Improved interactions.
- Interactions can now be stopped by both participating Entities. - Player animation now controlled by AnimationTree.WorldChunkRefactoring
parent
22ad86319d
commit
2e7f30e214
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@ -1,11 +1,47 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://assets/Characters/Pirate.glb" type="PackedScene" id=1]
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[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=2]
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[sub_resource type="AnimationNodeAnimation" id=1]
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animation = "Hit-loop"
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[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "Idle-loop"
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[sub_resource type="AnimationNodeAnimation" id=3]
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animation = "Interaction-loop"
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[sub_resource type="AnimationNodeStateMachineTransition" id=4]
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[sub_resource type="AnimationNodeStateMachineTransition" id=5]
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switch_mode = 2
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id=6]
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[sub_resource type="AnimationNodeStateMachineTransition" id=7]
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switch_mode = 2
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachine" id=8]
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states/Hit/node = SubResource( 1 )
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states/Hit/position = Vector2( 415, 45 )
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states/Idle/node = SubResource( 2 )
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states/Idle/position = Vector2( 149, 39 )
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states/Interaction/node = SubResource( 3 )
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states/Interaction/position = Vector2( 176, 157 )
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transitions = [ "Idle", "Hit", SubResource( 4 ), "Hit", "Idle", SubResource( 5 ), "Idle", "Interaction", SubResource( 6 ), "Interaction", "Idle", SubResource( 7 ) ]
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start_node = "Idle"
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[sub_resource type="AnimationNodeStateMachinePlayback" id=9]
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[node name="Pirate" instance=ExtResource( 1 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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[node name="Skeleton" parent="Armature" index="0"]
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bones/4/bound_children = [ NodePath("ToolAttachement") ]
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[node name="ToolAttachement" type="BoneAttachment" parent="Armature/Skeleton" index="5"]
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transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
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visible = false
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@ -15,3 +51,9 @@ bone_name = "HandTip.R"
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transform = Transform( -1.12419e-14, 8.74228e-08, -2, 2, -8.74228e-08, -1.39841e-13, -8.74228e-08, -2, -8.74228e-08, 2.38419e-07, -0.151768, 0.615043 )
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[node name="toolAxe" parent="Armature/Skeleton/ToolAttachement/Tool" index="0" instance=ExtResource( 2 )]
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource( 8 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/playback = SubResource( 9 )
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@ -0,0 +1,15 @@
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using Godot;
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namespace GodotComponentTest.components;
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public class InteractionComponent: Component
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{
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[Signal]
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delegate void InteractionStart(Entity owningEntity, Entity targetEntity);
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[Signal]
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delegate void InteractionEnd(Entity owningEntity, Entity targetEntity);
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public Entity OwningEntity;
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public Entity TargetEntity;
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}
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@ -1,6 +1,7 @@
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using Godot;
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using System;
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using System.Linq;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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public class Chest : Entity, IInteractionInterface
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@ -20,6 +21,13 @@ public class Chest : Entity, IInteractionInterface
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private MeshInstance _mesh;
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private AnimationPlayer _animationPlayer;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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set => _interactionComponent = value;
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}
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[Signal]
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delegate void EntityClicked(Entity entity);
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@ -105,5 +113,10 @@ public class Chest : Entity, IInteractionInterface
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);
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GetParent().AddChild(bar);
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}
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if (_interactionComponent != null)
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{
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_interactionComponent.EmitSignal("InteractionEnd");
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}
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}
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}
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@ -65,11 +65,14 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.3 ),
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"transitions": PoolRealArray( 1 ),
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"times": PoolRealArray( 0.3, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "OnChestOpened"
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}, {
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"args": [ ],
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"method": "OnChestOpened"
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} ]
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}
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@ -1,7 +1,15 @@
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using GodotComponentTest.components;
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namespace GodotComponentTest.entities;
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public interface IInteractionInterface
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{
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void OnInteractionStart();
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void OnInteractionEnd();
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InteractionComponent InteractionComponent
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{
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get;
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set;
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}
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}
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@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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public class Player : Entity, IInteractionInterface
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@ -30,6 +31,13 @@ public class Player : Entity, IInteractionInterface
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private List<Node> _attractedItemList = new List<Node>();
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private BoneAttachment _toolAttachement;
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private AnimationPlayer _playerAnimationPlayer;
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private AnimationTree _animationTree;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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set => _interactionComponent = value;
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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@ -61,8 +69,12 @@ public class Player : Entity, IInteractionInterface
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_itemPickupArea.Connect("body_entered", this, nameof(OnItemPickupAreaBodyEntered));
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}
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_playerAnimationPlayer = (AnimationPlayer)GetNode<AnimationPlayer>("Geometry/AnimationPlayer");
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_playerAnimationPlayer = GetNode<AnimationPlayer>("Geometry/AnimationPlayer");
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Debug.Assert(_playerAnimationPlayer != null);
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_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
