Started refactoring entity movement and structure.
parent
041d580550
commit
385ed55505
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@ -0,0 +1,28 @@
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using Godot;
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using System;
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/// <summary>
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/// </summary>
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public class GroundMotionComponent
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{
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public float MaxSpeed = 3;
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public void Process(float delta, Entity entity, Vector3 target_position)
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{
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Vector3 direction_xy = new Vector3(target_position.x - entity.GlobalTranslation.x,
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0,
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target_position.z - entity.GlobalTranslation.z);
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Vector3 new_velocity = direction_xy.Normalized() * MaxSpeed;
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new_velocity.y = entity.Velocity.y - 9.81f * delta;
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if (direction_xy.LengthSquared() > 0.01)
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{
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entity.Velocity = entity.MoveAndSlide(new_velocity);
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}
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else
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{
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entity.Velocity = Vector3.Up * -9.81f * delta;
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}
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}
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}
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@ -40,10 +40,6 @@ public class MovableComponent : Node
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targetDir = targetError.Normalized();
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targetDir = targetError.Normalized();
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targetAngle = new Vector3(0, 0, 1).SignedAngleTo(targetDir, Vector3.Up);
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targetAngle = new Vector3(0, 0, 1).SignedAngleTo(targetDir, Vector3.Up);
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if (currentAngle < Mathf.Pi && targetAngle > Mathf.Pi)
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{
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}
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if (targetAngle - currentAngle > Mathf.Pi)
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if (targetAngle - currentAngle > Mathf.Pi)
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{
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{
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currentAngle += 2 * Mathf.Pi;
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currentAngle += 2 * Mathf.Pi;
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@ -69,13 +65,16 @@ public class MovableComponent : Node
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&& (targetPosition - currentPosition).LengthSquared() > 0.01)
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&& (targetPosition - currentPosition).LengthSquared() > 0.01)
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{
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{
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var springDamperResult =
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var springDamperResult =
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_positionSpringDamper.CalcClampedSpeed(currentPosition, currentVelocity, targetPosition, delta,
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_positionSpringDamper.CalcClampedSpeedXZ(currentPosition, currentVelocity, targetPosition, delta,
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maxSpeed);
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maxSpeed);
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currentPosition = springDamperResult.Item1;
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currentPosition = springDamperResult.Item1;
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currentVelocity = springDamperResult.Item2;
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currentVelocity = springDamperResult.Item2;
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}
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currentVelocity.y = currentVelocity.y - 9.81f * delta;
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currentPosition.y = currentPosition.y + currentVelocity.y * delta;
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EmitSignal("PositionUpdated", currentPosition);
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EmitSignal("PositionUpdated", currentPosition);
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}
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}
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}
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}
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}
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@ -0,0 +1,20 @@
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using Godot;
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using System;
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public class Entity : KinematicBody
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{
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public Vector3 Position = Vector3.Zero;
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public Quat Orientation = Quat.Identity;
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public Vector3 Velocity = Vector3.Zero;
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public float RotationalVelocity = 0;
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public override void _Ready()
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{
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}
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public override void _Process(float _delta)
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{
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Velocity = MoveAndSlide(Velocity);
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}
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}
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@ -1,21 +1,26 @@
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using Godot;
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using Godot;
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using System;
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using System;
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public class Player : KinematicBody
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public class Player : Entity
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{
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{
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// other members
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// public members
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public Vector3 TargetPosition = Vector3.Zero;
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// private members
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private MovableComponent _movable;
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private MovableComponent _movable;
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private Spatial _geometry;
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private Spatial _geometry;
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private WorldInfoComponent _worldInfo;
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private WorldInfoComponent _worldInfo;
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private Vector2 _offsetCoord = Vector2.Zero;
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private Vector2 _offsetCoord = Vector2.Zero;
