.Visible = true;
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} else if (toolName == "")
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}
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else if (toolName == "")
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{
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{
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_toolAttachement.Visible = false;
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_toolAttachement.Visible = false;
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}
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}
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@ -208,14 +213,16 @@ public class Player : Entity, IInteractionInterface
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public void OnInteractionStart()
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public void OnInteractionStart()
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{
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{
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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AnimationNodeStateMachinePlayback stateMachine =
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(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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Debug.Assert(stateMachine != null);
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Debug.Assert(stateMachine != null);
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if (_interactionComponent.TargetEntity is Chest)
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if (_interactionComponent.TargetEntity is Chest)
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{
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{
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GD.Print("Player Opening Box");
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GD.Print("Player Opening Box");
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stateMachine.Travel("Interaction");
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stateMachine.Travel("Interaction");
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} else if (_interactionComponent.TargetEntity is Tree)
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}
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else if (_interactionComponent.TargetEntity is Tree)
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{
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{
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GD.Print("Player Chopping Tree");
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GD.Print("Player Chopping Tree");
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stateMachine.Travel("Hit");
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stateMachine.Travel("Hit");
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@ -225,7 +232,8 @@ public class Player : Entity, IInteractionInterface
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public void OnInteractionEnd()
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public void OnInteractionEnd()
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{
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{
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GD.Print("Player Stopping Interaction");
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GD.Print("Player Stopping Interaction");
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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AnimationNodeStateMachinePlayback stateMachine =
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(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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Debug.Assert(stateMachine != null);
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Debug.Assert(stateMachine != null);
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stateMachine.Travel("Idle");
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stateMachine.Travel("Idle");
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}
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}
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