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Debug.Assert(_animationTree != null);
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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stateMachine.Start("Idle");
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_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
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if (_toolAttachement == null)
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@ -168,14 +180,25 @@ public class Player : Entity, IInteractionInterface
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public void OnInteractionStart()
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{
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GD.Print("Player Starting Interaction");
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_playerAnimationPlayer.CurrentAnimation = "Hit-loop";
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_playerAnimationPlayer.Play();
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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Debug.Assert(stateMachine != null);
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if (_interactionComponent.TargetEntity is Chest)
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{
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GD.Print("Player Opening Box");
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stateMachine.Travel("Interaction");
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} else if (_interactionComponent.TargetEntity is Tree)
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{
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GD.Print("Player Chopping Tree");
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stateMachine.Travel("Hit");
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}
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}
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public void OnInteractionEnd()
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{
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GD.Print("Player Stopping Interaction");
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_playerAnimationPlayer.CurrentAnimation = "Idle-loop";
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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Debug.Assert(stateMachine != null);
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stateMachine.Travel("Idle");
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}
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}
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@ -1,17 +1,25 @@
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using Godot;
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using System;
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using System.Diagnostics;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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public class Tree : StaticBody, IInteractionInterface
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public class Tree : Entity, IInteractionInterface
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{
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[Export] public float ChopDuration = 2;
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public bool IsMouseOver = false;
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public bool IsMouseOver;
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private MeshInstance _geometry;
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private AnimationPlayer _animationPlayer;
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private float _health = 100;
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private bool _isBeingChopped = false;
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private bool _isBeingChopped;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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set => _interactionComponent = value;
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}
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[Signal]
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delegate void EntityClicked(Entity entity);
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@ -50,7 +50,7 @@ tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.5, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.6, 1.5, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5 )
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[node name="Tree" type="StaticBody"]
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[node name="Tree" type="KinematicBody"]
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script = ExtResource( 3 )
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[node name="Geometry" type="MeshInstance" parent="."]
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@ -2,6 +2,7 @@ using Godot;
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using System;
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using System.Collections.Generic;
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using Godot.Collections;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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using Array = System.Array;
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using NodePair = System.Tuple<Godot.Node, Godot.Node>;
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@ -38,6 +39,7 @@ public class InteractionSystem : Node
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if (interactableB != null)
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{
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interactableB.OnInteractionEnd();
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interactableB.InteractionComponent = null;
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}
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}
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@ -47,10 +49,9 @@ public class InteractionSystem : Node
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if (interactableA != null)
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{
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interactableA.OnInteractionEnd();
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interactableA.InteractionComponent = null;
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}
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}
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}
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foreach (NodePair pair in invalidInteractionPairs)
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@ -59,21 +60,29 @@ public class InteractionSystem : Node
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}
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}
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public void OnStartInteraction(Node nodeA, Node nodeB)
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public void OnStartInteraction(Entity owningEntity, Entity targetEntity)
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{
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IInteractionInterface interactableA = nodeA as IInteractionInterface;
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if (interactableA != null)
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{
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interactableA.OnInteractionStart();
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InteractionComponent interactionComponent = new InteractionComponent();
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interactionComponent.OwningEntity = owningEntity;
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interactionComponent.TargetEntity = targetEntity;
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ConnectInteractionSignals(owningEntity, interactionComponent);
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ConnectInteractionSignals(targetEntity, interactionComponent);
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interactionComponent.EmitSignal("InteractionStart");
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NodePair pair = new NodePair(owningEntity, targetEntity);
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_interactionPairs.Add(new NodePair(owningEntity, targetEntity));
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}
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IInteractionInterface interactableB = nodeB as IInteractionInterface;
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if (interactableB != null)
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private static void ConnectInteractionSignals(Entity entity, InteractionComponent interactionComponent)
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{
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interactableB.OnInteractionStart();
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}
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NodePair pair = new NodePair(nodeA, nodeB);
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_interactionPairs.Add(new NodePair(nodeA, nodeB));
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IInteractionInterface interactable = entity as IInteractionInterface;
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if (interactable != null)
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{
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interactable.InteractionComponent = interactionComponent;
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interactionComponent.Connect("InteractionStart", entity, nameof(interactable.OnInteractionStart));
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interactionComponent.Connect("InteractionEnd", entity, nameof(interactable.OnInteractionEnd));
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}
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}
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}
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