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private GroundMotionComponent _groundMotion;
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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_groundMotion = new GroundMotionComponent();
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_movable = (MovableComponent)FindNode("Movable", false);
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_movable = (MovableComponent)FindNode("Movable", false);
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if (_movable != null)
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if (_movable != null)
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{
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{
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_movable.Connect("PositionUpdated", this, nameof(OnPositionUpdated));
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_movable.Connect("OrientationUpdated", this, nameof(OnOrientationUpdated));
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_movable.Connect("OrientationUpdated", this, nameof(OnOrientationUpdated));
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}
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}
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@ -24,11 +29,19 @@ public class Player : KinematicBody
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_worldInfo = (WorldInfoComponent)FindNode("WorldInfo", false);
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_worldInfo = (WorldInfoComponent)FindNode("WorldInfo", false);
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}
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}
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public override void _Process(float _delta)
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{
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base._Process(_delta);
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_groundMotion.Process(_delta, this, TargetPosition);
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}
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public void OnPositionUpdated(Vector3 newPosition)
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public void OnPositionUpdated(Vector3 newPosition)
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{
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{
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if (_worldInfo != null)
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if (_worldInfo != null)
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{
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{
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Vector2 new_offset_coord = _worldInfo.TileWorld.WorldToOffsetCoords(newPosition);
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Vector2 new_offset_coord = _worldInfo.TileWorld.WorldToOffsetCoords(newPosition);
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float tile_height = _worldInfo.TileWorld.GetHeightAtOffset(new_offset_coord);
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if (_offsetCoord != new_offset_coord)
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if (_offsetCoord != new_offset_coord)
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{
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{
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GD.Print("New offset coord " + new_offset_coord);
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GD.Print("New offset coord " + new_offset_coord);
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@ -38,8 +51,11 @@ public class Player : KinematicBody
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if (_movable != null)
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if (_movable != null)
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{
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{
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_movable.targetPosition.y = _worldInfo.TileWorld.GetHeightAtOffset(new_offset_coord);
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if (_movable.currentPosition.y < tile_height)
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{
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_movable.currentPosition.y = tile_height;
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_movable.currentVelocity.y = 0;
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}
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}
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}
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}
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}
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@ -178,13 +178,14 @@ public class AdaptiveWorldStream : Spatial
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return;
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return;
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}
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}
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MovableComponent movableComponent = _player.GetNode<MovableComponent>("Movable");
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_player.TargetPosition = tile.GlobalTranslation;
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if (movableComponent == null)
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// MovableComponent movableComponent = _player.GetNode<MovableComponent>("Movable");
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{
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// if (movableComponent == null)
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return;
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// {
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}
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// return;
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// }
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movableComponent.targetPosition = tile.Transform.origin;
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//
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// movableComponent.targetPosition = tile.Transform.origin;
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}
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}
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@ -21,7 +21,7 @@ albedo_color = Color( 1, 1, 1, 0.156863 )
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extents = Vector3( 20, 1, 20 )
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extents = Vector3( 20, 1, 20 )
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[sub_resource type="CapsuleShape" id=7]
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[sub_resource type="CapsuleShape" id=7]
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radius = 0.2
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radius = 0.475
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height = 0.5
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height = 0.5
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[sub_resource type="CapsuleMesh" id=8]
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[sub_resource type="CapsuleMesh" id=8]
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@ -221,13 +221,13 @@ script = ExtResource( 6 )
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[node name="MeshInstance" type="MeshInstance" parent="Player"]
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[node name="MeshInstance" type="MeshInstance" parent="Player"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
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visible = false
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mesh = SubResource( 8 )
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mesh = SubResource( 8 )
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[node name="Movable" type="Node" parent="Player"]
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[node name="Movable" type="Node" parent="Player"]
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script = ExtResource( 8 )
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script = ExtResource( 8 )
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[node name="Geometry" type="Spatial" parent="Player"]
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[node name="Geometry" type="Spatial" parent="Player"]
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visible = false
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[node name="Pirate1final_001" parent="Player/Geometry" instance=ExtResource( 2 )]
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[node name="Pirate1final_001" parent="Player/Geometry" instance=ExtResource( 2 )]
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transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
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transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
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@ -14,7 +14,7 @@ public class HexTile3D : Spatial
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// scene nodes
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// scene nodes
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private MeshInstance _mesh;
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private MeshInstance _mesh;
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private Area _area;
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private StaticBody _staticBody;
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// signals
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// signals
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[Signal]
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[Signal]
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@ -87,11 +87,11 @@ public class HexTile3D : Spatial
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public override void _Ready()
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public override void _Ready()
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{
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{
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_mesh = GetNode<MeshInstance>("Mesh");
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_mesh = GetNode<MeshInstance>("Mesh");
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_area = GetNode<Area>("Mesh/Area");
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_staticBody = GetNode<StaticBody>("StaticBody");
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_area.Connect("input_event", this, nameof(OnAreaInputEvent));
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_staticBody.Connect("input_event", this, nameof(OnAreaInputEvent));
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_area.Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
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_staticBody.Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
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_area.Connect("mouse_exited", this, nameof(OnAreaMouseExited));
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_staticBody.Connect("mouse_exited", this, nameof(OnAreaMouseExited));
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_undefinedMaterial = GD.Load<SpatialMaterial>("res://materials/UndefinedTile.tres");
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_undefinedMaterial = GD.Load<SpatialMaterial>("res://materials/UndefinedTile.tres");
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_sandMaterial = GD.Load<SpatialMaterial>("res://materials/SandTile.tres");
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_sandMaterial = GD.Load<SpatialMaterial>("res://materials/SandTile.tres");
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@ -22,10 +22,8 @@ transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5,
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mesh = SubResource( 6 )
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mesh = SubResource( 6 )
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material/0 = ExtResource( 2 )
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material/0 = ExtResource( 2 )
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[node name="Area" type="Area" parent="Mesh"]
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[node name="StaticBody" type="StaticBody" parent="."]
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monitoring = false
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monitorable = false
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[node name="CollisionShape" type="CollisionShape" parent="Mesh/Area"]
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( -4.37114e-08, 0, 1, 0, 10, 0, -1, 0, -4.37114e-08, 0, -5, 0 )
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shape = SubResource( 5 )
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shape = SubResource( 5 )
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@ -105,7 +105,7 @@ public class TileWorld : Spatial
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{
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{
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if (!IsOffsetCoordValid(offset_coord))
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if (!IsOffsetCoordValid(offset_coord))
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{
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{
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return -0.1f;
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return 0;
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}
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}
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return Heightmap.GetPixel((int)offset_coord.x, (int)offset_coord.y).r * HeightScale - HeightScale * 0.5f ;
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return Heightmap.GetPixel((int)offset_coord.x, (int)offset_coord.y).r * HeightScale - HeightScale * 0.5f ;
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@ -60,4 +60,38 @@ public class SpringDamper
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return (x_new, vel_new);
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return (x_new, vel_new);
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}
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}
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public (Vector3, Vector3) CalcClampedSpeedXZ(Vector3 x, Vector3 v, Vector3 xt, float h, float speedMax)
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{
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var result_x = Calc(x.x, v.x, xt.x, h);
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var result_z = Calc(x.z, v.z, xt.z, h);
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Vector3 x_new = x;
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Vector3 v_new = v;
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x_new.x = result_x.Item1;
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v_new.x = result_x.Item2;
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x_new.z = result_z.Item1;
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v_new.z = result_z.Item2;
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Vector3 result_v_xz = new Vector3(
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(result_x.Item1 - x.x) / h,
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0,
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(result_z.Item1 - x.z) / h);
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float speed_new = result_v_xz.Length();
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if (speed_new > speedMax)
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{
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result_v_xz = (result_v_xz) / speed_new * speedMax;
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x_new.x = x.x + result_v_xz.x * h;
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x_new.z = x.z + result_v_xz.z * h;
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}
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v.x = result_v_xz.x;
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v.z = result_v_xz.z;
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return (x_new, v_new);
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}
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}
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}
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